Why has Horizon Worlds become so buggy??
OK, I looked to see if anyone has posted about this. Over the past three weeks, this app has gotten BIG TIME buggy. I don't know if this is because of a software update or what, but it needs to be fixed because the platform is becoming unplayable. Worlds like Bunky's, Gatsby's, Earthbound Cosmic Beach, etc constantly crash and kick players out. The lag in some of these worlds is absurd - even when only 30 people are in the world, the lag makes gameplay impossible because the physics get all jacked up. The Horizon Worlds dashboard takes forever to load thumbnails, making browsing for Worlds a battery vampire. Because we're constantly getting kicked out of worlds that crash, half our headset battery life is spent on load screens returning to worlds. Other players I've discussed this with have experienced delays on rewards/points updates, or profile pics not showing up on in-world scoreboards. At Bunky's, knocking over all the bowling pins - even when the throw is dead center down the lane - won't count as a strike. Another time, I threw straight down the lane and the two right-most pins tipped over then froze, so it didn't count as a strike. The laser pistol is ungrabbable half the time, making it impossible for us to play target practice. I originally thought it was a problem with my headset and/or internet connection; but I've mentioned these issues to at least five or six other people and they ALL report similar problems in the past few weeks. A few nights ago, Bunky's crashed completely two different times, kicking everyone out. Other times, clicking to visit a world in the dashboard will make the chime, but won't actually DO anything. Yet other times, attempting to visit a world will cause Horizon Worlds OVERALL to crash and put me back at my "home virtual environment." I realize this tech is still pretty new, but this is patently absurd for a corporation this large. I've had my Quest 2 since 2023 and NEVER had a single issue playing Myst, Riven, Brinks Traveler, Ocean Rift, Richie's Plank Challenge, etc. I started playing Worlds about two months ago, and for the first month and a half, it may have crashed once. Now it crashes several times a night. So what gives??9Views0likes0CommentsQuest Link via cable low performance after update
I'm really upset with the performance of Quest software nowadays. I was playing Alyx, Metro and Beat Saber a while ago with zero issues (recommended settings and 600mb bitrate on debug). For some reason, after some updates, I'm getting unplayable stutters even on the Link menu while using the headset. Nothing changed on my hardware. I'm still playing all my flat games on 2k with high fps, so why they reduced my recommended settings and I'm getting really bad fps even on 0.7x? RTX 3080, RYZEN 9 6900HX, 32GB RAM, WIRED LINK 3.2 GBPS35Views0likes0CommentsPeriodic ping spikes Airlink dedicated router
Hello all, I have a dedicated router for Airlink that works fine for the majority of the time with decent latency. Except for periodic spikes of 200-300+ ms of latency every few minutes that usually last between 10-30 seconds. The router is connected through Gigabit ethernet to the PC and is at the very edge of my playspace so there should be no issues there. I also ran a WIFIAnalyser to see if there was any interference and it showed that there were no other networks operating anywhere close to the channels I am using. I also tried ALVR and had the same result. After watching task manager without anything connected and Oculus turned off I found spikes of activity, like the one in the picture, appearing at about the same frequency as the latency spikes. I have tried looking for solutions or more methods of troubleshooting and haven't found any success. any help would be appreciated. Thanks1.9KViews0likes1CommentOculus Quest 2 + Link: Can't rapidfire/ quickly press trigger. Eats input
Hello! I've been playing Pavlov with some buds lately and have some issues regarding pressing the trigger buttons rapidly. It doesn't always register and "eats" the input which is crucial in fast paced games like Pavlov. In other words, it misses an input even when clearly pressing the trigger. Any idea why this is happening? As stated above I'm using the Quest 2 and a Link cable connected to an USB 3.2 gen 2 type-C port on my motherboard. My Graphics settings in oculus are: Refresh rate: 90hz Render resolution at 1.3x Cable test shows 2.3 Gbps USB 3 I've measured the FPS in game and it varies from 70 to 90 fps. My pc specs (shortly put): Ryzen 5 3600 @ 4ghz 32gb Ram RTX 2060s (super) *With virtual desktop it works flawlessly but I do appreciate the low latency with the Link cable.3.3KViews2likes7CommentsController Tracking jittering/glitches only on home screen.
Only on home screen/home environment the controllers show a lag flickering effect. I uninstalled all recent apps, powered down, cleared guardian history, turned off and on tracking, new batteries "1.5v", turned off and on hand tracking nothing is working.960Views0likes1CommentSteamvr Stutter with Link?
Hi! I've been using oculus link since its launch, and oculus store games run completely fine. However, when i launch anything through steamvr, i get an odd stuttering effect. It's almost like i'm running at a lower framerate, which shouldn't be the case since i have plenty GPU and CPU headroom, as well as the fact that it happens while i'm just sitting in the steamvr menu. It makes some games like beat saber unplayable while making most other just incredibly annoying. Does anybody else have this issue? Is there a way to fix it? Thanks.30KViews3likes27Commentsquest 2 link to pc issues
I recently bought the quest 2 and bought the Anker VR cable to be able to play steam VR games on my laptop. When I try to connect the quest to my laptop, it boots up and everything, however, the image is a mess and is tough to look at. My movements are very slow, and when I turn my head, a black screen appears from the sides. The cable test thing on the oculus app said the cable is fine, and I made sure my laptop is within the specs. I updated my drivers, USB and graphics card, and made sure I'm running the latest windows. oh, and Steam VR doesn't recognise the quest 2 when It's connected, even when I'm in the quest hub thing. can someone please help me? My laptop is running a GTX 1660Ti, Ryzen 7 4800H, and 16gb of RAM.2.4KViews0likes6CommentsOculus Link Lagging after Update Version 23.0 (Link out of Beta)
Hi, Has anyone else experienced massive lagging of the general performance of the Quest 2 with the new Oculus Link Update? It was working fine for me yesterday, before the update getting the usual 60-90 fps, now after some seconds I get 5 fps or less. Im developing for VR in Unity, so I constantly have an eye on the performance profiler and I know I didnt change anything else. Only afterwards I updated my nvidia driver to see if that would help but it didnt. I already noticed the lagging with the last beta release of the Oculus PC app, but i reverted back to the main branch due to the lagging. Maybe someone has another idea on how to fix this. Cheers Michel1.3KViews1like4CommentsQuest 2 link huge lag spikes in beginning of games launching/closing games loading into steam vr.
