My 2nd Game: Drive Up Spiral For Cash
Finally released my car/obby game. The game is very simple but required quite a lot of effort to code the vehicle simulation parts until it feels good. Please help checkout the game and let me know what you think. Before this i did a pre-release of the game and had some friends checking it out. But it seemed too difficult so this is the 2nd release of a much more friendlier version: https://horizon.meta.com/world/10164222734875498/?hwsh=mFOVW3SiwD&locale=en_US Here are some screenshots:59Views1like0CommentsMerge Foxes @ Fox Flats
*Updated 3/29* Merge Foxes is a fast-paced, mobile-first Move & Merge game. Players combine matching foxes to level up, earn in-game currency, unlock new fox types, and progress through timed rounds that increase in difficulty. The game features: Custom scripted UI leaderboard XP + money progression system Unlockable foxes with unique merge conditions Round-based challenges with increasing difficulty Risk/reward mechanics (fire tiles, combo streak bonuses, disco events, etc.) Built-in pause + directions for new players This project was built to deepen my understanding of mobile UI systems and TypeScript scripting. I remixed a base world to study structure, then rebuilt and expanded it with my own scripts, systems, and progression mechanics. Currently testing balance, UI margins, and merge difficulty scaling before full release. Feedback is welcome! https://horizon.meta.com/world/889073964004774/?hwsh=265wjPXOaT234Views1like4CommentsDevLog #3 - 26th March 2026 - Onboarding Trailer
Hey! For those that don’t know me, my names Mitch and I make indie games on horizon worlds. This week I focused on the ‘first-time-user-experience’ of the world. From chatting with a mentor in the creator program, I learnt a huge tip for onboarding new players: The loading screen! Horizon Worlds lets you upload a custom video to play while your world loads. Since players will have to stare at that for 20-30 seconds while your world loads, that absolutely counts as the 1st 30 seconds they experience of your game. So like how YouTube video creators need to over index their efforts on the 1st 30 seconds of their content (especially the 1st 3-5 seconds), this should apply to this loading trailer for the world. Imagine losing players before the world has even loaded… So this week my efforts were mostly outside the game editor, and instead working in vector graphic and video editing software, creating overlay tiles to appear on top of my existing trailer. I introduced 3 onboarding tiles that illustrate the gameplay loops, reduced down to be as simple and understandable as possible. Gameloop 1 (Every 1-10 seconds) Collect trash Gameloop 2 (Every 10-30 seconds) Collect ducks Gameloop 3 (Every 1-5 minutes) Claim pets with perk upgrades to reach distant zones The bonus benefit of having to refine clarity around the core gameloop system, is that it helped me think about future balance changes. For example, I realise the trash collection and duck collection are currently on par in terms of loop timing + action. In a future update (likely next week) I plan to: Shorten the trash loop time, by increasing trash volume + default carry capacity, maybe reduce value of each; Increase the duck loop time, by having less ducks, 3 per tide level instead of current system of increasing per level; and Have the distant zone more visible as the tide goes down, to intrigue players to want to get further in the map, which requires pet duck upgrades. That's what I’ve been working on this week. Wbu?78Views1like1CommentWeek 49 as a full-time Horizon Worlds Creator
Hey fellow creators, thought this might be interesting to read... Honestly I was overwhelmed by the multi script feature set required to make a system like this work, but this week I finally pulled the trigger. This week I implemented collectible pet companions. What I actually Implemented: Pet duck system where the ducks can be equipped and sit on your shoulder Perk system where ducks have unique player ability enhancements Pet Duck Store UI and Duck Locker UI so you can choose what pet you want to take into the next round. Currency system, where progress in the game rewards you with exponentially greater cash out to spend on more powerful pet ducks. What I learnt: At this later stage in development, adding major features that touch other systems means a wider code base architecture review is needed each time. I found that decisions I made prior, before considering this latest feature, may need to be changed to allow the new feature. The importance of PRD docs as part of the AI assisted coding workflow. Introducing a system of task management in my cursor project allowed much easier onboarding of fresh agents as I continue to wrestle with context window management. Next weeks goals (Well, by this Fri): Some Polish / delayed scope of the pet duck system Daily Login Rewards Game Link: https://horizon.meta.com/world/10241323577005469 Anyone still reading, have you built any similar 'collectible pet' systems yourself?47Views2likes0CommentsSugar Run UPDATE!
