DJBOT Horizon Worlds Quest Link Headset Microphone / Oculus Virtual Audio Device MONO not STEREO
It's 2024.. Can we get Stereo? Not MONO? Please consider this feature request.. When users want to input audio via Quest Link Device under Windows I believe it utilizes the only Windows Device on the Recording Tab called "Headset Microphone / Oculus Virtual Audio Device" to do this. Alot of users using Horizon Worlds want to DJ Music via Spotify etc. This is how its done. Yet what most don't understand is its being sent through a Mono 1 channel 16bit 48khz Device Driver? (correct me if I am wrong) After years of testing this it appears it definately MONO as playing any Beatles Stereo panning song results in not ever hearing 1 of the LEFT or RIGHT channels eg. voice of singer. OPTIONS Add a second device "LINE IN" for this which is 2 channel stereo for audiophiles. Add 2 channel stereo to the exiting "MICROPHONE" device. MOST URGENT give us an option to toggle any Noise Cancellation that is done on this device. Most of the quiet parts of music becomes rather GLITCHED lagg sounding most likely due to the filter that has to be applied for MIC users? There really is no need for this using Quest Link. See YouTube Audio Glitch Test: https://youtu.be/rSKav5vO3MU Share your thoughts...907Views0likes1CommentMicrophone bug on Meta Quest 2 and 3 when putting the headset to sleep
Hello, We’re experiencing a Microphone bug when starting the Microphone the usual way, with "Microphone.Start()". What happens on the Quest 2 is that when we put the headset to sleep mode, by pressing the button on the side, the Microphone stops. BUT this bug is inconsistent, at least from our tests, it looks like the Microphone only stops if when coming back from sleep mode on the Quest 2, we get a popup window (like enter passcode, choose user account, etc.). If we don’t get a popup, from our tests, the microphone doesn’t stop. We don’t like that when starting the microphone on the quest there is always a black frame. Would it be best practice to always start the Microphone when coming back from an OnApplicationPause event? Do other people have that bug?490Views0likes0Comments