Remote Meta Avatar Loading with Invalid Access Token Locally
Hi, when a local user has an invalid access token and wants to load a remote avatar, that avatar is broken (head, arms are stuck). That thing should not happen because the remote user has an avatar and has a valid token as well. Therefore, the network info should be fine. However, I found that if local user has an invalid access token, the remote avatar is not loaded, it is replaced by the default one (broken). I found a workaround, just sending through the network properties the remote access token, but it's not a correct solution. Has anyone faced this issue? Thanks in advace for any help.1.1KViews1like0CommentsUnity Sync Meta Avatar with Hand controller
Hello, I am using the OVR Player controller with OVR Hands, tracked by the device controller, not by the hand tracking system. As next step, I add the new meta avatar below the OVR Player controller (exactly below the TrackingSpace transform), keeping the OVR Hands logic, because I need to interact with other objects. However, the OVR Hand hand model is not synced (does not overlap) the meta avatar hand. Is there a way to fix, fine tune, that issue? I cannot use the hand tracking system, I need to use the device controller for tracking hand rotation and position, but replacing the controller model with hand one. Thanks in advanced for any help.1.1KViews0likes0CommentsPhoton Voice And Meta Avatars 2
I'm wondering how anyone of you have managed to resolve a conflict between how PhotonVoice and the new Meta Avatars access the microphone. When the PhotonVoiceNetwork is initialised it will eventually call Microphone.Start() in order to get at the microphone's input. However in doing so it creates a new audio clip which makes the audio clip that the meta avatar's LipSyncInput was dependent on no longer equal to the audio coming through the microphone. If I then call LipSyncInput.StartMicrophone() it will also eventually call Microphone.Start() which creates a new AudioClip making the audio clip that Photon's recorder was dependent on no longer equal to the audio coming through the microphone. In short, I can either get lip syncing using my mic input OR photon using my mic input, but not both at the same time.1.6KViews0likes2Comments