Shaders missing in build
So I'm working on a VR game for the oculus quest using Unity 2020.3.6f1 and have gotten to a point where I am pretty happy with the look in unity. But when I exported it to standalone a lot of shaders were missing, the particle systems, the linerenderers and the UI were all gone. I searched a little and found that putting the associated shaders in the Graphics -> Always Included Shaders, but either the shader can't be added because it doesn't show up in the to-add list and can't be dragged in, or it has to many variants and I need to remove it. Help would be greatly appreciated! Thank you!1.3KViews0likes0CommentsStereo Layer displays missing texture in 4.23
Hey there, I am trying to implement stereo layers into my project and even though the layer itself is displayed, it only shows the generic texture ue4 displays if none is selected :( I encountered this on Oculus Go and Oculus Quest, doesnt matter if the texture is simply a picture or a media texture :/ I am Using UE4 4.23. I just created a test project with 4.22, there this problem doesn´t exist.649Views0likes1Commentre-installed oculus & medium and lost my custom stamps
I recently got a new hard drive. After installing it, I uninstalled Oculus and re-installed it onto the new hard drive. I reinstalled medium and a few other games, and when I went into medium, my library was empty. My husband got my sculpts to transfer just fine, but when I went to use my stamps that I've made, they weren't there. He tried doing the same thing he did with the sculpts folder with the stamps folder, and they're still not there when I look at my stamps or my library in medium. is there a way to transfer my stamps to my new hard drive or at least to be able to access them?1.2KViews0likes2Comments