4 courses! 🍭 Make Sugar Run Great Again! Shoot yourself through cannons, fly through doughnuts, and bop your friends with giant lollipops. Jump in and see if you can make the sweetest run! I learned Typescript 6 months ago and completely redid the scripting to ensure it was my own; I also added a new course and I have NPC’s that will be added next week! Come get your best time! Updates will be weekly moving forward! Link: https://horizon.meta.com/world/546538218258352/?locale=en_US175Views0likes5CommentsMy Horizon Worlds Mobile Games
Hi everyone, I just wanted to share 3 of my Horizon Worlds Mobile games I made last year, since they're getting not much visitors at the moment. So I hope you like them and give them a try on your mobile! It's Pinball! This fun pinball game uses physics based on real pinball tables. It’s the first game I made for mobile portrait mode. My Robot Factory A fun strategy clicker game starring a cute robot. Click the red button to create robots and earn ROB$. Use your cash to buy special upgrades. Find the Snowflake ❄️ My first mobile-only game in Horizon Worlds. The goal is to find the hidden object as fast as possible. All of the games are built with the Desktop Editor and in Typescript, I designed the graphics using Inkscape and made the 3D models (for Pinball) with Blender. Each game is built to be expanded with new tables, upgrades, and levels in the future. I hope you try them out, enjoy them, and let me know if you have any feedback. 👍 Some background info: I joined MHCP early 2025 and started working almost full time learning and creating Worlds for Meta Horizon Worlds. The extensive documentation, code samples and videos were really helpful. As a solo developer it's been a lot of work programming, modelling, designing and everything else that's needed, but also very enjoyable and I hope to be able to continue in 2026. So far I created: 5 VR/ Mobile/ Web games 2 Clothing shops 3 Mobile-only games147Views1like3CommentsNew Game Alert Runner Runner
Get ready to lace up, lock in, and never look back. Runner Runner throws you into a world where speed is survival and every second counts. The ground beneath your feet isn’t just a path — it’s a challenge. Neon-lit cities blur past, ancient ruins crumble behind you, and futuristic highways stretch endlessly into the horizon. There’s no pause button for greatness. There’s only forward. In Runner Runner, you’re not just running — you’re chasing records, dodging danger, and mastering momentum. Every jump feels electric. Every slide is razor-close. Every near miss fuels the rush. The controls are smooth, the pace is relentless, and the action never lets up. Whether you’re vaulting over collapsing platforms, weaving through unpredictable obstacles, or outrunning mysterious forces hot on your trail, the thrill never fades. But speed alone won’t save you. Quick reflexes, sharp focus, and perfect timing separate casual sprinters from true legends. As you progress, the world evolves — faster routes, tighter gaps, trickier traps. Power-ups ignite your run with explosive boosts, magnetic pickups, and gravity-defying moves that turn impossible stretches into highlight-reel moments. And the competition? It’s everywhere. Climb global leaderboards, challenge friends, and prove that your run is the run. Every attempt is a new story. Every fall is a lesson. Every restart is another shot at glory. Simple to learn. Impossible to put down. This is the game that keeps your heart racing and your fingers moving. This is the test of reflex and rhythm. This is pure momentum. This is Runner Runner. Are you fast enough?77Views1like1CommentSeasonal Updates
https://horizon.meta.com/world/10241323577005469 I spent this whole week implementing a seasonal quest system for the 1st time. I will love you forever if you jump in to test it 💘 If you're curious how I implemented anything just ask. I'm down to screen-share the scripting under the hood. And if you manage to break it let me know lol126Views0likes2CommentsCar Obby Tower
Been working on an obby tower using car. Programmed custom car physics for this but also for my future games The car physics allows drifting, suspension, driving around loops and walls This can really be used for anything from this to kart racing, krash kart, bumper car, tanks, hovercrafts etc. It also kinda supports server simulation to allow player cars to bump onto eachother and react properly. I'm gonna release the obby game soon. Here are some screenshots65Views0likes1CommentAfrican American History Museum
🌍 Open House Invitation – African American History Museum 🌍 You’re invited to step into a powerful, immersive experience inside my African American History Museum here in Horizon Worlds. This world was created with purpose, pride, and passion—to honor the strength, resilience, creativity, and contributions of African Americans throughout history. As you explore the museum, you’ll journey through meaningful stories, historical moments, and cultural milestones that helped shape not only Black history, but American history as a whole. This space is more than just a museum—it’s a place to learn, reflect, connect, and celebrate our roots and our future. Whether you’re here to gain knowledge, support Black history, or simply explore something meaningful, everyone is welcome. Come walk through history, ask questions, and experience a world built to educate, inspire, and uplift. 🖤 All are welcome. History lives here. Come experience it for yourself. 🖤 https://horizon.meta.com/world/9813782622071758/?hwsh=LG3PbjGOly Hosted by Administrator19781108Views2likes3Comments