Meta XR All in One SDK 71.0.0 - Project Setup Tool - OpenXR Plugin - Outstanding Issue
Having a weird issue with the new SDK. Just downloaded + installed it in a fresh unity project. Trying to test it out in the simplest scene possible using Building Blocks (see image) Followed the Getting Started setup documentation for sdk, xr plugin management, project setup tool, etc: https://developers.meta.com/horizon/documentation/unity/unity-project-setup Not sure if a known issue with the new SDK? Seems to work with 69.0.1 Details: MacOS Sequoia 15.1.1 - Macbook Pro M2 Max Unity 6 6000.0.28f1 - Apple Silicon Quest 3 Headset Result: Red Outstanding Issue in Project Setup Tool related to OpenXR Plugin (don't think I'm using this - is this a new requirement?) App hangs on headset, all black, no passthrough Expected: Mixed Reality Passthrough on Headset with grab cube using building blocks1.5KViews0likes2CommentsHands Only mode not working in Unity Meta SDK.
Hello everyone, I am building a simple app with the Meta SDK (Unity 6, IL2CPP) specifically using OVRCameraRig in my scene for Quest 3. In the OVRManager script I tried setting Hand Tracking Support to "Controllers Only" which worked, and I wasn't able to use hands in the built apk, and I also got the warning in the beginning that I should pick up the controllers. However, when I set it to "Hands Only" I am still able to use the controllers in the app and I get no warning about it being a hand tracking app only. This seems to be a bug. Does anyone know the fix? Thanks for your help.571Views1like2Comments