⚔️ Spell Sword
Finally finished this project with this original combat mechanic designed as a mobile only game! It's a fantasy adventure turn-based RPG where you spell words to attack the enemy. Clear each floor to earn XP, more health, and of course LOOT! The game starts out easy while you familiarize yourself with the mechanic. Then you start earning armor and weapons to take on higher floors. Use potions to recover HP, and scrolls to summon up to 2 extra letters at a time. This progression system was by design made to be addictive and challenging tracking 4,700+ data points and a custom word engine using JSON files for precise adjustments to difficulty for the 3 player archetypes: casual gamer, the dedicated gamer who put in their time, and those gamers who choose to pay-to-win. Custom leaderboards use World Persistent Variables which allowed me not to track just scores, but also what words earned them their ranking (after filtering out 500 words to stay appropriate to general audiences). Please try it out and vote for the project on Devpost26Views0likes1CommentAdventure Engine submission
My contest submission: https://devpost.com/software/adventure-engine Thanks to the huge number of people who helped me out with NoesisGUI! Once the NoesisGUI implementation becomes more stable I look forward to reworking the Adventure Engine UI in a simpler way but I'm very happy that it basically works the way I had imagined despite all the work arounds.62Views2likes4CommentsBearKingLeo wishing you the BEST Holiday Season!
Hello! I have a few worlds you may know me from, (The Christmas Maze Runner 2025 "mobile compatible") and (Gold Quest: Hurricane Beach Summer 2025 "VR only") or (The Pink Pony Club "Primitive")being the most recent and have enjoyed being a part of the community and learning together in Meta Horizon Worlds for a year now. We all have been pushing through the challenges we have experienced as this platform evolves and becomes better. It's a journey, not a destination so Cheers to all of you who are reading this and continue to keep building. I still consider myself a newbie, but if anyone would like to come find me and chat sometime about creating, it's always welcomed! Have the most wonderful time doing what you love, and as always, see you soon in Horizon Worlds!11Views0likes0CommentsNew Free-Roam Space World!
Hey everyone! I’m the creator of Ag World — a big free-roam map spread across Martian-style landscapes, neon towers, and plenty of hidden corners to explore. It’s inspired by my background as a music producer (@agbeats), so the world has a lot of my sound and style woven into it. It’s still in beta and constantly growing, and I just dropped a full Christmas update with a whole Christmas wonderland added to the map. Jetpacks, open exploration, and new features are rolling in all the time. Looking forward to connecting with other creators and checking out what you’re building too.61Views1like2CommentsOopsie Jumpsie - A game built 100% with GenAI assets (Looking for feedback)
Hey creators! 👋 We recently wrapped the first version of Oopsie Jumpsie: Multiplayer - a lightweight runner where players jump → dodge → survive → retry and try to out-distance their friends. The video from the competition can help you get the vibe: I was curious whether it was feasible to create a fully playable 3D world using only GenAI-generated models inside Horizon. No imported custom models - just GenAI meshes, texture tweaks, and primitives. Along the way, we also explored: ✅ The new native portrait-mode ✅ Procedural world fragments ✅ Multiplayer side-by-side runs It’s now published, and I’d really love to hear your thoughts on what’s working and where it could grow. 🔍 Looking for feedback on: 1. Does the speed curve feel fair / fun? 2. Would you prefer more short-session depth (e.g. more hazards), or long-term depth (progression)? 3. What biomes / themes would you enjoy seeing next? 🎮 Try it here: https://horizon.meta.com/world/726446533896067/ Any thoughts from fellow builders are super welcome. Happy to chat about the GenAI workflow, too. I learned a lot along the way.
