🎥 The Making of Super Strike | 4 Lessons Every Game Developer Should Know
What does it take to turn a killer game idea into an experience players obsess over? Just ask OURO Interactive, the acclaimed creators behind Super Rumble and Super Strike. In this Meta Presents session, the team breaks down the four unwritten rules every creator and developer should follow to build fun, sticky games that keep players coming back. From dialing in your core loop to giving players “unfinished business” that lets them show off their progress, you’ll get practical lessons pulled straight from real Horizon hits. Learn how Ouro refined the game's core gameplay loop first, before focusing on the rest of the experience's details. The Ouro team also answers creator questions on how they achieved the world's visual fidelity using the Worlds desktop editor, ways to use daily rewards and quests to keep players coming back, community engagement strategies, prototype and playtesting best practices, and more.…
18Views0likes0Comments- 62Views0likes2Comments
[Meta Worlds Desktop Editor] Is animation import now supported in the Custom Model Import tool?
While importing a custom 3D model in the latest Meta Worlds Desktop Editor, I noticed there is an "Import animations (experimental)" option in the import dialog. Previously, animation import was not officially supported, and creators had to manually animate objects using scripts. This new option looks like it might allow importing baked animation clips from Maya or Blender (it even mentions "Bake Animation" and "Sampling Rate" settings). Has anything changed recently? Is there any documentation or example explaining how to use imported animations once the model is uploaded? Additionally, is it possible to select which animation from an FBX file is used after import, or are there any specific guidelines or limitations regarding supported animation formats and settings?85Views2likes1Comment🎥 How 4 Top Worlds in Meta Horizon Create Player Retention | World Tour
Go beyond building and learn how to think like a designer in this Mentor World Tour featuring Tellous, MKE_TheGuru, Shards632, and GausRoth. Through detailed critique and live analysis of the four hit simulation and tycoon games listed below, you’ll discover how top creators build compelling onboarding and progression systems that keep players returning. Plus, you’ll get a curated tour of best practices you can apply directly to your next project. Featuring: Kawaii’s Monster Daycare from Kawaii.Creator — cooperative play and social loops: https://horizon.meta.com/world/10130707951850224/?locale=en_US Let Me Cook from Ashes2Ashes2 —accessible systems and cozy atmosphere: https://horizon.meta.com/world/10232963677506610/?locale=en_US Farmstead Island from metajorgen — balanced economy and player flow: https://horizon.meta.com/world/10162218597897184/?locale=en_US Miner Tycoon from @Branny and Creator Corp — fast feedback loops and visual rewards: https://horizon.meta.com/world/10228047432947262/?locale=en_US
18Views0likes0CommentsTeacher Danny | Dynamic images on Custom UI
In this 2 part tutorial I show you how to create a custom UI that displays an image, and in the 2nd video I show you how to make the UI dynamic by adding buttons that change the image. Reach out with any questions. I'm absolutely dedicated to teaching people how to script in Horizon Worlds so no question is too small. Image on a Custom UI tutorial pt.1 Dynamic custom UI with button control images23Views1like0CommentsTop Down View On Mobile & XS (Typescript Breakdown)
So this one is a biggy, it is 5 scripts: Utility: Takes A Direction Vector And Snaps It To A 45 Degree Angle Events: Creates Three Networked Events To Communicate With The Players LocalCamera LocalScript: Each Player Has A Local Script, It Listens For Events On The Player, And Runs Code On The Players Device Local Script Manager: Assigns Each Player A Local Script When They Enter The World By Transferring Ownership Trigger: When Entered, Takes The Current Position Of The Player, Uses The Utility To Create An Orientation, Then Sends A Networked Event To The Player To Be Received By The LocalScript, Which Has A Local Method To Apply The Orientation In Focused Interaction Mode https://youtu.be/LQZzIcm5CIw
13Views1like0Comments


