Elevate Your Existing Mobile World and Win Big - $1M in prizes to be won!
We are thrilled to announce the launch of our second Meta Horizon Creator Competition, commencing today, June 20, 2025. This competition offers a chance to win up to $1 million in prizes. The top 2 winners will each earn $100,000, while $800,000 will be shared among 33 other winners in multiple exciting categories. Competition Focus The "Elevate Your Mobile World" competition is focused on updating existing worlds to showcase exceptional progression and sharing systems. Our goal is to support creators in building high-quality worlds that foster expression, play, progress, and social interaction. Prizes Most Satisfying Progression System 1st place: $100,000 2nd place: $60,000 3rd place: $50,000 Most Shareable Moments 1st place: $100,000 2nd place: $60,000 3rd place: $50,000 29 other winners: $20,000 each Submission Period Don't miss out on this incredible opportunity! The submission period is open from June 20, 2025 to July 21, 2025. Learn More Visit the competition site (https://mhcp-mobile-update-competition.devpost.com/) to learn more about the competition, how we’ll judge, and what it will take for you to be eligible and win. Get Support If you have questions about the competition or need support while you’re optimizing your world, please reply to this post and a Meta expert will assist. #MetaHorizon #MHCPcompetition #ElevateYourMobileWorld3.5KViews34likes46CommentsIn-world purchase issues
Hello everyone! I just published a clothing store with in-world purchases and once someone buys an item it doesn’t show up on their assets. Does anyone else is having this same issue? (Someone just purchased 6 pieces and non of them are showing in their assets/closet). Any information would be really appreciated. Thanks!MHCP Creator Meeting Community Letter is Ready!
Thanks to everyone who participated in the July MHCP Creator Meeting and shared their insights. We’ve finalized the community letter that reflects our collective feedback, priorities, and requests, this is the letter we’ll be submitting to Meta. You can read and sign the letter here: https://docs.google.com/document/d/1LKbMF-troZqhSEqu2yCR3dTgH7Vl8DZGHT-cFrq5UK8/edit?usp=sharing We’d love for you to add your name and show your support. These meetings are more than just a conversation, they’re a chance to take real action. Your voices shaped this!Publishing error: You are attempting to publish a world with pre-release features.
Hi, I have a World and I want to participate in the Creator Competition: Elevate Your Mobile World. When I try to use new features—such as importing an FBX file or inserting assets with the new format—there is no problem in previewing the World. However, since my World was originally created in 2022, I receive the following error message when attempting to publish: "You are attempting to publish a world with pre-release features." It seems that new features are recognized as pre-release features in worlds with older original metadata or internal structure. Even if I delete all entities and scripts in the World except for the imported FBX or inserted asset, I still receive the same error when I try to publish it. On the other hand, if I create a brand-new World and import the same FBX file or insert the same asset, publishing works fine. Additionally, in my older World, I can't assign custom textures to shapes, and the Build > Shapes menu lacks newer items like Cube Beveled or 10 x 10 Plane. Since the competition requires updating a previously published World, what would you suggest? Can I recreate and update my World from scratch to avoid the publishing error? If I do that, the new World would not meet the requirement of being originally published before June 30, 2025. Any guidance would be greatly appreciated. Thank you in advance!SolvedMHCP Community Meeting – Our Voice, United
MHCP Community Meeting – Our Voice, United Saturday, July 12th @ 3:00 PM EST 🔗Join Zoom Meeting https://us06web.zoom.us/j/89388485442?pwd=v2QEngX23C2SO8KF8g6utLACtYz7nG.1 Meeting ID: 893 8848 5442 Passcode: 485639 Our next MHCP Creator Meeting is officially locked in. These meetings are more than just conversation, they’re a chance to take collective action. Each time we gather, we compile your top priorities into a formal letter that’s submitted directly to Meta. This ensures your feedback isn’t just heard, it’s amplified as a unified voice from the creator community. What’s This Meeting About? We'll be reviewing recent platform updates, discussing the current response from Meta, and surfacing new community-driven topics to shape our next submission. Here’s what we’ll do together: Share recent updates and feedback from Meta Discuss challenges and opportunities on the platform Prioritize topics submitted by creators Collaborate on ways to improve the experience Submit a collective statement reflecting our shared voice 💬Drop any topics you'd like to discuss in the comments below. 👍Give a kudos to any suggestions you support to help us prioritize. Mark your calendars, invite your fellow creators, and get ready. Let’s make our voices heard, together.192Views12likes4Comments🎥 Publishing Checklist: On-Demand workshop
Transform your launch preparation from chaotic to confident. Wafflecopters guides you through the essential MHCP Publishing checklist. Develop practical strategies to: Evaluate your world across design, production, and marketing Prioritize tasks that truly move the needle Build a systematic approach to quality assurance Optimize your world for cross-platform experiences180Views5likes0Comments🎥On-Demand Video - Getting Started with Typescript with SeeingBlue
Struggling with Typescript? This beginner-friendly session will help you understand scripts, navigate the API docs, and fix common errors. Before watching, be sure to: Install Meta Quest Link & desktop editor https://developers.meta.com/horizon-worlds/learn/documentation/get-started/install-desktop-editor Install Visual Studio Code https://code.visualstudio.com/download Review Creating & Editing Scripts https://developers.meta.com/horizon-worlds/learn/documentation/typescript/getting-started/using-typescript-in-horizon-worlds Additional Learning Typescript Conventions and Best Practices Learn Javascript Learn Typescript Execute Program225Views0likes0Comments