The new quest ui is terrible
so the new ui just came out for meta quest and its the most annoying overly complicated ui i have ever had the displeasure of dealing with anyone know any way to reverse it or suggest they change it back or at least give us the option to choose berween the old and new one its extremly annoying i know along of people feel the same way i have to slide thru like 9 tabs to locate an app i used to be able to see on one easy to slide screen and trying to open the call im on is like a 25 step process vs just clicking on one button on my quick menu please reverse this or give us the option to choose between the 2 or customize it722Views8likes14CommentsMissing my virtual homes after update
I updated my quest over night and was shocked my virtual environments all are missing. Is there a way back? I don’t like the new ones especially in the foreground as they are not realistic, they don’t blend in, design from foreground to background is not aligned. Sadly it’s not a quality update. I miss my original home environment, the dome - that was my first introduction to VR and I dearly miss it! I miss my winter lodge, my balloons, my Japanese home, my space station, my very cyber punk futuristic apartment, my hobbit cave, my mountain campfire, my forest lodge … Depending on the mood you could change them, now I feel a bit lost with the low quality environments (especially in the foreground) and my old themes missing. I would have never updated had I know the environments will be gone. Is there a way back? A hidden menu? Are there plans to integrate the old environments?537Views8likes9CommentsVery poor customer service – no empathy or real support
Disappointed with Meta/Oculus support. When issues arise, there’s no real engagement—just automated responses and links to generic help pages. No reasoning, no empathy, and no effort to actually resolve the problem. Feels like they just want you to go away rather than help. Worst customer service I’ve experienced in a long time.211Views8likes8Comments- 2KViews7likes6Comments
The Meta Quest 3 Has Incredible Potential, But Meta Keeps Holding It Back
I’ve been in the Meta Quest ecosystem for years, starting with the Quest 2 that I bought in the U.S. for about $250 on Black Friday. Later, I upgraded to the Meta Quest 3 here in Europe. I purchased the 512GB model at full retail price from Coolblue, which was close to €700 with no discounts. Because of that investment, I expected a polished, next-generation VR experience. Instead, the device feels restricted in ways that make no sense for its price or its potential. To bring friends into VR with me, I gave my Quest 2 to a friend so we could play together. He didn’t enjoy it and passed it to his brother, and now I’m the one trying to convince his brother to use it. I then bought the same friend a Meta Quest 3S, hoping a newer model would change his mind, but he lost interest after a few months and gave it back to me. That says a lot about how empty the ecosystem feels. If Horizon Worlds had more depth, better tools, stronger communities, and easier ways for creators to flourish, people wouldn’t walk away so fast. The biggest problem with the Quest 3 is how creator-unfriendly it is. Streaming to YouTube requires workarounds, third-party apps, and unnecessary steps. Streaming to Facebook is the only direct option, yet very few people use Facebook for live content anymore. The strangest part is that Meta owns Instagram, yet there is still no way to stream directly to Instagram from inside the headset. There’s also no simple option for TikTok, even though VR content performs extremely well on TikTok. If Meta wants VR to grow, they need to empower creators, not limit them. Right now, creators have to fight the system just to show people what VR can do. Inside Horizon Worlds, the gaps become even clearer. VRChat already allows avatar streaming, virtual selfie cameras, expressive tools, and full creative freedom. Horizon Worlds should be leading the industry, not lagging behind it. Instead, it often feels limited, closed off, and inconsistent. Many sessions are filled with trolls, children, and chaotic interactions that make the platform frustrating for adults who bought the device to relax, socialize, or create. Meta needs stronger moderation tools, age controls, and better systems to keep Horizon enjoyable for adults. Productivity is another area that needs improvement. I work remotely, so I wanted to use the Quest for work tasks, but Meta Workrooms and Meta Remote Desktop feel restricted. I had to buy Virtual Desktop just to get the proper functionality. A third-party app should not outperform Meta’s official version on Meta’s own hardware. This shows how much the ecosystem is still unfinished. Even accessories fall short. I bought the Meta Pen (the Logitech stylus collaboration) expecting a deeper creative experience, but many apps don’t correctly display the pen and instead show the standard controller. This breaks immersion and makes it feel like the pen was added to the lineup without developers being prepared to support it. The overall user experience feels inconsistent. Avatar consistency is another issue. Some apps show the updated avatars while others use older versions. This breaks the feeling of a connected metaverse. If Meta wants a unified VR identity system, avatars need to be consistent across all apps, not left to chance. One of the biggest concerns I want to warn buyers about is the replacement process. My original Meta Quest 3 had a strap loop break, so I sent it in expecting a repair. Instead, Meta replaced the device. Normally that would sound positive, but the replacement was not equal in quality. My original Quest 3 had a very clear and sharp screen. Every replacement I received was noticeably blurrier, almost like a downgrade. It felt like Meta was sending refurbished units of lower value instead of matching the premium device I originally purchased. This