Meta Quest Link's virtual camera causes third-party applications to crash.[windows]
Hello, we've encountered a serious compatibility issue and would appreciate your assistance in resolving it. Problem Description: Meta Quest Link's virtual camera causes third-party applications that use DirectShow to enumerate cameras to crash. Reproduction Steps: 1. Install Meta Quest Link 2. Launch an application that uses DirectShow to enumerate cameras (such as OBS Studio) 3. Delete the camera source in the application 4. The application crashes Affected Scope: 1. Crash Probability: Nearly 100% 2. Affected Applications: All third-party applications that use DirectShow to enumerate cameras 3. A large number of our users use Meta Quest Link and have all experienced this issue. 4. Well-known applications like OBS Studio are also affected. I've seen users report this issue in the OBS repository. 5. This issue severely impacts user experience and product stability. Technical Analysis: The crash occurs when DirectShow enumerates the Meta Quest virtual camera. The IBaseFilter object (the fourth parameter) is obtained through the IMoniker::BindToObject() interface, and the crash occurs when releasing this object. The Meta Quest Link virtual camera may have a flaw in its internal memory management of the IBaseFilter object. We hope the Meta team can fix this issue.265Views2likes6CommentsSpaceWarp works in empty project but not main one (Unity 6000.1.6f1, Quest 3)
Hey all, I’m running into something weird with Application SpaceWarp on Quest 3. I set up a clean empty project in Unity 6000.1.6f1 with OpenXR (Meta XR features) and Vulkan only. SpaceWarp works fine there and the performance overlay shows ASW kicking in as expected. But in my main project (same Unity version, same OpenXR/Vulkan settings) , SpaceWarp never activates. Both projects have: Meta XR Space Warp enabled Vulkan as the only graphics API Same Project Settings → OpenXR (Application SpaceWarp checked) Same Player/Quality settings I already checked URP settings, even copied the same and Materials show the XR Motion Vectors Pass still no luck. Any tips for narrowing down what breaks it? Maybe some other package that I have on my main project? Thanks!!!278Views0likes8CommentsLarge map building&texture help
Hello, I'm new in Horizon Desktop App, started creating few things. I have 2 questions that needs your helps. Is it better to parent+stack everything into a single Asset after I finish building some objects? For performance issues, because my world itemwise only %3 but almost %70 in vertex limits. How can I reduce this vertex usage? I cannot adjust textures. I'm creating one, inserting into my floor, but all the stones on the floor are so big that doesn't look realistic. I want to pattern to repeat itself in a smaller scale. Thank you for your helps40Views0likes1CommentUnity + Quest: repeated VK_ERROR_INITIALIZATION_FAILED error
I am updating an existing Quest game to use the latest Oculus integration etc. The game runs fine for a minute or so and then the visuals of the game freeze on one frame and the following is repeated on the log. It appears that the game is still running fine in the background because I can hear sounds that suggest that it is running fine, besides the visuals. Warn Adreno-GSL <log_gpu_snapshot:471>: panel.gpuSnapshotPath is not set.not generating user snapshot Warn Adreno-GSL <ioctl_kgsl_syncobj_create:5290>: (45, 33, 2329) fail 22 Invalid argument Warn Vulkan_Utils Vulkan error: vulkanLoader.vkQueueSubmit(VulkanContext.queue, 0, NULL, fenceToUse): 'VK_ERROR_INITIALIZATION_FAILED'(-3) at arvr/projects/xrruntime/mobile/VrRuntime/Client/VrRuntimeClient/VrRuntimeClient.cpp:2625 Warn Adreno-GSL <log_gpu_snapshot:471>: panel.gpuSnapshotPath is not set.not generating user snapshot Warn Adreno-GSL <ioctl_kgsl_syncobj_create:5290>: (45, 33, 2330) fail 22 Invalid argument Warn Vulkan_Utils Vulkan error: vulkanLoader.vkQueueSubmit(VulkanContext.queue, 0, NULL, fenceToUse): 'VK_ERROR_INITIALIZATION_FAILED'(-3) at arvr/projects/xrruntime/mobile/VrRuntime/Client/VrRuntimeClient/VrRuntimeClient.cpp:2625 Warn FenceChecker FenceChecker: wait timed out after 100 msec Warn Adreno-GSL <log_gpu_snapshot:471>: panel.gpuSnapshotPath is not set.not generating user snapshot Warn Adreno-GSL <ioctl_kgsl_syncobj_create:5290>: (45, 33, 2331) fail 22 Invalid argument Warn Vulkan_Utils Vulkan error: vulkanLoader.vkQueueSubmit(VulkanContext.queue, 0, NULL, fenceToUse): 'VK_ERROR_INITIALIZATION_FAILED'(-3) at arvr/projects/xrruntime/mobile/VrRuntime/Client/VrRuntimeClient/VrRuntimeClient.cpp:2625 Warn FenceChecker FenceChecker: wait timed out after 100 msec Warn Adreno-GSL <log_gpu_snapshot:471>: panel.gpuSnapshotPath is not set.not generating user snapshot Warn Adreno-GSL <ioctl_kgsl_syncobj_create:5290>: (45, 33, 2332) fail 22 Invalid argument Warn Vulkan_Utils Vulkan error: vulkanLoader.vkQueueSubmit(VulkanContext.queue, 0, NULL, fenceToUse): 'VK_ERROR_INITIALIZATION_FAILED'(-3) at arvr/projects/xrruntime/mobile/VrRuntime/Client/VrRuntimeClient/VrRuntimeClient.cpp:2625 I am about to start the trial and error process to determine what the parameters are that cause the issue and what devices are affected by it. Here is some of my build information: Unity 2022.2.15f1 Oculus XR Plugin 3.3.0 Oculus Integration 53.1 (1.85.0) Device: Quest Pro System Version 50000390062500330 Version 53.0.0.147.132.475553041 Runtime Version 53.0.0.147.132.475553298 OS Version SQ3A.220605.009.A1 Please let me know if you have any information or if it might be a known issue with my software versions.Solved5.5KViews0likes16CommentsQuest Headset Freezing and Unresponsive During Gameplay, Unable to Force Shutdown - Seeking Advice!