81Views0likes2CommentsPlayer Emoji System
Your plug-and-play solution for player communication! Bring your world to life with the Player Emoji System, a powerful and intuitive asset for player communication. Designed for creators, this plug-and-play solution is incredibly easy to set up via a single controller script, yet offers deep customization. You can add your own images, define unique emoji categories, create custom UI themes to match your world's style, and even enable a persistent data system. Persistent data unlocks a personalized "Favourites" category that automatically sorts a player's most-used emojis, and a full preferences panel where they can save their chosen theme, animation settings, and more. This makes expression fast, fun, and unique to every player. 👐💝 All emojis used in the asset were designed by OpenMoji; the open-source emoji and icon project. License: CC BY-SA 4.0 💝👐 https://openmoji.org/ https://creativecommons.org/licenses/by-sa/4.0/# ✨ Features 📍 Easy Setup - Drag, drop, and configure. Get expressive emojis in your world in minutes with a centralized server controller. ⚙️ Fully Customizable - Create your own categories and UI themes. Control everything from colors and sizes to cool-downs. ⭐ Persistent Data - Enable saving player's most used Emojis into a "Favourites" tab, also allows saving player preferences for theme and animations. 🚀 Set up Guide To see the full list of properties and values, check the asset documentation: Documentation Google Doc. https://docs.google.com/document/d/1NCaYFVz-cHDMGhu7O0wnrUKzpIUTQXcQvFk-74XPNyc Emoji Controller This is the brain of the asset. All primary configuration happens on the Emoji_Controller script. Drag the "Player Emoji System asset" (aka EmojiController) into your world from the Asset Library. Find the Emoji_Controller script component on the EmojiController object. Configure the script's properties. The controller has default settings, you are free to use as-is with no configuration! The rest of the steps are optional but allow you to deeply customize the asset for your world. (Optional) Enabling Save Data Enable this to activate the "Favourites" category and save player preferences between sessions. Save Data is disabled by default, you must create the variable group and enable it in the EmojiController. Create a new Persistent Variable Group named Emoji. Create 2 Variables named Data and Prefs with the object type. Select the EmojiController & locate the Emoji_Controller script component. Ensure the saveDataEnabled, saveIntervalSeconds, and prefsEnabled properties are configured. (Optional) Creating UI Themes Customize the look and feel of the emoji selector panel. You can edit the existing ones or create as many as you want, players can choose the theme in their preferences! The asset includes default themes to use. Expand the EmojiController object to view child objects. Duplicate & Select one of the Theme-... objects. Change the Name property and configure your custom theme. (Optional) Set the default theme property on the EmojiController to your new theme with the theme Name property. (Optional) Defining Emoji Categories Add any image in the existing, or your own, categories! The asset includes default categories and emojis to use. Expand the EmojiController object to view child objects. Duplicate & Select one of the Category-... objects. Change the name and add your own image assets.41Views0likes1CommentDuck Duck Doom!
I've been working on a fun little game as my first project with typescript. Players try to be the last alive while a giant flaming rubber duck chases down victims. I'd love some feedback while I work on fleshing out some concepts and polish up the game! You can try it here: https://hz.me/w/649111597767559?hwsh=gQTQ9JPP0T309Views9likes3CommentsExploring the Milky Way in Horizon Worlds
I'm a galactic cartographer and a member of the European Space Agency's Gaia Mission Data Processing and Analysis Consortium. I've released two Horizon Worlds experiences in which players can fly starships around the galaxy. One is a treasure hunt game and the other is a galactic space port. More details here: https://kevinjardine.dev/blog/post-11/975Views18likes13CommentsLZR[X] - Beta (Rocket League-like)
Hi all, I am building my first game, LZR[X} (pronounced LaserCrosse) on MHW and getting to grips with TypeScript, the API and development platform. Really loving it and the constraints that come with it (even the materials process) I am working towards an MVP and hoping to scale up to something akin to Rocket League. The premise is ice-hockey meets pinball with lasers in a Tron-like setting. The frame rate is being tested and the physics need some polish but it's up to a point where I am happy with making it public. I'd love some feedback. There's lot's to work on, but it's very much a project I'm keen to keep refining and growing. So very early days right now. You can check it out in the link below and hopefully I'll have some time to get some footage and screenshots together when I can round up some mates to help out. https://horizon.meta.com/world/1943738609728861/ or join the current event https://horizon.meta.com/event/24349525768011323/ If you want to keep in touch on LinkedIn, feel free to send me a connect request https://www.linkedin.com/in/sean-graham-7614bb82/62Views0likes1CommentFractured (Party Games) Meta Mobile Competition Elevate Your Mobile World
We get another chance from the last competition. My world I will be updating: https://horizon.meta.com/world/592155763985865 Instagram reel (plan to give updates as I update. lol): https://youtube.com/shorts/iYb8s4O64UI Family just got orders to new base (wife active military) so not sure how much time I will have, but looking forward to seeing how far I can get.101Views1like0Comments