Quest 3 No longer works on PC VR, and is COMPETELY BROKEN
so a few days ago I changed the OpenXR on my main PC to Oculus from Windows MixedReality just to get pavlov vr running, and ever since I did that it has completely broken my PC VR, now in standalone mode the Quest 3 works completely fine with no issues what so ever but once its linked to the PC all the problems start to come out. im going to list the major issues with it below and someone PLEASE tell me how I can fix this, im also going to list the fixes ive tried. -------ISSUES-------- 1. the main way I know how the VR is going to break is when I first start up Quest Link on PC and im in the menu on the quest 3, framerate is a little choppy, and the controllers have an issue with tracking, for example if I swing and stop with the controller in my hand, my VR hand will go flying and then fly back to where my controller is. 2. SteamVR, when going into steamVR everything works fine, keep in mind this ONLY WORKS FINE in SteamVR Home. When I open a Game my screen will go black saying its loading the game, it will then cut to the SteamVR loading screen, it has never gone black before, then on my PC it will Load the game but not on the headset, my FPS will dip into the 10s, while the FrameRate is still awful it ill load into my headset and LAG awfully while only displaying a tiny screen of what my PC does. 3. Sometimes when I open a game in steamVR the loading screen will Freeze and when i move around in the vr the same image will follow my headset to where im looking, best example I can compare this to is if you hold up a piece of paper to your eyes and move around as that paper is still in front of you, is also does that for the problem is listed above too. and when that happens it will also do it in the oculus link home too. ---FIXES IVE TRIED--- 1. Factory Restarting the headset. 2. hooking it up to my laptop (has the same issue but I didnt change anything on there) 3. going into beta mode on both Steam and Oculus Link 4. Clearing my download Cashe 5. uninstalling and repairing both SteamVR and Oculus link 6. going into the windows registry editor and changing the OpenXR\1 back too WindowsMixedReality from having it as Oculus or Steam. 7. Moving the install folder of Steam VR and Oculus so it has a fresh start. 8. going back and changing everything back to what it was before I went to change it just to play pavlov33KViews1like29CommentsMetahuman crashes Unreal Engine in VR Preview for Quest 3
Hello, Maybe someone had this problem with metahuman and have found a solution? 1. I have a scene that is working on Quest3 build and also in VR Preview mode. 2. I've downloaded and added metahuman I've created. 3. I've enabled all the necessary plugins and compiled shaders. 4. I've dragged downloaded metahuman blueprint into the scene. 5. I'm running VR Preview and then Unreal Engine crashes* *When i package game for Quest3 and run from device it works. EDIT: I'm using UE 5.3.2 and MetaXR v60 Last log entries [2023.12.29-10.11.28:819][277]LogOnline: OSS: Created online subsystem instance for: :Context_2 [2023.12.29-10.11.28:859][277]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1 [2023.12.29-10.11.28:862][277]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1 [2023.12.29-10.11.28:889][277]vr.PixelDensity = "1" [2023.12.29-10.11.28:894][277]PIE: Server logged in [2023.12.29-10.11.28:896][277]PIE: Play in editor total start time 0,422 seconds. [2023.12.29-10.11.28:899][277]LogWindows: WindowsPlatformFeatures enabled [2023.12.29-10.11.28:948][277]LogRenderer: Warning: Resizing VR buffer to 4128 by 2240 [2023.12.29-10.11.28:960][277]LogHMD: Allocating Oculus 4128 x 2240 depth rendertarget swapchain [2023.12.29-10.11.29:011][277]LogWindows: Error: appError called: Assertion failed: !EnumHasAnyFlags(TextureDesc.Flags, ETextureCreateFlags::RenderTargetable | ETextureCreateFlags::ResolveTargetable) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp] [Line: 529] [2023.12.29-10.11.29:011][277]LogWindows: Windows GetLastError: The operation completed successfully. (0) callstack from crash: UnrealEditor_D3D12RHI UnrealEditor_RenderCore UnrealEditor_RenderCore UnrealEditor_RenderCore UnrealEditor_Renderer UnrealEditor_Renderer UnrealEditor_Renderer UnrealEditor_Renderer UnrealEditor_Core UnrealEditor_Core UnrealEditor_RenderCore UnrealEditor_RenderCore UnrealEditor_Core UnrealEditor_Core kernel32 ntdll I'll try to install debugging symbols for engine and test again5.2KViews0likes4CommentsMeta constantly rejects my admin verification request [Solved]
Hi! I'm an indie developer. Recently, tried to get the admin verification to launch my app on AppLab. The verification flow itself felt very broken. First, I tried to do this on my laptop, but when you need to take a photo of your ID, Meta asks you to rotate your phone. So, I tried to do this on my phone. Unfortunately, on my iPhone 14 Pro Max, Meta heavily blurred all my photos. I tried another phone (iPhone X), and it worked. All photos of my ID I took from iPhone X looked well (however, Meta compresses the quality and uses automatic detection to crop the taken photo, which in most cases was done wrong). But each time I sent them the ID photo, I got rejected because they couldn't read information from the photo, which was nonsense because any human being would have read it without any problem since all requirements for the phone were satisfied. At certain point, I thought maybe they couldn't recognise a type of document I sent. So I tried different documents — passport, driver's licence, residence permit and got the same result — they could not read the information. So, the verification flow looks broken and untested and I can't pass it. What should I do? Thanks!Solved4.3KViews1like3CommentsMeta 1099 US tax form?
