Meta SDKs not compatible with Unity 6
Hello! It seems any version of the Meta all in one Unity package is not compatible with the Unity 6 preview. Just wanted to see if this was intentional and there is a timeline for this compatibility working? When even just trying to get the sample scenes to work there are multiple command line errors, play mode over Quest Link results in a frozen screen, and if you can get a build made, it will crash after ~15 seconds (I think this depends on the actions taken in the app). The same project works perfectly in Unity 2022.3. Any help or timeline would be greatly appreciated!4.4KViews4likes4CommentsMQDH and Meta Quest Link now have the same icon and that's terrible
As of a recent Link update, it now shares the exact same icon (and first two words) with MQDH. As one of your developers, this is terrible. This is how it now looks on the taskbar. It's a very tiny thing, but it's also the tiniest thing for you to NOT do that. It just adds a constant annoyance for your devs that should have been totally avoidable. I get that this is probably tied up with Branding and people who do not live in the same reality as developers, but just do SOMETHING to differentiate them. I'll also note that when you bring up Link, you still get the blue meta logo, so use the blue one for the taskbar, maybe?862Views2likes1CommentWorking in tethered mode?
Hey All, We're trying to develop a commercial application that will eventually run on PC (requires high-level graphics) and want to use a Meta Quest Pro as an HMD (using USB tethering). I'm seeing that the connection is possible but recommended in the docs for development only. Is it possible for production uses also? Also, when using the Quest Link software on my PC, the rendering is SUPER slow, and in Task Manager, the OVRServer takes ~60% of GPU. How can this be fixed? My specs are: - Intel Core i9-10885H CPU - 32GB RAM - NVidia RTX 2070 Max-Q GPU1.1KViews1like0Comments