Thinking on upgrading
Currently I have the Meta Quest 2, my main use for the headset is to use with racing sim iRacing. My thoughts on upgrading is to opt for the Quest 3 not the 3s, the 3s seems to be close in spec to the Quest 2 with the exception of the processor speed which I don't think I would benefit from using it iRacing. Has anyone in similar situation done a upgrade and went to the 3s over the 3 ? let me know if my thinking makes sense. Thanks24Views0likes2CommentsWhy I Will Not Buy Into Meta’s Next Platform
Sorry was not sure where to post this, looked into Meta's feedback and its a maze with no options for general feedback. I started VR with a rift, I moved on the Quest 2 then Quest 3. I was not naive but I did try to defend Meta against unfair attacks, while the company had its issues it has always been the one company trying to get VR off the ground, Sony and Valve basically dropped a couple of games then ignored it. I held my nose through the mandatory Facebook account era, I moved on when Echo Arena was closed, I let it go when GTA San Andreas VR announced by Mark was quietly forgotten. But today feels like the last straw for me, Arkham Shadow sequel was my most anticipated game and while it was never confirmed it was clear the team was ready to go with an ambitious small open world type sequel that would really expand what was possible in VR. Instead we get news today that its all over, no more Asgards Wraths, No more Arkham Shadows no more Deadpool. It feels like Meta has given up and I am tired of defending against the "Facebook bad" crowd, I still love VR and my Quest there will still be some amazing games from smaller teams but this feels like the beginning of the end to me. Rant over apologies for the negativity.80Views1like2Commentspurchasing error
I have tried to purchase something with my refferal bonus money and then once i did this would show up everytime “Request not completed” “we noticed something unusual and for your security, this request could not be completed. please try again later, or visit our help center” this message would appear Everytime i try purchasing something. I also waited about a week and tried again but the same message would appear Everytime, i tried factory resetting it but it still didn’t help and the same message would appear again. My brother had thing problem right after i got it, but he just waited a few days and he was able to purchase again. So i did the same but for a week and the issue Still appeared. pls help48Views0likes4CommentsThe Meta Quest 3 Has Incredible Potential, But Meta Keeps Holding It Back
I’ve been in the Meta Quest ecosystem for years, starting with the Quest 2 that I bought in the U.S. for about $250 on Black Friday. Later, I upgraded to the Meta Quest 3 here in Europe. I purchased the 512GB model at full retail price from Coolblue, which was close to €700 with no discounts. Because of that investment, I expected a polished, next-generation VR experience. Instead, the device feels restricted in ways that make no sense for its price or its potential. To bring friends into VR with me, I gave my Quest 2 to a friend so we could play together. He didn’t enjoy it and passed it to his brother, and now I’m the one trying to convince his brother to use it. I then bought the same friend a Meta Quest 3S, hoping a newer model would change his mind, but he lost interest after a few months and gave it back to me. That says a lot about how empty the ecosystem feels. If Horizon Worlds had more depth, better tools, stronger communities, and easier ways for creators to flourish, people wouldn’t walk away so fast. The biggest problem with the Quest 3 is how creator-unfriendly it is. Streaming to YouTube requires workarounds, third-party apps, and unnecessary steps. Streaming to Facebook is the only direct option, yet very few people use Facebook for live content anymore. The strangest part is that Meta owns Instagram, yet there is still no way to stream directly to Instagram from inside the headset. There’s also no simple option for TikTok, even though VR content performs extremely well on TikTok. If Meta wants VR to grow, they need to empower creators, not limit them. Right now, creators have to fight the system just to show people what VR can do. Inside Horizon Worlds, the gaps become even clearer. VRChat already allows avatar streaming, virtual selfie cameras, expressive tools, and full creative freedom. Horizon Worlds should be leading the industry, not lagging behind it. Instead, it often feels limited, closed off, and inconsistent. Many sessions are filled with trolls, children, and chaotic interactions that make the platform frustrating for adults who bought the device to relax, socialize, or create. Meta needs stronger moderation tools, age controls, and better systems to keep Horizon enjoyable for adults. Productivity is another area that needs improvement. I work remotely, so I wanted to use the Quest for work tasks, but Meta Workrooms and Meta Remote Desktop feel restricted. I had to buy Virtual Desktop just to get the proper functionality. A third-party app should not outperform Meta’s official version on Meta’s own hardware. This shows how much the ecosystem is still unfinished. Even accessories fall short. I bought the Meta Pen (the Logitech stylus collaboration) expecting a deeper creative experience, but many apps don’t correctly display the pen and instead show the standard controller. This breaks immersion and makes it feel like the pen was added to the lineup without developers being prepared to support it. The overall user experience feels inconsistent. Avatar consistency is another issue. Some apps show the updated avatars while others use older versions. This breaks the feeling of a connected metaverse. If Meta wants a unified VR identity system, avatars need to be consistent across all apps, not left to chance. One of the biggest concerns