Moreso a Meta question but I cannot find any information. Last year and this year, I didn't receive a 1099 from Meta through snail male nor through email. I don't know Meta's TIN. I keep track of all of my sales through the remittance reports so I'm still able to log my total sales. Is there any way for me to retrieve a digital copy or request a copy of my 1099 tax document? Steam sends me a digital copy. But I have never received one from Meta. Any help is appreciated. TIA!3.6KViews0likes0CommentsClosing thoughts...
--------------------------------------- DISCLAIMER: Things can greatly change during the upcoming days, and this could end up no longer being true in that time, so be sure to take all of this with a grain of salt. --------------------------------------- Tomorrow, in about 7 hours, will be the day Meta will force us Quest users to migrate our accounts to Meta accounts in order to keep using our Quest device. Tomorrow will also be the day I will take my only headset (Quest 1), package it neatly into the box it came in, and shelve it for an unspecified amount of time. I will not go through the process of migrating my Oculus account into a Meta account. After all the privacy snafus that the company formerly known as Facebook has had in the past, in several platforms, the controversy it generated during these last years, the name change, and the exit of one of the most brilliant minds that shaped the way VR is to be experienced by us all, from the company, I have come to a sad conclusion: Meta is no longer to be trusted with our account data. It is with a very heavy heart that I do this. I love my Quest 1, it is (almost) everything I have wanted a VR headset to be, and I'd love to use it forever and ever (particularly, with Developer Mode on), but my fear of Meta misusing my auth data is currently overwhelming my feelings for the device. It's been a wild and nice ride. Thank you everyone who supported me by playing my only published (sideloaded) VR app, and I wish you guys who will accept Meta's terms the best with your devices, old and new. Me? I'm out for a different way to experience VR - that is, unless Meta decide to change things regarding its current account issues. --------------------------------------- I would like to leave this thread open for other people to comment on this, and to listen to your opinion about this issue, if you're inclined to do so. I will not be able to answer, of course, since I won't have a Meta account to do it. But anything you wish to say here, I will make sure to read it for as long as I'm able to.2.4KViews1like0CommentsDoes Meta work with indie developers? [Solved]
Meta rejected all my admin verification requests because they couldn't read the docs I sent them (multiple times with different lighting conditions (artificial and natural) and resolutions). They also suggest trying to verify as an organisation or with another admin account. But I'm the only admin, and I'm the only person that works on the project. Is it possible to release an app on AppLab without being an organisation? Like in the way you release apps on Apple's AppStore. Because right now, it seems like you have to have an organisation to be able to drop something on the AppLab (which is, I guess, supposed to be a little bit more friendly for indie devs and experimental projects).Solved2.4KViews0likes1CommentOculus Spatial Anchor drifts in the Passthrough space
I’m trying to spawn a Cube as spatial anchor. But after spawning it drifts if I move physically. I’m add OVRSpatialAnchor after instantiating like this, _cube.AddComponent<OVRSpatialAnchor>(); Please correct me if I have to check something on the build settings or some Oculus settings in Unity. Thanks guys!2.3KViews0likes4CommentsDesign System
flipping through the developer sections for a second now and I see that there is a quick section detailing UI and what the developers have found best to work. what I don't see within the 'User Interface Components' of the 'Immersive VR Apps' is a design system. For example Google's material.io. Is there any documentation that someone can follow to mimic the best practices that you guys have started to create?2.3KViews1like0CommentsCannot find subscripton in my Developer Dashboard
Greetings, I ma starting off as a Unity VR Developer and am situated from Nepal. I am trying to enable subscription in the Platform Services. However, there isn't a Subscription option in the All Platform Services section. I have updated my payout information and have just created a sample app as of now. The IAPs are enabled. No builds are pushed either. Is there something I need to do in order to enable Subscription in the developer dashboard?2.2KViews2likes2CommentsMeta Avatar - Failed Entitlement check 7 - user doesn't have app in library
HI, I made a side-loading build of an oculus app with meta avatar feature. I am able to load and see my avatar, but the other users that are part of my organization can't. They got that message "Failed Entitlement check 7 - user doesn't have app in library". Is there any solution? Thanks in advance.1.7KViews0likes4Comments