Unreal 5.2 android build freezing at inconsistent times on Quest 3
I'm currently working on a android project of which I'm building to the Quest 3. Im running into an issue where at inconsistent times the game freezes the current perspective, and I'm able to look behind me to see an upside down version of the frozen view. After this point the only way to leave the game is by force quitting from the Quest menu. I haven't found any other posts talking about this particular crash with the reversed view and was wondering if anyone had encountered this before or has any tips on solving the cause. Thanks in advance!683Views0likes0CommentsMirror Shader that works on Quest?
Anyone found a working solution yet? The one with HTC stereo rendering toolkit somewhat works when you enable the OVR keyword, but the resulting image is not what it should be. It's like looking at yourself cross-eyed. When I close my left eye and look at the image I see it way to the left from where it is supposed to be and correspondingly. when closing the right eye, the image is way to the right.530Views2likes0CommentsMirror Finger/Hand Movement
Hello there, I am currently working on a program, that´s supposed to support normal therapy for people with nerve lesions. For that I created a program with different funtcions. The last phase is supposed to show both hands to the user, but while flexing the fingers of the right hand, the fingers of the left should flex as well. The location of the hand in the room is supposed to be independent though. I am working with: - Unity - Oculus Integration - Oculus Rift Would be awesome, if someone can help me. Much love, Max1KViews0likes1Comment