I want to warn buyers about is the replacement process. My original Meta Quest 3 had a strap loop break, so I sent it in expecting a repair. Instead, Meta replaced the device. Normally that would sound positive, but the replacement was not equal in quality. My original Quest 3 had a very clear and sharp screen. Every replacement I received was noticeably blurrier, almost like a downgrade. It felt like Meta was sending refurbished units of lower value instead of matching the premium device I originally purchased. This should not happen to customers who pay full price for a flagship headset. Meta keeps focusing on building the “next headset,” but they are ignoring the problems with the one they already sold to millions of people. The Quest 3 has incredible hardware and could be the strongest VR device on the market, but Meta needs to unlock its potential. They need to improve streaming, open up creator tools, unify avatars, fix Horizon Worlds moderation, push out affordable Quest 2 inventory to grow the user base, improve Workrooms, make the Meta Pen properly supported, and ensure replacement devices match the original quality. I’ve invested time, money, and belief into this platform. I’ve bought multiple headsets for myself, friends, and their family members, and even then, the ecosystem is not strong enough to hold their interest. That’s not a hardware problem. It’s an ecosystem problem. Meta can fix this if they prioritize the users who already believe in their vision. The Quest 3 could be incredible, but Meta needs to stop limiting it and start listening.134Views3likes1CommentIs an Online Tarot Course Still Effective for Beginners Today?
With so many learning options available online, many people wonder whether an online tarot course can truly offer the same depth, clarity, and practical experience that traditional, in-person learning provides. This question is becoming even more relevant as more learners explore spiritual subjects from home. Tarot reading is not only about memorizing card meanings—it is about intuition, symbolism, and understanding subtle messages. In the middle of this journey, the idea of an online tarot course becomes important because it gives learners flexibility, self-paced study, and access to structured lessons without needing a physical classroom. Many students today choose online learning because it allows them to practice regularly, interact with mentors through digital sessions, and join global communities for feedback. Even beginners find that online classes help them explore tarot confidently, especially when courses include live demonstrations, practice spreads, downloadable materials, and real-time guidance. However, the effectiveness of an online tarot course depends on the quality of teaching, the structure of the lessons, and the student’s own willingness to practice consistently. So the real question is: Can an online tarot course genuinely help someone build strong intuitive and reading skills? For many modern learners, the answer continues to be yes—when the course is well-designed, interactive, and focused on practical learning.13Views0likes0Commentsv81 passthrough update thoughts?
Just updated my quest 3 to v81 3 days ago. Personally, I absolutely despise the new passthrough. The "see your surroundings" is super unnecessary, and doesn't even really improve convenience. I much preferred the old passthrough. Just a double tap and I'm back in home, while in passthrough. I could walk wherever I wanted, then go back and resume with a double tap. Now? I have to have this annoying "resume" popup constantly on my screen, can't even access my menu without exiting passthrough and then pressing the menu button, then manually activating passthrough again. And when I walk out of the boundary, it now keeps pestering me with "create a new boundary here?" With no option for "no." I absolutely despise this update. I really, really want an option to just go back to v79 passthrough. And even then, the switch to passthrough and back feels so much slower. I don't want to see a pink abyss when I double tap on my headset! Old one was so much better. I regret updating so badly. Please, Meta, add an option for old passthrough. Don't force this inferior, "updated" version on us, please. sorry about the rant, just had to get it out of me. Wanted to know if anyone else shares my frustrations.84Views1like2CommentsIdea for a Unified VR Platform to Grow the Ecosystem
Hi! I wanted to share an idea that I truly believe could help VR grow for everyone: companies, developers, and players. Right now every VR company is building its own separate system. Each headset has its own store, its own controllers, its own rules, and its own standards. This makes VR more expensive, harder for studios to support, and confusing for people who want to get into it. But what if the biggest companies worked together on one shared VR standard? Something like a “PC of VR,” where all headsets follow the same base system. Meta, Sony, Microsoft, Apple, Valve and others could still make their own hardware, but they would all run on the same fundamental VR platform. This would make headsets cheaper to produce, easier for developers to support, and way more attractive for big AAA games. We could finally see full versions of GTA in VR, Skyrim built for VR from the ground up, Call of Duty in VR, and long story-driven games that are worth buying a headset for. Players also wouldn't need to worry about choosing the “wrong” VR device. If the VR industry grows together instead of separately, VR can reach the mainstream future that many of us imagine. The Ready Player One type of future can only happen if there is one unified foundation instead of seven incompatible ones. I hope this idea reaches the right people, because I believe a shared VR platform would benefit the entire industry and bring VR to millions more people.13Views0likes0Comments