When I play certain games on my quest 2 with quest link there will be a huge lag. Games will have 200ms of delay and have an hourglass on my screen from Steam Vr, and oculus link will give me an error saying it stopped working when it is still going. My hardware is good enough, I have an RTX 2070, A Ryzen 7 3700x, 32gb 3200mhz ram, and a B450 Tomohawk Max . My cable is fast enough, I am using the usb 3.1 gen 2 usb c port on my computer, speed tests are around 2.2gbps. Update: 1 hour later. Things I have tried so far: Closing all non essential software, disabling nvidia overlay, setting OVRserver and OculusDash exe's to realtime priority in task manager, Updating. Reinstalling oculus software on my computer, Reinstalling Steam Vr, and Reinstalling NVIDIA drivers. All of these have not worked. I am buying the Anker cable that oculus supports and shows in their support website, hopefully, this might help. The cable I am using right now is this: WiRoTech 90-Degree USB C 3.1 Gen2 SuperSpeed 10Gbps E-Marker chip Fastest Charging USB Cable, Oculus Quest Link and Gaming PC Compatible [Straight or Right Angle] (Black, 10 Foot, 90 Degree).3.1KViews0likes3CommentsRift CV1 - Stuttering issue that is constantly getting worse and worse
UPDATE: For archival purposes and for anyone looking for solutions to issues like this in the future, I'm just going to record here what I've done since my initial post. My game is now running quite smoothly, but unfortunately because I did not do this with anything resembling a scientific method, it probably won't end up being any help to anyone else. So basically today I did a major cleaning and rework of my computer. The things I changed that may be a factor in my improved performance are as follows: - Cleaning all the dust and shit out of my computer, fans, GPU, etc. This one is big and it's free. The only change between when I used to play beat saber without lag and my lag issues was how dusty and dirty the inside of my PC case was. - Added separate PCIE USB 3.0 Card. I honestly don't think this helped as much as I was hoping it was because my main issue was my headset's USB connection, which cannot be plugged into this card. still may have helped. - Replacing my stock intel CPU cooler with a much better CPU cooler, although I haven't changed clock speed or anything else. - Replacing my PSU with a higher-wattage PSU. My computer has had issues stemming from power since I built it because my old PSU output barely enough power to keep everything running I guess. This cost me a nice ass Samsung SSD. My word of advice is get a PSU that's one or two hundred watts higher than what you expect your build to be pulling. - Adding two extra case fans so I have higher air flow through my machine. Updates to beat saber itself could have also improved performance. Original Post: What's up everyone, I have basically been having major stuttering issues in most if not all games I play on my Rift, and I feel like it wasn't originally like this and that the problem is getting worse and worse as time goes on. Yesterday it was happening once or twice every minute. Today it's happening every five seconds. I have been hunting around online and I have tried every single potential fix I can possibly fine, nothing has helped. I'm hoping someone in here can help me diagnose it and solve it. At this point, beat saber is unplayable and that is basically the only game I play and it's also a lot of my exercise regimen. I really need help with this and it would be greatly appreciated if anyone had any input. I've tried (in no particular order): -Stopping any other software that is running on my computer. -Changing USB Ports/Sets being used -Underclocking my GPU -Public beta software branch -changing VRmode to Oculus, SteamVR, OpenVR -Graphics setting ingame to lowest possible -Turning off overlays, etc. EDIT: Observations and more stuff I have tried Just to clarify, the behavior I'm seeing is this: Essentially, every 5 to 10 seconds, the framerate will drop to 0 for a quarter of a second or so and then jump to the new updated position. The game time continues to run but on my end my view does not update and my hits do not register. Observations: While Ingame I have observed that my GPU and CPU are nowhere near maxed out when these issues occurring, and they are not jumping or dropping to zero when the stutters occur. This tells me that is not an issue with my computer hardware, and has to be an issue with the oculus software/hardware or with the games that I am playing. The fact that it is happening no matter the game has me believeing it is directly oculus related. The two things I haven't tried yet are this: -Getting a secondary USB card for my computer. I have one of my sensors on my front case USB 3.0 ports in an attempt to lessen the power load. I'm still receiving an issue where my headset itself is showing that it's on USB 2.0. Honestly, I didn't ever see this issue before the stuttering started occurring, and nothing changed in terms of my USB configuration when this became a problem. However I've been told that it shouldn't cause an issue anyway. I'm not sure. -Rolling back GPU drivers. Specs: Oculus Rift CV1 GTX970-i5-4690k Thanks2.9KViews1like7Comments