APK No Longer Loading onto Headset
I've been able to package my game many times and drag and drop the .apk into the MQDH and it was working just fine. But today it suddenly stopped working. It shows the .apk loading then says the APK Successfully Installed, but the application isn't there. I tried it on older .apk builds that worked before but I'm getting the same thing for them too now. I've tried restarting all my devices. Quest. Computer. MQDH. Unplugged the headset. Nothing seems to be working. Has anyone else had this? Does anyone have a fix?Solved4.4KViews1like5CommentsHelp: Load custom avatar offline or edit preset models
Hi I am building an app that is required to be offline. I am using the meta avatar sdk, but I would need to have customised avatars inside the app. I am trying to edit the preset models inside the SDK to have some looking like my users but I can't find anyway to do so, any suggestions ? Otherwise, is it possible to save custom avatar models from the quest editor ? Then I could add them to the preset folder. Thanks in advance !815Views2likes0CommentsCannot pass VRC.Quest.Performance.3 on a built Unity APK
We are struggling to hit the 4 second requirement for AppLab submissions in Unity 2019.4.7f1. Our app takes around 8 seconds to hit our empty scene except a canvas image and some text. Upon testing a sideloaded standard empty URP project with the Oculus SDK it takes longer than 4 seconds just to get into an empty scene with nothing but the default URP and Oculus SDK assets!! A splash screen seem to doesn't improve this at all either? - Worth noting that we are still needing to use the Legacy Oculus VR SDK as we need to remain cross-platform with SteamVR for the PC client. I was wondering how it's possible that apps like Superhot and Beat Saber have managed to have a logo above the three Quest loading dots. And if that's something we would be able to set up for our app and would be appropriate to meet the VRC.Quest.Performance.3 criteria? I have done much Googling for this and have come up completely short, this is completely stumping me so I hope someone can help!1.9KViews0likes1CommentBackground Audio Distorted during Scene loading
Hello, In my landing scene, I have an audio source to play a background audio clip (DontDestroyOnLoad is set). When the player selected some options, the main scene is loaded. The problem is that the background audio is distorted during the scene loading. I tried the change the CPULevel to 4 during the loading but it doesn't fix it. Any idea ? Ric.518Views0likes0CommentsBaking Lightmaps Breaks Build
Unity: 2018.3.6f1 Oculus Integration: 1.4 Hi all, I am currently building an app for both PC and Oculus Quest. I do not have any significant issues with my PC build. However, whenever I bake lightmaps for my Quest build, I can no longer load the baked scenes without the app crashing. When the app crashes, I do not get an error beforehand in ADB Logcat. Has anyone else experienced this problem?3.2KViews0likes11Comments