Test users stoped working v59
We are developing a colocation game for quest3 and some off them start updating to version 59. The users assign to those quest3 can´t loggin getting 0 as userId and OCApiEXception with the code 190 when requesting the user proof. We factory reset some quest3 without the actualization to v59 (v57) and use the same users in those equipments and they work just fine. What is the workaround?3.9KViews3likes1CommentHow can we setup a "login with Oculus" on our game's homepage?
We have an oculus game on the store that allows users to import their personal assets (picture, video, music), and a web portal for users to upload/manage those assets. We want our users to be able to login to that portal using their Oculus account. The docs for Account Linking in the Oculus Developer dashboard reference a url to start the SSO workflow that turns out to be 404: https://auth.oculus.com/sso/?redirect_uri=https://someloginuri.com/oa&organization_id=1234567812345678 We thought that because Oculus accounts have now been merged into Facebook/Meta accounts, we may be able to use a classic FB login to authenticate our users, but this doesn't give us access to their Oculus user id, and the FB OAuth tokens are considered invalid by the Oculus Graph API. What is the up-to-date flow to authenticate oculus users on our website using their Oculus/FB/Meta account?Solved7.2KViews1like9CommentsUnable to Login with Oculus Account
I'm using OculusSubsystem in Unreal Engine 5 and I can't get login to pass. Every time it prints out a message "LogOnlineIdentity: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app." I added OculusAppId in DefaultEngine.ini, and have Developer Dashboard UserID and UserProfile enabled, but still couldn't get pass this one. And to continue on this, the Verify Entitlement failed every time I start/test game. Any ideas on this one?2.2KViews1like3CommentsLogin with Facebook
Is there a way to use social (Facebook) login as an authorization mechanism in apps? I saw some apps with the standard FB login screens but they belonged to Facebook in-house applications (Facebook watch). I am looking for a user-friendly way to collect emails in the app.693Views1like0CommentsCan't log in to support
Hi, I can't login to the Oculus support center page: https://oculusdevelopers.zendesk.com/hc/en-us When I click on "log in with oculus" this pops up for a second (see first image) then it loops back to the login page (second image). Clicking "cancel" reloads the page. FYI I have a dev account and can access the develper dashboard.Solved1.5KViews1like3CommentsUnable to log into Meta Developer Hub App and finish setting up
I signed up my Meta account to be a developer account, created my organization, turned on debug mode, and downloaded the Meta Developer Hub App to finish setting up. When the app asks me to login through a browser, it takes me to the typical Meta login that asks to "Continue as Name", which I press, but then nothing in the app progresses, it keeps the "Continue in Browser" screen up, and nothing happens. I noticed that every time I press the "Continue as Name" button, in task manager a new instance of the app shows up, even though I do not see any second screen. I do see an invisible square show up and disappear almost instantly after pressing the button, and if I am looking at the hub app while pressing the continue button, it briefly has a loading screen, but never changes. Occasionally if I spam the "Continue as Name" button, it will say that my email or password are incorrect, even though they are and I can login literally everywhere else easily. I have been unable to find a solution to this problem, so I am hoping someone on here can help me out! Thanks!2.7KViews1like3Comments