Can't log in to support
Hi, I can't login to the Oculus support center page: https://oculusdevelopers.zendesk.com/hc/en-us When I click on "log in with oculus" this pops up for a second (see first image) then it loops back to the login page (second image). Clicking "cancel" reloads the page. FYI I have a dev account and can access the develper dashboard.Solved1.5KViews1like3CommentsMeta Developer hub stuck in Login loop
Good morning, i am looking into getting into Meta quest 3 development. However i am having issues with the developer hub application. I have my developer account set up, and everything seems to be good. However what happens is, the app will redirect me to a browser to login, when i login it then redirects me back to the app, however when it refreshes it simply refreshes the "Continue in browser page" Not logging in. It was suspected that this may be caused by my facebook acount being linked to my meta account. I have disconnected and reinstalled the hub, however this issue persists. Anyone have any issue with this and can advise?1.7KViews0likes1CommentMeta Developer Hub not logging in
I am a new aspiring dev, attempting to get Meta developer hub set up. The app redirects me to a web browser where i must login, this has been done, however when it redirects me back to the developer hub, it attempts to reload however it simply reloads the "Continue in browser " page. Any advice?599Views0likes0CommentsUnable to log into Meta Developer Hub App and finish setting up
I signed up my Meta account to be a developer account, created my organization, turned on debug mode, and downloaded the Meta Developer Hub App to finish setting up. When the app asks me to login through a browser, it takes me to the typical Meta login that asks to "Continue as Name", which I press, but then nothing in the app progresses, it keeps the "Continue in Browser" screen up, and nothing happens. I noticed that every time I press the "Continue as Name" button, in task manager a new instance of the app shows up, even though I do not see any second screen. I do see an invisible square show up and disappear almost instantly after pressing the button, and if I am looking at the hub app while pressing the continue button, it briefly has a loading screen, but never changes. Occasionally if I spam the "Continue as Name" button, it will say that my email or password are incorrect, even though they are and I can login literally everywhere else easily. I have been unable to find a solution to this problem, so I am hoping someone on here can help me out! Thanks!2.7KViews1like3CommentsDual Login Options: Facebook and Custom Login
Sorry I am new is this area, andI would like to offer two ways for users to log in for the VR app: using Facebook account or through a custom login with a PIN or password, again I'm new to this and would appreciate any advice or resources/ reference on how to set up both login options. Thanks in advance!567Views0likes0CommentsHow can we setup a "login with Oculus" on our game's homepage?
We have an oculus game on the store that allows users to import their personal assets (picture, video, music), and a web portal for users to upload/manage those assets. We want our users to be able to login to that portal using their Oculus account. The docs for Account Linking in the Oculus Developer dashboard reference a url to start the SSO workflow that turns out to be 404: https://auth.oculus.com/sso/?redirect_uri=https://someloginuri.com/oa&organization_id=1234567812345678 We thought that because Oculus accounts have now been merged into Facebook/Meta accounts, we may be able to use a classic FB login to authenticate our users, but this doesn't give us access to their Oculus user id, and the FB OAuth tokens are considered invalid by the Oculus Graph API. What is the up-to-date flow to authenticate oculus users on our website using their Oculus/FB/Meta account?Solved7.2KViews1like9CommentsUnable to Login with Oculus Account
I'm using OculusSubsystem in Unreal Engine 5 and I can't get login to pass. Every time it prints out a message "LogOnlineIdentity: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app." I added OculusAppId in DefaultEngine.ini, and have Developer Dashboard UserID and UserProfile enabled, but still couldn't get pass this one. And to continue on this, the Verify Entitlement failed every time I start/test game. Any ideas on this one?2.2KViews1like3CommentsTest users stoped working v59
We are developing a colocation game for quest3 and some off them start updating to version 59. The users assign to those quest3 can´t loggin getting 0 as userId and OCApiEXception with the code 190 when requesting the user proof. We factory reset some quest3 without the actualization to v59 (v57) and use the same users in those equipments and they work just fine. What is the workaround?3.9KViews3likes1CommentInvalid OAuth2 Token when using GetUserProof API to generate nonce for non-developer user account
Hi there, I've encountered an issue where a non-developer user account is getting Invalid OAuth2 Token when trying to call the Platform.Users.GetUserProof API to generate a nonce on the client application (local development build). I wonder if the user has to be part of our oculus developer organization in order to consume this API? I don't see any relevant doc explaining it or similar issues from other developers yet. But I've attached the stacktrace for your reference. Note: The GetUserProof API would work fine with developer account under our scoped organization. Thanks for your help in advance! 🙂998Views0likes0Comments