Error: "Saving Prefab to immutable folder is not allowed" in Unity with Meta All-In-One SDK
I am setting up a fresh Unity project for a VR project that uses Meta All-In-One SDK. To do this, I created a new 3D built-in render pipeline project, and I imported the Meta-All-In-One SDK (ver.68, but this happens with the 66 as well) from the Package Manager. After the package is imported, I fix and apply all the reccomended fixes, set up the build for Android, and select Oculus as XR plugin manager. Right after doing these operations, and as soon as I save the project, immediately an error pops up: Saving Prefab to immutable folder is not allowed: Packages/com.meta.xr.sdk.interaction.ovr/Editor/Blocks/Interactors/Prefabs/[BB] Hand Ray.prefab UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () This happens mainly on these two objects: BB hand ray, and OVR camera rig interaction. Important to note is that no game objects or prefabs were added to the scene (that contains only Main Camera and Directional Light). This is a problem because is affecting the Build and Run operation, returning in errors when building Player. I also had a try on another, more developed project, and this same error happens, but the Play mode with Quest Link is not affected at all and the app works perfectly, when not built. Does anybody have this same experience and problem? If so, does anyone came up with a solution? I would greatly appreciate any help. Thanks a lot2.1KViews5likes7CommentsMeta Interaction SDK and Mouseclicks
I am using the Meta XR interaction Toolkit and its Components. My Problem: I am in Playmode on my PC and have a Oculus hooked up via Link. I have 2 Displays. Display 1 (VR) Where the the Player is in a room with an interactable Panel. (Grab, Point, Select works) Display 2(PC) I have an UI Button. When its clicked something should happen. As far as i know the Meta SDK needs the PointableCanvasModule for the Events to work. But then my Mouseclick on Display 2 doesnt register. When i have the Standalone Input Module active, my mouseclicks works, but i can't interact with the Canvas anymore. Video that shows the Problem: https://streamable.com/uin4ms How can i use my Mouseclick and the VR Hands at the same time? Big_Flex I read that you work on the Interaction SDK team, so i tagged you 🙂 Thanks for the help550Views0likes0Comments