Tracked Keyboard Sample no longer working
https://developers.meta.com/horizon/documentation/unity/tk-tracked-keyboard-samples/ This sample doesn't work for Unity 2022.3.16f1, Meta SDK v67, Logitech MX Keys Mini for Mac, Pale Gray. Whenever I select the input fields, I couldn't type anything. This probably duplicated but because the previous issue has been marked as solved, I'm creating another one https://communityforums.atmeta.com/t5/Unity-Development/Tracked-Keyboard-SDK-can-t-type-to-the-input-field-in-the/td-p/968879280Views1like0CommentsKeyboard re-opens after hitting the confirm button
Hi, I'm using the TouchScreenKeyboard class to open the keyboard and when I press the confirm button of said keyboard it closes and re-opens instantly. I'm not using an input field so it's not a problem of it staying focused and I'm only calling the "Open" method once. Any help would be really appreciated.701Views0likes0CommentsLink/Editor keyboard
Hi everyone! Sorry if this post is a duplicate. I'm searching for a way to display/get the keyboard inputs during a Link session and the Unity Playmode. We are not able to use the Unity TouchScreenKeyboard as it seems only compatible with Android/iOS and Windows Store Apps. I would be glad if someone knows a built-in solution as we need the multiple languages support which is not an easy task to implement. Thank your for your time!1KViews1like1CommentIssues with the Keyboard overlay
We're using the Keyboard overlay with Unity 2020.3.14 / Oculus XR Plugin 1.10.0pre2 / XR Plugin 4.0.7. We have two related issues: When pressing the keyboard close button (bottom-right) the keyboard just reappears. It seem Unity never gets the focus back as I don't get a InputFocusAcquired event. The keyboard overlay doesn't seem to handle multiline fields properly. I would expect the tick button to become a return, but pressing this doesn't add a return and instead closes the keyboard, then re-opens it again and because of the previous issue with the close button means you are stuck in the keyboard overlay with no way out... Both these issues happen with Unity UI InputFields & TMP versions. Thanks, Pascal.Solved12KViews5likes15CommentsHow to disable "Oculus overlay keyboard disabled" error from System log?
We are currently using a custom keyboard UI in our application since the system keyboard doesn't close properly when we click the enter/return/confirm button on the right (it opens right back up again and doesn't type anything). However, whenever we interact with a input field we get the following "error" message in the logs: Error: Oculus overlay keyboard is disabled, add 'oculus.software.overlay_keyboard' feature request to your Android manifest. Is there a way to disable this message or prevent input fields from triggering the system keyboard?3.3KViews1like4CommentsAlternative system keyboard - input method
Hi everyone. I was thinking about it, i have an input method which i think much more usefull than the standart keyboard oculus system has. I don't have an oculus headset or the controller or any other vr-ar-mr headset. I have already made an app to use on windows and it works really good, not better than regular, physical keyboard but better than touchscreen (virtual) keyboard and i really think this method will be far better than the default keyboard on oculus or any other vr-ar-mr platform keyboard. I was wondering that, is it possible to make an app that runs on the other apps(system overlay they say, i guess), is it possible to us an app while i switch to the typing mode(click on a textbox). If it is, i really would like to make it happen. In this app all i need is these two, to show an image while typing for guidance and controllers hardware usability.1.3KViews0likes0Comments