Meta XR SDK broken between 74 - 77
It looks like the Unity play mode linking to headset is broken as of SDK 74 almost 6 months ago. I've been trying to get a new project going with all of the latest versioning - SDK 77, Unity 6000.1.13f1 and everything I've been doing is by the book from the latest documentation I just have the camera block and interaction grab block and when I press play the screen on my oculus goes black for 2 seconds and then back to the Link environment. I've tried Unity 6000.0 and 2022 as well and same issue. When I do a build it builds and runs fine on the headset, but I can't preview anything with the play button After trying all of the different Unity versions, I found this thread on the Unity forum which narrowed it down to headset functionality breaking at 74, so I installed 72 and lo and behold the headset connects fine - passthrough and everything... but the interactions don't work. Hand tracking and controller tracking are broken both in editor and when I build, so using 72 is a non-starter if I can't interact with anything. Anyone have any solutions for this? I need hand/controller tracking and passthrough as I'm making an MR project. I tried Unity's XR and while it connects to the headset and has controller tracking it doesn't have good support for quest, no passthrough and seemingly no spatial tracking. I'm new to the Meta SDK, this is my first time using it. Last time I did VR dev I was using Steam SDK on Vive, so my knowledgebase on how to set this up from scratch is outdated. If any of you have any pointers toward where I should look for a solution for this, I'd appreciate it. Thanks!326Views1like6Commentscontroller/hands not detecting after headset unmount for few secs
Hi I'm using both hands and controller for a mixed reality application. I'm using unity 2022.3.21f1 with meta all in one xr sdk and oculus. when headset unmount or power button is pressed, the headset doesn't recognize hands nor controller. I'm using both controller as well as hands for interaction. any one know any fix for this issue ? Thanks in advance.28Views0likes0CommentsBug with updating metaXR all in one sdk package.
Updated metaxr all in one sdk from v67 to v77 in package manager. Now lot's of associated files are missing. I have deleted the OculusProjectConfig.asset file under Oculus directory in assets to regenerate it but still the exists. Also lot's of associated files like pokeinteractable/grababble... are missing. Can anyone help me? Thanks in advance.61Views0likes3Commentsupdated metaXR-all-in-one xr sdk from v67 to v77. associated script cannot be loaded
I have updated metaXR all in one sdk from version 67 to v77 latest. I'm using unity 2022.3.21f1. Lots of files used in the project is having problem. should i revert to the last used version? What i have done to fix this? after updating i got this issue "OVRProjectConfig exists but could not be loaded. Config values may not be available until restart." first deleted the package cache folder under library. and restarted unity to regenerate those files incase if any package is causing issue. also deleted the OculusProjectConfig.asset file under oculus directory in assets. it got regenerat I restarted the unity editor. now i'm getting this earlier issue can anyone look into this issue. Thanks in advance. tdmowrer any idea?159Views0likes2CommentsI have a problem with the "Meta XR SDK" package!
Hi everyone I have a problem with the "Meta XR SDK" package! Now I have installed "Meta XR SDK" and "Meta Avatars SDK" packages for my Unity project and there are currently no error messages. But when I run the program now, this message appears: "Help to Improve Meta SDKs" And every time I click on the "send usage a statistics" button, but this message appears again the next time I run it. I go to Edit > Preferences > Meta XR > Telemetry in the main menu and want to check the Telemetry option, but it cannot be selected! How can I fix this?Solved1.9KViews2likes2Comments