Consistent Unity Playmode Runtime Error when using Link after updating the Quest Link app
I updated my meta quest link app to version 71.0.0.167.524 on the date 9/30/2024. Since I have updated earlier this week, I have a new error that I face everytime I click into play mode in my editor with link. The error is "Microsoft Visual C++ Runtime Library Runtime Error! Program: This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information." I tested, around the error and it does NOT occur when running play mode normally or with the meta XR simulator, and it DOES occur 10/10 times when starting playmode with Quest Link open, which confirms the culprit. I searched the internet and the unity logs for more information but wasn't able to find answers. Please let me know if there are more logs that would be useful to attach from the Quest Link software. This error is blocking my work everyday this week, i'm working on a game that is about to ship, and now I cant get in headset to test in editor anymore. Its a shame I was just complementing folks at a meta about how much better link has gotten for developing mixed reality apps. The next things I will try are fresh installs of the project, fresh installs of the editor, then maybe a fresh install of windows. I hope this post gets noticed by others with this issue or someone at meta who can help fix it. Fingers crossed ill get another update any day here and I can get back to work. Versions and Info Windows 11 PC Quest 3 Connected via USB-C Unity Version:2022.3.20f1 Quest Link Version: 71.0.0.167.524 Quest Headset Version: 69.0.0.576.352.641228209621Views0likes0CommentsMeta SDKs not compatible with Unity 6
Hello! It seems any version of the Meta all in one Unity package is not compatible with the Unity 6 preview. Just wanted to see if this was intentional and there is a timeline for this compatibility working? When even just trying to get the sample scenes to work there are multiple command line errors, play mode over Quest Link results in a frozen screen, and if you can get a build made, it will crash after ~15 seconds (I think this depends on the actions taken in the app). The same project works perfectly in Unity 2022.3. Any help or timeline would be greatly appreciated!4.3KViews4likes4Comments