Oculus Quest 2 Runtime Not Working/Switching to OpenXR
I'm stumped. I checked the Meta website to see if anyone has had a similar problem--and/or solved it. Sure, people have had their issues solved, but not me. As of now, I've updated my drivers (both headset and laptop), and restarted and updated everything I could think of. I also went through the SteamVR route, which didn't help either. I checked the developer portion of SteamVR settings and still couldn't switch it the runtime correctly. I went over to device manager, and made sure the USB ports were turned on and all that, weird things that Meta themselves suggested to another plea for help. Additionally, I installed the OpenXR toolkit off of the Microsoft webstore. Nothing much there... I'm going through all this because I just wanted to solve my Pavlov screen jitter issues--now I'm in a world full of problems 😕 Any help would be appreciated, please let me know!1.9KViews3likes2CommentsBuild and Run hello_xr Sample App Error
PS D:\OpenXR-SDK-Source-main\build\win64> cmake -G "Visual Studio 17 2022" -A x64 ..\.. -- Selecting Windows SDK version 10.0.19041.0 to target Windows 10.0.22631. -- Enabling OpenGL support -- Could NOT find Vulkan (missing: Vulkan_LIBRARY Vulkan_INCLUDE_DIR) -- Could NOT find JsonCpp (missing: JsonCpp_INCLUDE_DIR JsonCpp_LIBRARY) D:/ovr_openxr_mobile_sdk_62.0/OpenXR/Libs/Android// -- Enabling OpenGL support in hello_xr, loader_test, and conformance, if configured -- Could NOT find glslc, using precompiled .spv files -- OpenXR 1.0.34 -- Configuring done CMake Error at src/tests/c_compile_test/CMakeLists.txt:30 (add_executable): Target "openxr_c_compile_test" links to target "OpenXR::openxr_loader" but the target was not found. Perhaps a find_package() call is missing for an IMPORTED target, or an ALIAS target is missing? i tried to log ANDROID_ABI but no value How can I fix it?1.7KViews0likes4Comments