How do we remove uninstalled apps/games from my library?
How can we remove uninstalled apps or games from the library? For example, Beat Saber demo + full version are installed and I want to remove the uninstalled demo. There are other apps I want to remove that aren't demos.Solved96KViews60likes78CommentsMeta Quest Browser & BabylonJS = Slow FPS
I'm trying learn about WebXR and I'm finding that my library of choice isn't playing well in the Meta Browswer, locking at about 30 FPS. Now, I see 60 FPS on the desktop with Chrome and I know that's because Chrome is locked in a vsync. I can pass Chrome some parameters to unlock the FPS limiting. At that point, I'm seeing around 500 fps. Chrome works great with Link, but I'm looking to work with the native Meta Browser inside the Quest. I've found other engines, such as the Wonderland Engine, demonstrates 72 FPS in the Quest with their app Escape Artists (https://esc.art). A-Frame applications show up in the browser at 90 FPS. So my question is, is there some sort of parameter or command the WebGL lib should be passing to the browser to speed it up? Or, is this likely to be some sort of bug in BabylonJS that is locking it to 30 FPS and the browser doesn't have any sort of artificial rate limiting?639Views0likes0CommentsRetrieve a list of Games in user's Oculus Library?
hi, I've been working on a Discord Bot to help users find other users in the same discord server that own a specified game (an LFG bot) So far I've only implemented this with steam, and by popular demand, I'm now investigating if i can add the meta game library to the bot. On steam, The user logs into their steam account and the bot remembers their user ID and retrieves a list of all the games they have in their library Is it possible to do this with Meta and the Oculus library?521Views0likes0CommentsPackage conflict when upgrading Meta XR All-in-One SDK
I had Meta XR All-in-One SDK version 60 and tried to upgrade to 62, Unity crashed once, then I opened in SafeMode and there was this error: Library\PackageCache\com.meta.xr.sdk.core@62.0.0\Scripts\Util\Async\OVRTask.cs(819,9): error CS0433: The type 'ManualResetValueTaskSourceCore<TResult>' exists in both 'Microsoft.Bcl.AsyncInterfaces, Version=5.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' and 'netstandard, Version=2.1.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' What can I do? It seems both are from System DLLs.Solved3.3KViews1like5CommentsWhere to get the libOpenCL.so for Quest 2?
Hello, I'm testing out a game concept that uses the Paralution C++ library for efficient matrix calculations on the GPU. I currently have the library exported as a shared library (only a .dll for Windows at the moment) that exposes some extern methods to C#. And I'm using that API within the Unity game engine to do the actual gameplay programming. Everything works fine when I'm running the game via Link/Editor, but I can't run on the Oculus Quest 2 at the moment which I want to actually launch the game on if the prototype pans out. The reason for that is that I need to compile the library into an ARM x64 Android plugin (that's an .so file) via Android Studio. The nuance here, to my current understanding, is that Oculus Quest 2 has the Qualcomm Adreno 600 GPU which only supports OpenCL 2.0 as far as I know. The good thing is that Paralution supports OpenCL-compliant chips, but I need the actual proprietary libOpenCL.so to compile in Android Studio, because it is a dependency of Paralution. This file usually resides in /system/vendor/lib/libOpenCL.so or /system/lib/libOpenCL.so in an Android device if it indeed supports OpenCL. My problem is that there is no Google Play store in the Quest 2 where I could download a file manager that would let me dig into the Android file system to get this .so. I have done quite a lot of searching and have not found a solution. I am getting frustrated cause I've been stuck for two weeks now every day trying to port my prototype to the Quest 2. Anyone has any expertise on this topic that could help me reach my goal? I know what I'm trying to achieve is possible, but I think if I can't overcome the obstacle of getting access to the Adreno 600 version of libOpenCL.so I will not be able to succeed. Thanks for reading and may you have a wonderful rest of the day! - Dohn.1.5KViews0likes1CommentHELP! Beat Saber has disappeared from my library (i purchased it throught the headset store)
Hello. I just bought the oculus quest 2, and the first thing I did when starting is to buy the Beat Saber through the oculus store (the store inside the headset). In fact, I was playing him for about an hour. Then I stopped and continued configuring things like linking oculus to the computer, enabling the air link, etc. Later, when I put the headset again, I saw that the interface has changed (now the buttons layout has changed and I see icons with colors when they were all gray before) and suddenly Beat Saber does not appear in my library (I don't know if this may have something to do with it). However, in the Oculus home desktop application I can see it, but if I start it, it says there is a problem and it cannot connect with the headset. I've been reading that the Oculus Home apps are actually for Oculus Rift and there are games like Beat Saber that are not cross-play. But I have bought Beat Saber through the headset store, I do not understand why now it does not work for me. Someone can tell me what may be happening. Thank you.Solved4.7KViews0likes3CommentsLibrary Management
I know you can select All Installed, etc. But what I want is to be able to delete the listing completely from the library (like demo games I tried, free games I ended up not liking, etc.). If that is not possible, give us a way to Favorite games AND allow a default listing choice (like I may want Favorites to be listed first, then installed). It seems to default to recent, then I have to manually switch to Installed. Why not just remember last setting? It seems like it's slower to get to what I want to get to and I have to dig through all this other data first...or flip menus to make it sort in a way that makes sense. Optimally, being able to delete items no longer installed would be best. I understand if it's purchased it will always be listed somewhere...so just make that a purchased list and allow it to be excluded. Anything is better than how it is now at this point. I just want my most used games easily accessible. Allow games to be pinned in the menu. Anything.596Views2likes0CommentsQuest 2's Library menu is too small on the Dash.. Please show our game library on the big screen!
Anyone else having issues with how the Quest 2 displays our game library? I like the old way better.. On Quest 1, our library showed up on the big screen behind the dash menu, which was easy to view.. But on Quest 2 they show our game library inside the tiny Dash menu, which doesn't show as many titles at once and they're much smaller, and just not as nice to look at IMO. They don't even need to change much, to fix this. Just add a "My Library" option to the left side of that big screen with the other options, so we can use that screen to choose and launch games, if we want. Keep both methods so everyone's happy.1.4KViews0likes0CommentsBuild a Third Party Library
I have a Unity project with an external library (Eigen) that can be built separately as DLL. I'm trying to include the DLL building it with arm64 toolchain, but I get this error when I test the app: Unable to load library '/data/app/com.DefaultCompany.myAPP/lib/arm64/libEigen.so', native render plugin support disabled: java.lang.UnsatisfiedLinkError: dlopen failed: "/data/app/com.DefaultCompany.myAPP/lib/arm64/libEigen.so" has unexpected e_machine: 62 10-03 16:02:02.636 3963 3978 E Unity : Unable to find Eigen 10-03 16:02:02.652 3963 3978 E Unity : DllNotFoundException: Unable to load DLL 'Eigen': The specified module could not be found. It looks a problem of the ELF, but I'm not an expert. Do you know how I should build an external library under linux that needs to be included in a Unity project? (I follow this for the ARM64 https://dev.to/offlinemark/how-to-set-up-an-arm64-playground-on-ubuntu-18-04-27i6)579Views0likes0CommentsSteamVR not displaying on Rift S screen
I haven't always had this problem but its been happening more and more often recently. What happens is that I go to launch SteamVR from the Oculus Library and SteamVR does launch, but on the Rift S screen it brings me back to the Oculus Home. If i go to my monitor I can display the VR view and it shows the SteamVR home. I've been able to fix this by restarting my computer but it keeps reoccuring everyday, so I'm wondering if there's a better fix than just constantly restarting my PC.531Views0likes0Comments