Favorite nonviolent games?
For personal reasons I don't like shooters or indeed any game where the goal is to attack or kill anything, however cartoony. I realize that eliminates a large number of Horizon Worlds games, but of the remaining, what do you think are the most successful games? Looking for game inspiration.350Views0likes4CommentsFrequent World “Server Drops” / Session Resets Across Horizon Worlds (Last Month+) — Any Fix?
Hi all looking for help or confirmation if others are seeing this. For the past month (possibly longer), Horizon Worlds has been experiencing frequent “server drops” while in-game. The whole world will glitch/freeze, the session disconnects, and everyone has to re-establish a new session to continue. At first, this happened occasionally and seemed more noticeable in worlds with larger groups of players. But over the past few weeks, it’s been happening so often that it’s impacting the overall Horizon experience across the app (not just one world). What I’ve tested / observed Initially I assumed it was related to: heavy graphics loading worlds being over simulation/object limits too many active objects / scripts However, I released a world that is well under the mid-range of capacity/thresholds, and it still: can’t be entered reliably (blackboxing) or it loads and then the server drops / session resets Even more concerning: this now happens in Build Mode with almost nothing present: no meaningful object load one simple script + Custom UI still getting server drops with no clear warning or indication that it’s user-side Mobile + network testing (important) This is also happening in the mobile app when testing. I tested off my home network (different connection), and the same thing happens. When it occurs, it often affects multiple players at the same time, which makes it feel like a server/session stability issue rather than an individual connection problem. Question Is there a known issue right now with Horizon servers/session stability? Is there any fix or recommended workaround (settings, best practices, debug steps, or reporting path) for this problem across worlds/builds? Helpful info I can provide If needed, I can share: headset model (Quest 2/3/Pro), Horizon app version mobile device model + OS version approximate time(s) it happens most world link(s) where it’s easiest to reproduce whether it happens on multiple networks (home vs hotspot) any console logs / performance metrics I can capture Thanks, this is getting to the point where worlds aren’t usable or even testable consistently.62Views0likes3CommentsCongratulations to the winners of the Meta Horizon Creator Competition focused on "Mobile Innovation”
Congratulations to all participants of the Mobile Innovation competition! Our panel of judges was deeply impressed by the caliber of entries, specifically highlighting your exceptional creativity, immersive world-building, and innovative gameplay mechanics. The potential shown in these worlds is impressive, particularly given the short development window. With further polish, these entries could become standout experiences in the ecosystem. We’re proud to celebrate this year’s winners and can’t wait to see how their work continues to evolve. Top Prize Winners 🏆Ship It! by MKE_TheGuru 🏆Gunship: Quackdown by Shirkides 🏆Spell Swiper: Defend the Kingdom! By Qol, Alla20011, HaruHiru, Nadir_Salhi, TravisMobergMusic, Ranger777 Check out the full list of the 35 winning categories here. A special note of gratitude to every creator who participated in our competitions this past year! Your collective dedication and talent have allowed us to distribute over $7million to creators globally via competitions. Even if your world wasn’t selected this time, your creativity is a vital part of our ecosystem. Every entry fuels the growth of this community, and we are excited to see how you continue to refine your craft and what you build next. Regarding competition prize payouts, our partner, Enteractive Solutions Group (ESG) will still manage the process. Winning world owners will be contacted by ESG within two weeks with details. Please check your junk/spam folder for emails from enteractivesolutions.com.72Views2likes1CommentMobile Hours Not Displaying for World “2025 Candycane Lane” – Clarification
Hi everyone, I understand how mobile hours are typically calculated and displayed, but I’m noticing that mobile hours are not appearing for my world, “2025 Candycane Lane.” The world is published and accessible, so I wanted to ask if there are any additional mobile eligibility checks, thresholds, or known delays that could cause mobile hours not to show yet, even when the world otherwise meets requirements. I’m mainly looking to confirm whether this is expected behavior or something that should be reviewed further. Thanks for any clarification.57Views1like1Comment⚔️ Spell Sword
