Using Aframe (html and javascript), how to access Internal shared storage "Movies" folder?
I'm using the Aframe library to program a Meta Quest 2 using html and javascript. I used a usb cable from my windows PC to the headset to preload a video file on to the headset's Internal shared storage, into the preexisting Movies folder: "Movies/my_video_file.webm". I tried this in html: <video id="my_video_id" src="Movies/my_video_file.webm"> But this gives me an http 404 not found error. And in tried it with "file://" but this gives me "...not allowed". Is there a way for me to set the src attribute so that it accesses that video file stored locally? Or is there any other way to store a video file locally and access it via Aframe so that I don't have to download it from the web server? Example: when running on a desktop browser I use something like this: var dirHandle = await window.showDirectoryPicker(); to get the user to allow access to the PC directory where my video file is stored. But this doesn't seem to work on the Meta Quest Browser.887Views1like1CommentDisable Guardian option when using passthrough
Hello all, I am trying to get some traction on this so we can finally do AR with quest 2 without that annoying Guardian. Please please let power user disable guardian when in Passthrough, there is no danger for us since we can see everything around us. Power users matter and you should help us enjoy your product, not put barrers in our way. Thank you4.7KViews3likes11CommentsUsing dev mode to disable proxy sensor but dev mode stopped working
I used side quest and MQDH to disable the proxy sensor and now my meta quest app gives me an error when trying to enable dev mode after it disabled its self. I’ve searched through a lot of online stuff but it all requires you to use you headset which I can’t do without dev mode so there’s kind of a loop there and it doesn’t seem fixable unless I get my sensor fixed unless there’s some other way like forcing adb or anything anyone else can think of if it seems like it can’t get fixed I’ll go and get my headset fixed and try to figure something out from there.2.6KViews0likes5CommentsHow to fix Meta Quest link not being set as the default OpenXR runtime?
Over time I tried to change it, but nothing happened, I tried going into the administrator mode, but it still didn't solve my problem, I tried to watch YouTube videos to follow their steps but it still just wouldn't work. Any ideas on how I can fix this issue?1.2KViews1like1CommentRequest Failed of IAP Function
I'm doing IAP function and testing purchase but when I'm click on buy button the system get error message as below. Also I'm testing paid my app has been released on app lab and also get similar message Can anyone explain and give solution for this problem? Thanks458Views0likes0Comments[BUG] Infinite load when build install bug
Hi have an error when i try to build an APK, if the APK fails, the package have an infinite install cycle and the logs loop into errors : The error when i try to build is the following : Also i can't find a way to have a deep uninstall of the previous app, i tried to uninstall the app and remove previous data and obb, but still when i try to install the APK directly to the headset, it says "different signature"Solved1.1KViews0likes3CommentsAPI call to delete room set-up
We have had a lot of feedback from users about not enjoying how passthrough room set-up impacts their other app experiences. We are wondering if it is possible to provide users inside our app the ability to delete their room set-up without needing to go into oculus settings?947Views1like1CommentQuest 2 air link require pairing after each reboot.
I am using Quest 2 with Air Link on windows 10 PC. In order to pair I am connecting the USB cable and after that I able to Air Link the headset. The problem is after each reboot of Quest 2 I need to pair again the headset. Before it was paired all the time and it was not a problem, now I have to pair the headset few times a day.543Views1like1CommentAnimation gets paused in Meta Quest Browser
We have created a vr app. We have used GSAP library to create animation. Based on conditions, the animation gets started. Running the VR app in meta quest browser, the animation gets paused. When I maximize the browser again then only animation starts working. How to I ensure my animation doesn't get paused in Metaquest browser and play smoothly?498Views1like0CommentsMeta Quest 2 V63.0 - player heights switching in-game
In testing sessions for one of our games, we are finding that the virtual height of participants are occasionally changing - making the player appear very tall. Has anyone else found this? It seems to only affect headsets which have updated to 63.0, which may mean it has something to do with the new laying down feature. Thanks490Views0likes0Comments