Navigator reversion
It has occurred to me the worst possible thing currently, new newest menu, i despise it. The newest menu for i and many other user i spoke to beforehand all mention the same circumstance, "its laggy", "the orginizations aggrivating", "it hurts my mind", and many other sorts. The most common struggle is the lag dropping, one user claims "i never wanted to go back to my Gameboy after this new update, it feels like i crash instead of play!" Recent concerns of lower framerates is not something to skip, lag is a gamer and developers nightmare, it only destroys enjoyment and pleasure. Other evidences to the lag is a speculation of tabs and library are loaded near the same time, causing the lag, and the extra steps to just reenter a game, all horrible signs of no functionality. Another secondary caused by the newest navigation menu is the orginization and mind disturbance. 'the orginization style is clunky and aggrivating, and it simply hurts my eyes and head' , claim multiple users, and they couldnt speak with any more truth about it! the formation of the navigation is equally aggrivating to the mind and eyes, it looms disorienting and feels lost to the brain. A finality of succumbing issues to a problem is the suppression to change it. In modern updates, the option to change it is absurd iin ts own form, with a support specialist, Omar, claiming 'its for anew modern and smoother evolution' which doesn't even preform such. Many users, along with myself claim "it is foolish that you cant change to the original menu? they need to bring that option back", this all a great deal, since this is major suppression to a freedom of choice. Imagine the fact you hate the feature, and cursed to never even change it, sounds nightmarish, for it is. A terrifying reality to terms, you can never rechange it unless the many speak up Alas, of all, in chaos and obstruction aside, how are ww, the people capable to speaking up about this? A highly popular answer is to rise the issue, speak more of the topic, make it heard. But truly, is the new update a step up to modern stasis, or a way of forcing ideas?38Views0likes2CommentsQuest 2 Oculus button not bringing up the menu
Apologies in advance if this has been answered elsewhere, I haven't managed to find a solution anywhere. On my quest 2, for a few months now, I haven't been able to bring up the oculus menu in a game with the oculus button to quit or capture content. I used to be able to tap the button and the menu would come up, but it does nothing now. I can still long press to reset my view, so the button technically works, but it just doesn't bring up the menu. To quit games I either have to restart my headset or use an in-game menu if it has one. Again, sorry if this is a dumb question, hoping I'm just being stupid and not doing something right. Any advice is appreciated.Solved55KViews2likes48CommentsMeta Quest is stuck in an update pop up and the Menu won't open no matter what.
Device: Meta Quest 2. Device Info: Serial Number:1WMHHA63LJ2116 Boot Slot:A Secure Boot:Yes Lock State:Locked Build Variant: User Model Revision: Hollywood (DVT) RAM Size (MB):6093 (3 Partitions) Description: I remember it happening around the late night on the 6th of December 2025. I was inside of VRChat at the time, when my headset suddenly reset and booted back up with an update. I spawn in the Horizon Central Environment, It showed me this "Welcome To Passthrough" popup, I click through the pages and close it, but then I realize I can't open my menu, and the popup from before, it just keeps showing up again. I also notice that when I go to the Power Down Menu, I can see a portal and a mirror that don't show up with the "Welcome To Passthrough" section. I don't know if anyone else is having such an issue, then, or now. I have Tried a Couple Troubleshooting methods to get out of this, but to no avail. Hold the power button for about a minute. Hold The Power Button and the Volume Down Button and Select Boot Device. All I want to do is get my device out of this infinite loop.231Views0likes3CommentsQuest stuck without menu options
I just updated my old quest; it's an original, not quest 2 and it had been sitting in a cabinet unused for a while so I clicked into system & update its software... I now am stuck without a menu bar & unable to do anything but look around at the dome home screen. Restarting did not resolve the issue. Can anyone help me out here?Solved29KViews0likes14CommentsHow do we remove uninstalled apps/games from my library?
How can we remove uninstalled apps or games from the library? For example, Beat Saber demo + full version are installed and I want to remove the uninstalled demo. There are other apps I want to remove that aren't demos.Solved98KViews61likes82CommentsHow to hide hand system palm menu icon
I have hand tracking and it works good. Also we see menu icons (menu icon for left hand and recenter icon for right hand) when rotate palm and look on it. I have some case when i hide hand visuals depends on some hardcoded hand position. And i wonder how to hide or disable palm menu icons too(menu icon for left hand and recenter icon for right hand)?941Views1like0CommentsMenu Canvas Not Responsive
Details Unity Version: Set-Up: Meta Integration: Meta XR All-in-One SDK Using Oculus Quest 2 Hello! I am not new to VR development but I am for some reason struggling to build this new app I am currently working on. I have three issues. 1. I am trying to add a Menu/intro scene in my app but the Canvas I have created is not responsive. The UIHelpers are working on hit-target, but the buttons are not. E.g., a button that should bring you to the start scene does not work. I have checked and re-checked the script and all the steps of this tutorial that I used in the past for other projects, but I cannot understand why it isn't working. 2. The Menu Scene is not showing when loading the build - I am automatically redirected to the main scene. It only works when I remove the Main scene from the list of the scenes to load. Any suggestions for this issue? 3. Grabbable props I am using are not showing in the scene. I am following the official Meta guideline to build this app, although it should be simpler to create experiences in software using the Meta XR All in One integration I am finding it extremely frustrating as it is the second time I had to start from scratch. Shall I follow a more traditional approach and follow the Unity VR tutorials or is there anyone who can advise me on how to create a VR app without encountering these many issues? Thank you. MetaStoreHelpSolved1.5KViews0likes1Comment