Finally finished this project with this original combat mechanic designed as a mobile only game! It's a fantasy adventure turn-based RPG where you spell words to attack the enemy. Clear each floor to earn XP, more health, and of course LOOT! The game starts out easy while you familiarize yourself with the mechanic. Then you start earning armor and weapons to take on higher floors. Use potions to recover HP, and scrolls to summon up to 2 extra letters at a time. This progression system was by design made to be addictive and challenging tracking 4,700+ data points and a custom word engine using JSON files for precise adjustments to difficulty for the 3 player archetypes: casual gamer, the dedicated gamer who put in their time, and those gamers who choose to pay-to-win. Custom leaderboards use World Persistent Variables which allowed me not to track just scores, but also what words earned them their ranking (after filtering out 500 words to stay appropriate to general audiences). Please try it out and vote for the project on Devpost23Views0likes1CommentAdventure Engine submission
My contest submission: https://devpost.com/software/adventure-engine Thanks to the huge number of people who helped me out with NoesisGUI! Once the NoesisGUI implementation becomes more stable I look forward to reworking the Adventure Engine UI in a simpler way but I'm very happy that it basically works the way I had imagined despite all the work arounds.58Views2likes4Comments🎥 The Making of Super Strike | 4 Lessons Every Game Developer Should Know
What does it take to turn a killer game idea into an experience players obsess over? Just ask OURO Interactive, the acclaimed creators behind Super Rumble and Super Strike. In this Meta Presents session, the team breaks down the four unwritten rules every creator and developer should follow to build fun, sticky games that keep players coming back. From dialing in your core loop to giving players “unfinished business” that lets them show off their progress, you’ll get practical lessons pulled straight from real Horizon hits. Learn how Ouro refined the game's core gameplay loop first, before focusing on the rest of the experience's details. The Ouro team also answers creator questions on how they achieved the world's visual fidelity using the Worlds desktop editor, ways to use daily rewards and quests to keep players coming back, community engagement strategies, prototype and playtesting best practices, and more.…
14Views0likes0CommentsBearKingLeo wishing you the BEST Holiday Season!
Hello! I have a few worlds you may know me from, (The Christmas Maze Runner 2025 "mobile compatible") and (Gold Quest: Hurricane Beach Summer 2025 "VR only") or (The Pink Pony Club "Primitive")being the most recent and have enjoyed being a part of the community and learning together in Meta Horizon Worlds for a year now. We all have been pushing through the challenges we have experienced as this platform evolves and becomes better. It's a journey, not a destination so Cheers to all of you who are reading this and continue to keep building. I still consider myself a newbie, but if anyone would like to come find me and chat sometime about creating, it's always welcomed! Have the most wonderful time doing what you love, and as always, see you soon in Horizon Worlds!10Views0likes0CommentsWorld Broadcast
trying to understand the testing section of this document: https://developers.meta.com/horizon-worlds/learn/documentation/typescript/api-references-and-examples/world-broadcast/overview i'ver added the simple asset but have no idea if it works. it says: "Testing You can test your changes in two ways: In-editor - This is the easiest workflow for checking changes as you work. Set up a trigger (e.g., a trigger zone) that activates your camera scripting when a player enters it. This allows you to see your cameras in the editor. Remember to disable this trigger before publishing! The frameworks we’ve provided has Debug Mode toggles to help with this. With real instances - When you’re ready to start integration, Meta can set up a Draft stream visible only to the world’s creators. Draft channels show only instances that the creator(s) are in. An instance can take up to 5 minutes to be prepared and selected for streaming—we’re working to reduce this delay. The Stream Controller can only see published instances, so you must publish your changes before testing. We’re working to improve this flow." how does the trigger activates the scripts? 2. and let's say i published it. it says "Meta can set up a draft stream" but then... it doesn't say what do i need to do to ask meta to set it up... 3. do i need to get any confirmation from Meta after posting my world ID on the dev forums? 4. are there any more resources on how broadcast work and how to set it upSolved56Views0likes4CommentsHow to replace the default Meta Avatar with Custom in-game avatars.
I need to replace default Meta avatars with custom in-game avatars. Unfortunately I have not been able to find any documentation about doing this. I saw in another post that this is not possible. But the world 'Marble Grow & Fight' the default avatar is changed to a marble. Any assistance from the community is appreciated.46Views0likes2Comments