Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)
Oculus Tray Tool current version: 0.87.3 What is it? In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED* Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more. It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps. Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application. Once a Profile has been created for a game or app, OTT will detect when it is started and apply the profile for it, without the need for taking your headset of. If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup. Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂 The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit! ----------- UPDATE 03/08 Hi all! It's been a while since i released a new version, but now the time has come! 😃 I'm looking for ppl who want to test the new version before public release. There are primarily changes for the Quest but anyone is welcome to test it. Just drop an email to *REDACTED* and i'll get you a download link and some instructions. Also include what type of headset (Rift or Quest) that you are using. Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com and check out the new Forum! If you have questions, comments or suggestions that is the place to post them. 😃 Below are the release notes for the new version. Please note that this is a Beta version for testing the new features. If you just want to use a stable version of OTT then head over to www.apollyonvr.com and simply download the latest version. Version 0.87.7 * Oculus Dash will now use the same CPU Priority as what you set for OVR Server. * Added a "Comments" option to Profiles. * Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler). * Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution". * Added option for "Force Mipmap generation on all layers" on the Game Settings tab. * Added option for "Offset Mipmap bias on all layers" on the Game Settings tab. * Added option for "Force Mipmap generation on all layers" to Profiles. * Added option for "Offset Mipmap bias on all layers" to Profiles. * Added option for "Encode Dynamic Bitrate" on the Quest Link tab. * Added option for "Dynamic Bitrate Max" on the Quest Link tab. * Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8, will increase FPS due to less pixels being drawn at the expense of lower FOV. * When creating a brand new Profile, the current settings from the Game Settings tab will be used. This will make it even easier to create a new Profile! Simply experiment with different settings on the Game Settings tab, and when you have found the perfect combo for a given game those settings are copied over when you click "Create new Profile". * Added option to Disable profiles. * Redesigned the Profiles window a bit. * Fixed some bugs. Cheers!906KViews41likes1867CommentsResolved - Unstable wifi coverage with Quest 3 on some Router Brands.
Update January 2024 - full post history below Hi. Let me try to give a quick TLDR summery. Since the launch of the Quest 3, numerous users have encountered difficulties with their Wi-Fi connections related to wireless PCVR. A notable bug affects certain mid-range AX and AXE routers, such as TP-Link's AXE75, leading to significant packet losses and varying negotiation rates. Consequently, connection speeds fluctuate between 480 and 1921 Mbps, occasionally reaching 2161 Mbps but rarely achieving the full 2401 Mbps speed. In contrast, the Quest 2 maintains a stable 1200 Mbps on 5GHz dedicated networks. However, on release, the Quest 3 struggled to reach 720 Mbps, with speed fluctuations occurring every other second. Meta was promptly notified of this issue on launch day and has been working on resolving it through build updates. Versions v.57 to v.60 have seen a dramatic reduction in negotiation rates, making wireless VR "usable" under certain conditions, particularly when in close proximity to the router and within the line of sight. Nevertheless, users still report random speed reductions to unusable levels (below 740 Mbps), even at close range. TP-Link has been diligently working on resolving the issue since the initial launch. Unfortunately, their latest update indicates that they couldn't make a breakthrough on their end, and they believe the problem persists on the client side. They've conducted thorough tests with various chipsets, including MTK, BCM, and QCA routers, and it seems these routers are experiencing similar issues. Their focus shifted to Meta software updates, and their most recent test with the Quest3 V60 suggests that while the negotiation rate still varies, the occasional streaming lag seems to have disappeared. A glance at this threads posts reveals that TP-Link is not the only affected brand; users with Asus and other AX and AXE routers also face similar challenges. The root cause seems to be linked to either Meta or Qualcomm. Users have noted similar issues with the Google Pixel 7, leading to speculation about problems with the XR2 Gen2/Snapdragon 8 Gen2 drivers. So in other words it's in Meta and Qualcomm's hands at the moment. Please reply to this thread and post your information as per Metas instructions: "December 14th Update from MetaStoreHelp Hey everyone! I wanted to let you all know that I heard back from our engineering team. It looks like there might've been some changes with the recent v60 update. I recommend checking your headset to make sure that it is updated to the latest version, and then checking your Wi-Fi connection with your headset. If you're still having trouble after updating your headset, please let me know the below information and I'll pass it along to our engineering team so this can be looked into further. 