Hello everyone, I am a developer for a VR game and we've received multiple user reports about a critical issue. Our game appears to be causing the Meta Quest headset to freeze and become completely unresponsive. Below is a user review that describes the problem: "I would give it 5 stars, but it broke my headset. My game froze and I couldn't shut my headset off, press any buttons without them not working, I couldn't even open up to the boot screen. This game is awesome but it breaks your headset. I held my power button for 5 minutes and it did nothing. Eventually my headset restarted and it started working again but I definitely would not recommend playing this game until this issue is fixed. Edit: This is a reply to the developer response. My game froze as I was coming out of the giant room after going through the portal with the key. I could not do anything and if I moved my head, that frame would move around creating a VERY nauseating experience. No buttons worked at all including the power button. This happened twice but the first time it was at a different spot, and for not as long." When the game freezes, it fully locks up the headset; surprisingly, even the physical power button fails to respond, which should normally force a shutdown. Investigation Efforts: We have already attempted the following methods to replicate the issue: Log Writing Test: We used a code to continuously write logs to fill up the Quest's storage. Even after the storage was completely filled, the game continued to operate normally. Memory Leak Simulation: We deliberately created a memory leak to exhaust the system's memory. This resulted in the game freezing, but the headset could still be normally shut down and restarted. Seeking Advice: Has anyone else encountered a similar issue with their applications? How could an application potentially affect the functionality of a physical button like the power button on the Meta Quest? This seems technically implausible, and we are trying to understand the scope and root cause of this problem. We are at a loss for other potential causes that might lead to this issue. Does anyone have any insights or suggestions on what else we could try? We appreciate any insights, suggestions, or similar experiences you could share to help us resolve this issue. Thank you!Solved1.1KViews1like3CommentsPas de disposition clavier Azerty
Bonjour La disposition azerty est indisponible pour clavier bluetooth logitech MX Keys S. Et ne me redite pas qu il ne fait pas partie de la liste des clavier pris en charge car vous annoncez que seul le Logitech MX Keys universel (graphite). Hors cette dénomination ne correspond à rien. (Je vous laisse vérifier sur le site de logitech) C est quand même pas normal quand 20224 un groupe comme meta ne soit pas capable de permettre la prise en charge de l azerty sur les claviers. Il faut arrêter d emmerder le monde avec le clavier qwerty. Sachant que tous les systèmes d exploitations prennent en charge les autres disposition sans qu on soit obligé de quémander sur un forum. Rembourser ou laisser vos ingenieurs bosser pour la prose en charge des autres dispositions.2KViews2likes2CommentsCloud Backup not working
Hello. We have a project on unreal 5.5.0 for quest 3 and our save system is working and we have cloud backup enabled on dashboard. But when we uninstall the game and reinstall it we seem to lose all the saves. Am I missing some configuration? Thanks for the help.47Views2likes3CommentsRejected Applab Submission
Hello, Meta Quest Developers! I'm reaching out to you because my Applab submission has been rejected due to an issue with the "App Metadata," but I wasn't told specifically what the issue was. I have recently have gotten the game from a friend who told me everything being good, I'm a little confused on what needs to be changed in order to get it released. If you could clarify what I need to change, or how I can resolve this, I would greatly appreciate any feedback given that I have a community of over 60,000 users who are waiting to play the game again! Best regards, Protogen39Views0likes1CommentFIX YOUR LINK SOFTWARE
PCVR with Link is the absolute worst software I have ever used almost daily I will be in iRacing and the Link glitches out, the entire community knows it's trash and always suggest using Virtual Desktop. I Have recently purchased a Bigscreen Beyond 2 headset and will never use Quest again constant software updates and glitches. learn how to code software that doesn't suck.21Views0likes0CommentsFIX THE ISSUE THAT RESULTS IN CONTROLLERS FAILING ON REGULAR BASIS
Why is meta unable to address the serious problem with controllers failing or bricking, or purple lights of death? Replaced mine 3x in month and keep getting refurbished junk. what is meta doing about this? It's costing me time, money, and a ton of frustration with terrible support & constant down time. I paid $500 for this thing but have maybe 3 full months of play time over 10 months. How is this OK?12Views0likes0Comments