[UE5.5.4 | Meta XR v77] Only First Mesh Is Grabbable with iSDKGrabbable
Hi All :) Setup: Unreal Engine: 5.5.4 Meta XR Plugin: v77 Meta Interaction SDK: v77 My actor’s structure: Multiple static mesh components attached. Each mesh has its own iSDKGrabbable component, configured for both hand and ray grab. Collider Mode on each is set to Find Static Mesh. An IsdkGrabTransformer is attached to the root of the actor. Distance Grab Motion: Isdk Manipulate in Place Grab Motion Problem: I can point and grab (distance grab) the first mesh only. When I try to distance grab the second mesh (or any others), nothing happens—no grab, no feedback. Questions: Is there a known issue with multiple iSDKGrabbable components on one actor? Are there limitations on grabbing multiple meshes within a single actor? Any ideas, fixes, or workarounds? Thanks!91Views0likes1CommentApp crashes when grabbing attempt using Interaction SDK
I'm using Meta's fork of Unreal Engine 4.5.3 and I am using Interaction SDK. I tried to set up an actor to be grabbed, using the InteractionSDK, but whenever I pinch my object, the app crashes. The documentation is very vague on how to set it up, and I tried to copy the Hierarchy from the sample project, but I don't know what is causing the crash. I'm testing in a packaged app on my Quest Pro. The sample project does work as intended. I just added a BoxCollision to the actor IsdkInteractableWidget, and as a child to the BoxCollision, I added IsdkGrabbable component. As well as a IsdkGrabbableAudio. The widget does work with hand to poke and do raytrace interactions, so I am confident in the IsdkHandRigComponentRight and Left components.Solved1.5KViews0likes4Comments