Oculus Quest 2 as a single-purpose medical device - patient onboarding
Hello, we are developing a software treatment for a balance disorder called Mal de Débarquement Syndrome, or MdDS in short. More info on https://mddsreset.com. We're finalising a release on smartphone inside VR glasses, but we would love to do a release on Oculus Quest 2, because we think it can be even more immersive and have an easier patient user experience. But there's one thing that bothers me and I haven't seen a straightforward solution. An Oculus Quest 2 basically (bit of a shortcut) assumes you're into gaming, and when you turn it on, you have to define your boundaries and floor level etc. This is not straightforward for our typical patient, on average 55 years old. What I would love is that you could turn the Oculus into a single purpuse device - when the patient puts it on, he/she sees only one fat button to click, and the treatment can start. Or alternatively, some very simple steps to get there. Our solution is currently WebXR based inside the browser, but if necessary we'll make an app to make this happen. I hope I'm clear in what I'm looking for - can someone give me pointers on how to make an Oculus easier to start up, skipping all the boundary/floor level adjustment and placing an icon/button in plain view to start the treatment? Thank you very much --Mike1.4KViews0likes0CommentsVisualising medical image data
I'm interested in visualising medical image data with my Rift, but unsure of the best way to do this. Ideally, I would like to be able to rotate, translate and zoom with the game pad or touch controllers, or otherwise just watch a pre-recorded fly-through as a demo. The first thought I had was that some of the software I use (in particular Amira on Windows 10) has support for 3D visualisation, such as raw stereo (OpenGL) and split screen horizontal/vertical. Could any of these be easily hacked to be sent to the Rift? For example if the scene for each eye was rendered on a separate area of the screen, could this be captured and used by the Rift? I've had a quick look through the SDK, but couldn't find any quick solutions... Otherwise, are there any apps that will take 3D data (some sort of surface file perhaps?) and allow you to interact with it? Any suggestions very welcome!Solved1.1KViews0likes2Comments