Quest 2 support on NVIDIA Quadro T2000 vis PC Link?
Hi, my colleague and I are developing on Windows PC/laptop for Quest 2, using OpenGL. I have an NVIDIA Quadro P5200, and can successfully run the OculusRoomTiny_GL executable from my laptop and display on the Quest 2 via the PC Link cable (hooray!) However, my colleague, running with Quadro T2000 graphics, is getting an "Incompatible system hardware" error. I've checked the Quest hardware compatibility page, and the number of mentioned NVIDIA cards are quite small (and no mention of Quadro at all). Does that mean that some Quadro cards are compatible, but others are not? Thanks much.Solved5.7KViews0likes6CommentsCan you Publish to the Oculus Store for Only the Quest 2 Link?
Hello everyone, I have a bit of an odd question. I'm working on a heavier project, and I was wondering if you can publish to the Oculus store for only the Quest 2's Link Cable and what the parameters of your project would have to be for that. I know that you can begin a game using Link without needing the Oculus Store, but I was wondering if it is an option to publish specifically for this purpose. As far as I know you can publish for either Quest 2 or Quest, and don't need a version for each in the Oculus store. Is this also true? I can't seem to find a clear answer as I read through different forums. Thank you so much!2.5KViews0likes5CommentsQuest 2: Link Cable for PC not working
Got my Quest 2 + the Original Oculus Link Cable. @problem: My PC can't recognize the Quest 2. When connected with the original link-cable, Windows makes the sound that some device was connected. But Windows can't find the Quest 2 Device. One missing step I can see here: When I installed the Quest (old model) - inside of the VR Headset I was prompted to say Trusted Device. With the Quest 2 - this just doesn't happen. All updates have been performed - it's not working. Therefore, I can't start developing and it drives me nuts. Thanks for any little help, appreciate it!391Views0likes0Comments