should not happen to customers who pay full price for a flagship headset. Meta keeps focusing on building the “next headset,” but they are ignoring the problems with the one they already sold to millions of people. The Quest 3 has incredible hardware and could be the strongest VR device on the market, but Meta needs to unlock its potential. They need to improve streaming, open up creator tools, unify avatars, fix Horizon Worlds moderation, push out affordable Quest 2 inventory to grow the user base, improve Workrooms, make the Meta Pen properly supported, and ensure replacement devices match the original quality. I’ve invested time, money, and belief into this platform. I’ve bought multiple headsets for myself, friends, and their family members, and even then, the ecosystem is not strong enough to hold their interest. That’s not a hardware problem. It’s an ecosystem problem. Meta can fix this if they prioritize the users who already believe in their vision. The Quest 3 could be incredible, but Meta needs to stop limiting it and start listening.306Views5likes4CommentsForced to have horizons, Facebook, WhatsApp, and Instagram. Intolerable
I have a Quest 3, and I think it will be the last meta hardware I buy in the future. It's unacceptable that they force us to use HORIZONS, and that we can't uninstall WhatsApp, Instagram, and Facebook (they reinstall themselves when I turn on the headset). It's unacceptable that they do this.494Views4likes3CommentsMy Facebook account has been disabled
facebook team my facebook account is disabled due to some error my facebook account is not opening please recover my facebook account i am very worried i didn't know facebook policy now i will not do such mistake Gonna give me a chance thanks. Full Name -Nan Gmail- *REDACTED*726Views3likes2CommentsCustom environments removed in v81?
I've recently updated my quest to V81. I've been testing the new enviroments, they're ok, but pretty quickly I noticed that the classic enviroments were simply gone, I couldn't find them anywhere. I got scared, but after some searching, I learned that they were turned off due to being incompatible. Apparently, many of the furniture, walls, and geometry were missing were missing or glitching, etc. I was relieved, thinking that, y'know, it was just a bug and it would be fixed at some point. It is a test channel after all. But now people are saying they'll not be coming back. Is that true? I really realy really REALLY hope not. They've very important to me, they help me relax, and I love changing them from time to time to break the routine, have something fresh and new. While the new backgrounds are cool, they're all the same, with just background changes.917Views2likes3CommentsWhat features should Meta Quest 4 have for the upgrade from Meta Quest 3 to make sense?
Meta Quest 3 is undoubtedly a high-quality device, but it has its limitations. I’ve been analyzing for a long time what really needs improvement for us to experience a truly immersive sense of presence in the virtual world. A 110° horizontal FOV is already good enough that we don’t feel like we’re looking through a tunnel. 25 PPD is also sharp enough, at least at closer distances. 90 FPS is perfectly sufficient for smooth and comfortable gameplay. The pancake optics are very sharp, and aside from occasional lens flares, I’m satisfied with the quality. That’s not to say these parameters shouldn’t improve, but they’re no longer the critical factors for a high-quality VR experience. What truly degrades presence, however, are the LCD panels. Blacks appear more like dark gray, and brightness is rather weak. This obviously also affects color richness and accuracy, dramatically reducing the sense of immersion. Even a flagship title like Half-Life: Alyx cannot truly shine. Meta Quest 3 allows software contrast adjustment, but this comes at the cost of losing detail in dark areas, which is also very painful. However, when I set the contrast to around 33% and started the game from the beginning, in those parts of the scene without dark areas, I had a strong sense that the space in front of me really existed and even experienced a “wow” moment. It was at that point I realized that no amount of higher PPD or other improvements could solve this. The SDE is practically invisible now, at least in games, and no longer interferes. The human eye is extremely sensitive to contrast and light, so the only solution is micro-OLED displays. In my opinion, if Meta Quest 4 doesn’t have well-calibrated micro-OLED panels, upgrading from Meta Quest 3 isn’t worth it. We all want a super-powerful headset, but I also realize how crucial high-quality content is, and that’s the stumbling block for today’s headsets. There’s no point in increasing parameters that are already considered good. It’s better to invest in a more powerful chip and better content. Most native games on Meta Quest 3 aren’t even rendered at full resolution, and the higher-quality titles still dynamically reduce resolution in other parts of the scene to maintain performance. The most painful part is that to completely eliminate aliasing and other visual artifacts, strong TAA combined with sharpening filters and FSR must be used. This results in a soft, low-detail image. To get as close to the original as possible, pixel density must be set to 2, meaning rendering four times more pixels—absolutely insane in real time. Fortunately, eye-tracking gives us hope, allowing high-quality rendering only in the small area where we’re looking, while the rest of the image is displayed at much lower quality, dramatically saving performance. To fully utilize the 25 PPD that Meta Quest offers, this is absolutely necessary. There’s no point in increasing PPD; the only thing that matters is improving display and content quality. Eye-tracking is, therefore, for me, another necessity for the Meta Quest 4 upgrade to make sense. What are your thoughts on this?227Views2likes4Comments