1. Router make and model. 2. Router firmware. 3. Full Headset version. (59.0.0.##) Go to Settings > System > Software Update" You can also make a video grab of your issue and send it to Meta over the "report a problem" option in the headset. For video references on the issue here is a playlist in chronological order NOTE: If you have a working setup with a different router and not experiencing any issues please post the details on this separate thread: https://communityforums.atmeta.com/t5/Get-Help/What-Wifi-6e-routers-currently-works-bug-free-with-the-Quest-3/td-p/1101778 Original post October 10th 2023 On my Quest 3 the WIFI signal is hopping from 720 - 864 - 960 But my Quest 2 ti stable at 1200 Mbps I am sitting 1 m from the Ruter Is my Quest 3 broken or is this a bug? Edit FYI: This is a firmware bug with communication between some brand of routers. Please post your info here as a reply. (Se MetaQuestSupports reply) The team has been made aware and is currently looking into the unstable connection reports. Meta needs to know: What version is your headset running? (Full number, i.e. 57.0.0.####) Quick Settings > System > Software Update Which router do you currently have? Tag MetaStoreHelp Also.. Remember to send a bug report via Oculus apps or headset... Here is how: https://www.youtube.com/watch?v=7i9Q_h_yeQQ Edit 2, to be clear: The issue is not dependent on AirLink or VirtualDesktop. It's a clear communication issue between the Quest 3 and certain routers in Quest build vertion 57. That effects both 5Ghz and 6Ghz. Quest 2 is unaffected. Here is the issue we are facing demonstrated to TP-link: https://youtu.be/JFrl9rTJH8E?si=2vBOI6E2PjGvPL_7 If you're r not experiencing any issues please post the details on this seperate thread: https://communityforums.atmeta.com/t5/Get-Help/What-Wifi-6e-routers-currently-works-bug-free-with-the-Quest-3/td-p/1101778 Edit 3 - Update: Version 59 showed no improvement. TP-Link has received a unit and are experiencing the same negotiation rate problems. They are investigating the problem. MetaStoreHelp has stated that they are working on the issue and it will be fixed in a future firmware update. https://communityforums.atmeta.com/t5/Get-Help/Unstable-wifi-covarage-with-Quest-3-on-some-Router-Brands-Known/m-p/1099915#M241197 Edit 4 - Update... TP-Watched @VirtualOmnipresence 's video and confirmed: Our Wireless RD found that it might be the case Quest3 are kind Quest3's wireless connection rate strategy is more aggressive in terms of speed reduction. Once it encounters wireless packet loss or interference, it will reduce the negotiation rate on a large scale, thus affecting the actual wireless performance. In other words, it is actually unnecessarily overly sensitive... especially when interference is basically impossible at 6GHz. We've tested the Quest3 v57(haven't got v59 yet) so far with almost all our routers from wifi6e to wifi7 with QCA/BCM chipest... Also thanks a lot for your updates about that article, we will also notice to get the previous quest2 sample to check how it works with our router in old firmware, then upgrade it to newer one for checking. We will also focus on this issue later quickly if there's new firmware released. Edit 5 - November 20th 2023 Still no more contact with meta and the silence is deafening. Though with the new update to v.59 it is actually a lot better on AXE75 for both 5g and 6g. It's fluxing, but not below 1200 in 6g and not below 720 in 5g. Making it... "usable"... if you are relatively close to your router. Here is my video in my test with v. 59. We still want to take advantage of the 2401 Mbps so that we are not reliant on no interference and being 2 to 3 meters from the access point. Any working 6Ghz device connected to a 6 Ghz router, dedicated at close range should output a connection at 2401Mbps. If it doesn't it's simply not working correctly. So I'm not giving you a pass just yet Meta. 😉 Edit 6 December 8th A lot of new posts here and in my community on still experiencing this issue making their wireless experience unbearable. The uptick has been noticeable since the release of SteamLink bringing more people over to PC wireless. I also go a new confirmation from MetaSupport over email: Meta Store Support following up on your issue. To clarify, the issue you are experiencing is most likely to be patched up with a new software update. I know how inconvenient this may be for you. We really appreciate your extended patience and utmost understanding regarding this matter. As much as I would like to give you an exact timeline, since this is still a known issue, I'm afraid we are still unable to provide an exact date for it. This is also for our customers, as we don't want to set you an expectation that is vague. We value transparency here at Meta, and we can assure you that we will quickly contact you as soon as possible once the issue is resolved or workarounds are provided. We're eager to have this one sorted out for you, so we'll keep an eye on this issue. Looking forward to solve this issue