How to Build Player Retention Systems for Social VR games | Fast Essentials
Players who finish your tutorial still need a reason to come back, and Start Mentor Tevfik has a framework for exactly that. In this session he breaks down the Retention Triangle: how quests guide players through your game, how badges build visible identity, and how free Meta Platform SDK leaderboards keep your world feeling alive. ๐ก By watching this video, you will learn: How to design quests that double as guided tutorials How cosmetic badges and โOGโ status markers give players a visible identity How to implement a working leaderboard using the free Meta Platform SDK How daily resets and short-term challenges support long-term retention This session was recorded live in January 2026 as part of the Meta Horizon Start program. ๐ฌ CHAPTERS ๐ INTRODUCTION ๐ 00:00: Welcome and intro to the Retention Triangle ๐ DESIGNING QUESTS FOR RETENTION ๐ 02:21: Structuring Quests and the Challenge System Architecture ๐ IDENTITY SYSTEMS ๐ 05:13: Badges and Leaderboards ๐ RESOURCES โก๏ธ Developers Blog: https://developers.meta.com/resources/blog/ โก๏ธ Meta Quest Developer Hub: https://developers.meta.com/horizon/documentation/unity/ts-mqdh/ ๐ CONNECT WITH US โก๏ธ Sign up to get the latest news from Meta Horizon: https://developers.meta.com/horizon/newsletter ๐ก LEARN ABOUT THE META HORIZON START PROGRAM The Meta Horizon Start program provides intermediate and advanced developers with the resources, hands-on support, and expert guidance needed to accelerate their app development. Join a thriving community to get the tools and go-to-market guidance you need to successfully deploy and grow your app on Meta Horizon OS. Apply to Start today: https://developers.meta.com/horizon/discover/programs/start
32Views0likes0CommentsBuild a VR Economy with Leaderboards & In-Game Currency | Fast Essentials
If VR leaderboards give your players a reason to compete, then itโs a robust in-game economy that compels them to stay. In this Start Mentor workshop, Tevfik gives you the full rundown on both systems using a live Unity project. On one side you get Meta Platform SDK leaderboards; on the other, a PlayFab backend that manages virtual currency and in-app purchases across devices. ๐ก By watching this video, you will learn: The Meta Platform SDK includes a free leaderboard system that links directly to player profiles and tracks metrics like session joins or high scores. Microsoft PlayFab serves as a cloud backend for managing virtual currency and player inventory across devices. Entitlement checks verify app ownership and protect player data so that progress follows them to any headset. Meta's in-app purchase flow handles the real-money transaction while your backend manages the actual currency grant. This session was recorded live in January 2026 as part of the Meta Horizon Start program. ๐ฌ CHAPTERS ๐ INTRODUCTION ๐ 00:00: Introduction to Social Systems in Baby VR ๐ LEADERBOARD SETUP ๐ 01:51: Visualizing Leaderboards and Currency in Unity ๐ 03:55: Setting Up Leaderboards in the Meta Dashboard ๐ 06:12: Coding the Leaderboard Logic ๐ฐ ECONOMY AND PERSISTENCE ๐ 08:10: Managing Game Economy with PlayFab ๐ 09:58: Entitlements and Cross-Device Persistence ๐ 12:08: Implementing In-App Purchases ๐ RESOURCES โก๏ธ Developers Blog: https://developers.meta.com/resources/blog/ โก๏ธ Meta Quest Developer Hub: https://developers.meta.com/horizon/documentation/unity/ts-mqdh/ ๐ CONNECT WITH US โก๏ธ Sign up to get the latest news from Meta Horizon: https://developers.meta.com/horizon/newsletter ๐ก LEARN ABOUT THE META HORIZON START PROGRAM The Meta Horizon Start program provides intermediate and advanced developers with the resources, hands-on support, and expert guidance needed to accelerate their app development. Join a thriving community to get the tools and go-to-market guidance you need to successfully deploy and grow your app on Meta Horizon OS. Apply to Start today: https://developers.meta.com/horizon/discover/programs/start
19Views0likes0CommentsWhy Tech Trees Drive Retention in Social VR | Fast Essentials
