How To Get Leaderboard Working in Unreal Engine?
I'm using UE 4.26, and following the documentation here: https://developer.oculus.com/documentation/native/ps-leaderboards/ I set up the leaderboard on the app: This is how I write to the leaderboard in BP: This is how I read from the leaderboard in BP: In game I see "Score Leaderboard Write Result: Success", so it seems the "Write Leaderboard Integer" node is returning success. And if I stay in the game it seems to work as intended, it reads and displays that score. However, if I exit the game and restart it, it fails to find the score and shows 99999. If I go to my app dashboard and view entries for the leaderboard, it's empty: How can I get the leaderboard working, and for scores to actually write to the leaderboard and persist outside of a single game run? I've tried on the alpha and release channels, but nothing seems to work. Please help.Solved3.2KViews0likes2Comments[UNREAL] Leaderboard Read is not returning the expected value
Hi! I've setup my project in Unreal 4.14 to Read and Write to Oculus Leaderboards using the "Read/Write Leaderboard Integer" BP nodes. In Unreal I don't see any issues when writing to it. On reading however, it does a successful read, but I get an int value of zero. Any suggestions where I could be going wrong? To Note, I still haven't pushed any copy of the project to Oculus yet, and am running it locally on my system.Solved2.1KViews0likes6Comments