at your earliest convenience so you can proceed enjoying your VR experience. ---- later: I can confirm that your issue regarding Wi-Fi connection has been coordinated with our engineering team; however, they didn't provide an exact time; maybe they are still figuring out the root cause of the issue. By the way, thank you for the clear explanation of your issue; that helps us a lot. Edit December 14th Update from MetaStoreHelp Hey everyone! I wanted to let you all know that I heard back from our engineering team. It looks like there might've been some changes with the recent v60 update. I recommend checking your headset to make sure that it is updated to the latest version, and then checking your Wi-Fi connection with your headset. If you're still having trouble after updating your headset, please let me know the below information and I'll pass it along to our engineering team so this can be looked into further. Router make and model. Router firmware. Full Headset version. (59.0.0.##) Settings > System > Software Update --- Here is my video on testing version 60
Solved354KViews64likes1188Comments(Resolved) Known Issue - V62/63 USB-C Debris/Water Warning
v62 has a big problem with USB port sensor (found the very same issue on my Q3 and the one of my wife)... when used with an extension cable (even if it is a quality cable) from time to time star showing the debris-water warning message. Of course there is no debris or water, just a nasty software false alarm.Solved292KViews89likes1055Comments(Not Resolved) Known Issue - Quest PCVR streaming micro lags and stutter esp. when moving head
Hi team, I'm getting micro lags and stutter in Airlink on my Quest 3 (EU/UK), esp. when moving my head. In the Oculus debug overlay this causes brief spikes in transmit/decode, fps drops and visible stuttering. The issue is not present on my Quest Pro with otherwise identical settings - see below screenshots to illustrate. Few more details: - Issue is not present on Quest Pro with same settings on HMD, router and PC (using same res) - Issue is worse at higher bitrates, esp. >200mbps, but still present <200mbps - Issue is unrelated to PC/game latencies (CPU, GPU, Queue each <5ms) - Stutters/lags are intermittent (every 10-20 seconds) when not moving but happen immediately and reproducibly when moving the head to either side or especially looking downwards (i.e. on any bigger headset movements) - Wifi 6E router (TP Link AXE75 EU/UK) - EDIT: exact same issue with Asus RT-AXE7800 (EU/UK) wifi 6e router - Connection shows as 2,400mbps - Airlink codec H264 (but same on other codecs) - I've attempted factory resetting, installing latest drivers - Updated to v62 and latest Quest Link desktop version (I can see the 120hz option for my Q3) - EDIT: Ordered a separate Quest 3 for testing: presents the exact same issue -EDIT: Same issue on 5ghz 802.11ax 160mhz BUT switching to 802.11ac (!) completely fixed the issue. I cant test this on 6ghz but looks like 802.11ax or something related to how q3 implements it is the culprit As the issue is worse the higher the bitrate and not present on Q Pro with otherwise same settings, I suspect it's related to the below known Wifi issues - but opening a new thread as instructed. https://communityforums.atmeta.com/t5/Get-Help/Known-Isssue-Unstable-wifi-coverage-with-Quest-3-on-some-Router/td-p/1090698 Best, Jens Updates: - Tried separate router: exact same issue with Asus RT-AXE7800 wifi 6e router - Ordered a separate Quest 3: exact same issue on both routers -Same issue on 5ghz 802.11ax 160mhz BUT switching to 802.11ac (!) completely fixed the issue. I cant test this on 6ghz but looks like 802.11ax or something related to how q3 implements it is the culpritSolved280KViews42likes442Comments[UNRESOLVED as of May 30, 2024] - Quest 3 Controller Tracking Issues
update May 30, 2024: There have been no updates/improvements to controller tracking since Meta Support marked this as solved! Community consensus seems to be that this issue stems from hardware/software limitations with the controllers, specifically the method of tracking (as a software developer working specifically in the machine learning and computer vision space, I agree that this technology is not particularly robust enough to handle some types of movement). If you play games that require fast hand movements and/or dynamic hand positioning, I would recommend not buying a Quest 3, unfortunately. I've heard some anecdotes regarding improved tracking with the Quest Pro controllers, but the improvements are marginal at best - not worth the additional ~$300 for minimal performance gains IMO. My personal recommendation is to stick to Quest 2. Not to detract from the various improvements that the Quest 3 has brought (e.g., color passthrough w/higher resolution, better hand tracking, higher overall hardware specs compared to Quest 2, etc.), but Quest 2 controller tracking is significantly better than the Quest 3's. Ideally, my hope is that Meta will push an update that allows for pairing Quest 2 controllers with the Quest 3, but as of right now, that's just a pipe dream as Meta has given no indication of making these headsets/controllers backwards compatible. While I'm (naively) hopeful that things will change, realistically speaking, I have 0 expectations and a lot of disappointment. tl;dr: I've had a Quest 2 for almost 3 years. I