Project launching on the Quest 2 takes a long time
I've been having this issue since a few months now where using Launch from inside the editor takes a very long time. I suspect this might have to do with the USB file transfer method, could it be that this got changed with an update? Here's the log from the engine [2023.08.10-09.35.22:463][730]LogPlayLevel: Running: C:\Users\Patrick\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH812CK0464 push "c:\depot\Pixaera\LSRIntro\main-dev\UE4\PixaeraVRDemo\Saved\StagedBuilds\Android_ASTC" "/sdcard/UE4Game/Pixaera" [2023.08.10-09.35.22:463][730]LogPlayLevel: c:\depot\Pixaera\LSRIntro\main-dev\UE4\PixaeraVRDemo\Saved\StagedBuilds\Android_ASTC\: 24737 files pushed, 0 skipped. 4.4 MB/s (2678985148 bytes in 577.077s)797Views0likes0CommentsOculus App destroys PC Performance
When I launch my Oculus App, it literally "kills" my PC, meaning, it destroys the performance. I don't understand if this is a CPU or GPU issue, but it's nearly impossible to use any of my applications, once the Oculus App is up and running. Devices: I am using Rift and Quest 2. I am testing also Air Link. My Specs: Windows 10 Pro 64 Nvidia GeForce RTX2060 AMD Ryzen Threadripper 2990WX 32-Core Processor 3.00 GHz 128 GB Installed RAM Tested latest Nvidia Drivers (Game and Studio) Questions: What are the best practices to troubleshoot? What can possibly cause that problem? Thank you very much for any little help, appreciate it!1.4KViews0likes2Comments