Face/Body tracking unreal blueprints
I am trying to face and body tracking data into an unreal 5.3 blueprint from my quest pro. I have been unable to find documentation on how to do this and after trying to figure it out myself I have come up empty. I am new to unreal so any help is welcome807Views0likes1CommentUE 5.1 - Meta XR 54.0 not showing up
Another day another bad experience with Meta Quest Pro / Unreal Engine I am using Ubuntu and Unreal Engine 5.1.1 I downloaded the latest version (54.0) of the Meta XR Plugin I put it in the Plugins/Marketplace folder. It does not show up in the project settings. What am I doing wrong? General Feedback: - Why is the Plugin Version called 54.0? - Why does it say in the plugins list its 1.86.0? - Why is the documentation so outdated? - When is the plugin version for 5.2 coming out?1.5KViews0likes1CommentPassthrough lag has solved in the latest meta xr plugin?
-UE5.1 / Meta Quest Pro / Passthrough Underlay / Play in editor with airlink / Meta xr 54.0(the latest version) In the installing page of the latest meta xr plugin, there is no known issues about passthrough airlink lag problem anymore. So i installed it and played in editor with airlink on quest pro. but still rendering is too slow for a low camera frame rate.964Views1like0CommentsUE app not working anymore
I have created a simple UE5 app for the meta quest pro. It was a nightmare to make it work and get the right configuration. But somehow it worked. After 3 months ... it does not work anymore. It just crashes after the start without any information. No update was made to the app. No update was made for the Meta Quest Pro. The environment is the same. What could be the reason why it has stopped working? Are there any background updates? Why are there no error messages? Thank you773Views0likes0Comments