Players don't remember reaching Level 5. They remember earning their first moderator badge or unlocking the jump ability through a tech tree. Start Mentor Tevfik breaks down why visual ranking systems drive retention in social VR by transforming progression into social capital. Discover how to build branching upgrade paths, replace generic levels with earned status symbols, and create leadership roles that make players feel chosen. This session was recorded live in January 2026 as part of the Meta Horizon Start program. ๐ฌ CHAPTERS ๐ INTRODUCTION ๐ 00:00 โ Social Capital & The Tech Tree System ๐ SOCIAL VR PROGRESSION ๐ 02:51 โ The Shift to Social VR & Progression ๐ BADGES OVER LEVELS ๐ 04:48 โ Status Symbols vs. Numerical Levels ๐ก COMMUNITY LEADERSHIP ROLES ๐ 07:24 โ Community Roles & Future Mechanics ๐ฎ FEATURED IN THIS SESSION โก๏ธ RC Brains: https://www.meta.com/experiences/rc-brains-social-vr-racing-game/23951323707874281/ ๐ RESOURCES โก๏ธ Developers Blog: https://developers.meta.com/resources/blog/ โก๏ธ Meta Quest Developer Hub: https://developers.meta.com/horizon/documentation/unity/ts-mqdh/ ๐ CONNECT WITH US โก๏ธ Sign up to get the latest news from Meta Horizon: https://developers.meta.com/horizon/newsletter ๐ก LEARN ABOUT THE META HORIZON START PROGRAM The Meta Horizon Start program provides intermediate and advanced developers with hands-on support and expert guidance to accelerate app development. Join a thriving community to access the tools and go-to-market resources you need to successfully deploy and grow your app on Meta Horizon OS. Apply to Start today: https://developers.meta.com/horizon/discover/programs/start
9Views0likes0CommentsLeaderboard in Mobile not Showing Up
Hello; I have followed documentation and have toggled a leaderboard to show up in the mobile menu, but it doesn't seem to show up; I do have values on the leaderboard. I was just trying to see if anyone else was experiencing this as well in the Meta Horizon app.Solved70Views0likes2CommentsLeaderboards not working
Since yesterday, the leaderboards in a couple of my worlds have stopped working. My other world creator friends have had the same issue in some (not all) of their worlds since yesterday too, so itโs obviously a Meta issue and not a creator issue. Can Meta advise when this will be fixed please?309Views1like8CommentsAccessibility Feature Request: Conversation Focus Mode for Ray-Ban Meta Display Glasses
Hi everyone! Iโm a Ray-Ban Meta display glasses user who is hard of hearing and wears hearing aids daily. Iโd love to see a conversation focus mode added that prioritizes voices directly in front of the wearer and reduces background noise. In busy environments, this would make a big difference for hearing-aid users and others who rely on clearer speech in real time. If this type of accessibility feature is ever developed, I would absolutely love the ability to have it added to my glasses and would be happy to provide feedback or participate in any beta or user-testing opportunities. Iโve also submitted this through support channels, but wanted to share here in case the team is gathering feedback.138Views1like0Commentsโ Fast Essentials - Retention: Quests and Badges
Making a game players want to keep coming back to isnโt easy. Join Start Mentor Tevfik to learn implementation strategies for quests and daily login rewards that incentivize players with both high and low value items and interactions. Youโll also see actionable techniques for designing grindable badges and enticing leaderboards. Join on Zoom75Views0likes0CommentsOptional Multi-Audio Tracks for Enhanced Global Accessibility
I suggest a feature that would allow users to add an optional secondary audio track to their videos, while keeping the original audio available but hidden by default for both Instagram and Facebook. Viewers could then choose whether to watch the video with the original sound or the alternative audio. This could be especially useful for multilingual content. For example, a creator could upload a video in their native language and include a translated voice track as the secondary audio. Viewers would have the flexibility to select the original language or the translated version based on their preference. This approach would significantly increase global accessibility and engagement, allowing videos to reach a much broader international audience without duplicating content.15Views1like0Comments