received my Quest 3 today and was very excited to use it. Controller tracking performance is much worse than the Quest 2, at least in the context of games where you swing your arms as fast as you can. This was not a problem for the Quest 2 (unless controllers were physically damaged, e.g., hitting a wall, dropping them, etc.). Don't buy if you play games like Gorilla Tag, Beat Saber, Synth Riders, or any of the other games mentioned throughout this thread!!! Question: Are there ways to modify the Quest 3's controller tracking such that fast hand movements won't be affected by the prediction-like behavior where the in-game hand moves farther than you swing? When I perform a baseball throwing movement with my hand/arm, the tracking will not keep up and it ends up losing my hand's position for a fraction of a second, causing my in-game hand to be positioned farther away than my hand actually is (this is not an issue with Quest 2 controller tracking). Details/Context: I primarily use VR for exercise, and I mostly play Gorilla Tag. Gorilla Tag is a game where you play as the upper half of a gorilla, using your arms as your means of locomotion. Basically, you use your arms as if they were your legs, and you can run, climb trees, wall-run, etc. It's an infection-based tagging game where you join a lobby of up to 9 other people, and the game will randomly select a player to be the first tagger. The tagger(s) will continue tagging until everyone in the lobby has been tagged (infection-style), and then a random player will be selected as first tagger; this pattern just continuously repeats. While the learning curve is pretty steep to play at a high level, there is a growing community of players who are very competitive (approx. 10-20k players based on the communities I participate in - Competitive Gorilla Tag on Discord and Gorilla Tag Competitive on Discord). As a prominent member of this community, people have been seeking my feedback on whether or not the Quest 3 is worth it. While I feel that a majority of the new features are amazing, I have had issues with the controller tracking. Gorilla Tag is an active game where you're constantly swinging your arms as fast as you can to travel around the map(s) to avoid being tagged. The primary player base for the game is Quest 2 users. Aside from physical damage, most players have not had any problems with controller tracking on the Quest 2, aside from when the controller goes out of the tracking range of the headset (as expected). However, the Quest 3 controllers lose tracking during medium-fast to fast hand movement (medium-fast: like playing catch with a friend; fast: throwing a baseball as hard as you can). The consequence of this in the context of Gorilla Tag is that your in-game arm extends to the game's max arm length frequently, causing your hand to collide with the wall/tree/ground and launch you away from the surface. This is a big issue for games/activities involving fast-paced hand movement as it's not nearly as reliable as the Quest 2 controller tracking performance.Solved182KViews49likes521CommentsQuest link not working with Quest 3
I just updated my Nvidia driver to the most recent version (537.58), and now Quest link just isn't working at all. Tried uplugging and replugging the link cable, nope. Tried restarting the headset, nope. Anyone else having this problem?Solved169KViews16likes156CommentsWhat Wifi 6e routers currently works bug free with the Quest 3?
Hi! Just wanted to post here to get a seperate thread going. As of today there is a major bug in communication between Quest 3 and certain types of Router models. So let's get a list started on Wifi 6e routers that actually work. What Router do you have experience with being stable at 2400 Mbps in dedicated 6e mode? Remember to post Router name and model and screen grabs/video from the Quest 3 showing the speed. (Turn on experimental wifi settings to do so.) This is by no account a list that is for everyone. So far I found that some of the more expensive models between 350-700$/€ have been reported to work. So meta still has a major bug to fix. But if you can afford it, this might be is a way around the problem… ___________________________________________________________________________________________________ The bug explained: There is a bug with negotiation rates with certain router models. Essentially AX and AXE models but more might also be affected. I have been investigating this bug since launch and finally both Meta and TP-Link have confirmed that the Quest3s negotiation protokolls with the routers is very unstable. This problem is totally unrelated to VD or AirPlay functionality, but it's here you'll notice the problem. As of right now the Mbps can flux from approximately 1080 to 1900 on 6G and ocasinaly dip down below 800. Making it stutter and glitch in latency. On 5G it will flux between 1080 and 420 Mbps making it essentially unusable in wireless PC streaming. Both Meta and TP-Link are currently investigating the problem. Meta has stated that the problem will be fixed with a firmware build in the near future. If your experiencing this bug and want to follow its progress you can follow this seperate thread: https://communityforums.atmeta.com/t5/Get-Help/Unstable-wifi-covarage-with-Quest-3-on-some-Router-Brands-Known/m-p/1099915#M241197
Solved143KViews7likes226Comments