✅ Fast Essentials - Retention: Quests and Badges
Making a game players want to keep coming back to isn’t easy. Join Start Mentor Tevfik to learn implementation strategies for quests and daily login rewards that incentivize players with both high and low value items and interactions. You’ll also see actionable techniques for designing grindable badges and enticing leaderboards. Join on Zoom26Views0likes0CommentsOptional Multi-Audio Tracks for Enhanced Global Accessibility
I suggest a feature that would allow users to add an optional secondary audio track to their videos, while keeping the original audio available but hidden by default for both Instagram and Facebook. Viewers could then choose whether to watch the video with the original sound or the alternative audio. This could be especially useful for multilingual content. For example, a creator could upload a video in their native language and include a translated voice track as the secondary audio. Viewers would have the flexibility to select the original language or the translated version based on their preference. This approach would significantly increase global accessibility and engagement, allowing videos to reach a much broader international audience without duplicating content.11Views1like0Comments🎥 Custom UI & Player Progression: Make Your Worlds More Engaging and Rewarding
Dive into how to build highly engaging and rewarding worlds in Meta Horizon using Custom UI and player progression! In this tutorial, MikeyAce breaks down the essential tools and concepts you need to drive player retention and replayability in your world. What you'll learn: Player Progression Concepts: Discover the difference between short-term feedback (scores, achievements) and long-term progression (levels, unlocks)., Persistent Variables (PPVs): Learn how to save player data like inventory, experience points, and unlocked content across visits., Custom UI Gizmo & Scripts: See how to use the Custom UI gizmo in the desktop editor and the TypeScript API to create dynamic, live-updating HUDs, menus, and scoreboards., Award-Winning Example: Get a detailed look at how the world Star Chasers Mini Games Mayhem successfully combines Custom UI and progression to keep players engaged with visible progress and exciting rewards.
20Views0likes0CommentsLeaderboards.setScoreForPlayer error
Hello, I am just trying to call setScoreForPlayer, but getting and error sayinng that I am passing the server player when I'm pretty sure I'm not. Eitherway, what is the proper way to call this? I have the System->Leaderboards->WorldLeaderboard1 and a worldlbgizmo also called WorldLeaderboard1 that points to the systems leaderboard. //const lp = this.world.getLocalPlayer(); // tried this one first. error server player? const lp = this.entity.owner.get(); // same here error server player if ( lp ) { this.world.leaderboards.setScoreForPlayer("WorldLeaderboard1",lp,score,false ); } Again getLocalPlayer and my local script this.entity.owner.get() also gets this same "server player" error.Solved37Views0likes2Comments🎥 Creating PPVs and Leaderboards in Worlds
Behind every leaderboard and competitive loop lies a hidden design layer that keeps players coming back. In this foundational session, MHCP mentors MikeyAce and GausRoth reveal how Player Persistent Variables (PPVs) and leaderboards work together to reward achievement and create lasting replayability. You’ll see how saving and surfacing player data turns a single play session into an ongoing story, complete with scores, streaks, and bragging rights.
20Views1like0CommentsRemixing!
Great to see that my contest entry has been remixed four times already and I haven't even finished the docs yet! It looks like the leaderboard may include all the users from the remixed games as well? Is that correct? Also, is there anyway to get links to worlds that have remixed my world? Would love to see them. https://horizon.meta.com/world/749270294507943/?hwsh=Nw8pw6VS5L102Views1like5CommentsDuck Duck Doom!
I've been working on a fun little game as my first project with typescript. Players try to be the last alive while a giant flaming rubber duck chases down victims. I'd love some feedback while I work on fleshing out some concepts and polish up the game! You can try it here: https://hz.me/w/649111597767559?hwsh=gQTQ9JPP0T309Views9likes3CommentsLeaderboards: Codeblocks to TypeScript
Ready to level up your Horizon Worlds experience? I just dropped a tutorial that shows you exactly how to create and use leaderboards using both Codeblocks and TypeScript. Bonus: I built a Leaderboard Manager Script that’s going public as an asset—free to use and remix in your own worlds. Whether you're into scripting or just want to boost player engagement, this one's for you.
46Views1like0Comments