🎥On-Demand Video - Mobile Heads up Display (HUD) with PigeonNo12
Bring your world’s game's design to the next level by creating a heads up display (HUD) to accommodate interactions and stats information. Watch as PigeonNo12 builds a functional HUD step-by-step and learn techniques you can apply to your own projects. Looking for help with Creator Challenge #7 - Mobile HUD Design? Get tips and tricks from PigeonNo12 and answers to common questions from other creators. Watch the build-along and challenge AMA recordings below!257Views4likes0Comments🎥On-Demand Videos: Mobile Game Design from Andy Sargent - Meta Game Developer
In this series of videos by Andy Sargent, Game Developer and Community Manager in Unit 2 Games at Meta, explore how mechanics, loops, and progression combine to create fulfilling and social worlds that players will love. Session 1 - Mobile Mechanics Explore how mechanics are a fundamental building block for virtual worlds. Mechanics empower players to interact with the world, and each other. You can think of these as player actions second-to-second. Session 2 - Core Loops Investigate core loops, which build on top of our understanding of mechanics. They are a combination of mechanics that support a repeated sequence of player actions in the world. You can think of these as player actions minute-to-minute. Session 3 - Retention Look at ways to encourage players to come back to our worlds using retention mechanics. You can think of these as player actions day-to-day.202Views5likes1Comment🎮 New World Planning Form On-Demand Workshop with 5andw1ch and wafflecopters
Kick off your next project with a fresh approach to world design! This on-demand workshop introduces the new World Planning Form, a powerful tool to help you tackle early-stage design challenges and set up your creations for success. In this video, 5andw1ch and wafflecopters guide you through structured pre-production techniques to strengthen your development process: 🏁 Set clear and actionable goals 📓 Improve your design from the start 📊 Manage problems and risk Open to All Skill Levels This workshop is designed for creators of all skill levels—whether you’re building your first world or refining a top-performing one, there’s something here for everyone. Watch the video now below, and download the World Planning Form attached to this post to start planning your next world with confidence!277Views3likes0Comments🎥On-Demand Video - Laser Pen for XS/Mobile
Follow along with Shards632 as he demonstrates creating an interactive laser pen for pointing and writing on surfaces. Plus, discover how Focused Interaction transforms users’ screens into interactive touch surfaces on web and mobile.304Views7likes0Comments🎥On-Demand Video - TypeScript for MHW
Join Shards632's open office hours session on TypeScript for Meta Horizon Worlds, where he covers key concepts, applications, and answers questions about various MHCP offerings. In this session, Shards632 touches on: TypeScript Conventions and Best Practices for Horizon Worlds Documentation Creator Challenge #3 - Create an Interactive Gun Meta Horizon Creator Manual234Views5likes0Comments🎥On-Demand Video - Mobile Player Controls and Focused Interaction Workshop with Shards632
Learn how to use the PlayerControls API to set up event handlers for mobile and web players while still accounting for VR players in the same world. Create a PlayerManager for handling per-player ‘local’ scripts Configure multi-modal PlayerInputs Configure FocusedInteraction Explore Advanced features available in MR Request access to the sample world in this linked thread.172Views1like0CommentsLZR[X] - Beta (Rocket League-like)
Hi all, I am building my first game, LZR[X} (pronounced LaserCrosse) on MHW and getting to grips with TypeScript, the API and development platform. Really loving it and the constraints that come with it (even the materials process) I am working towards an MVP and hoping to scale up to something akin to Rocket League. The premise is ice-hockey meets pinball with lasers in a Tron-like setting. The frame rate is being tested and the physics need some polish but it's up to a point where I am happy with making it public. I'd love some feedback. There's lot's to work on, but it's very much a project I'm keen to keep refining and growing. So very early days right now. You can check it out in the link below and hopefully I'll have some time to get some footage and screenshots together when I can round up some mates to help out. https://horizon.meta.com/world/1943738609728861/ or join the current event https://horizon.meta.com/event/24349525768011323/ If you want to keep in touch on LinkedIn, feel free to send me a connect request https://www.linkedin.com/in/sean-graham-7614bb82/10Views0likes1CommentIn-World Purchase (IWPSeller) Gizmo question
I have been experimenting with the in world shop gizmo with the commerce mechanics. While the World shop itself works fine, I'm confused about the IWPSeller gizmo. When putting the IWPSeller gizmo into my world and configuring it to a single item and setting it as a trigger/button. I get this menu pop-up when triggering the interaction with the IWPSeller: I don't see any options to purchase the single item in-world and it just tells me to load it on a VR headset. Is this intentions? Are we only supposed to use this Gizmo for VR worlds? Note: I am testing this within the Horizon World Desktop editor.Solved166Views1like3Comments