I need an example of how to accomplish Requirement VRC.Mobile.Input.3 in 2020
Requirement VRC.Mobile.Input.3 When the user presses the back button, the app must either go back one level in your UI or display a menu with an option to quit the app. (https://developer.oculus.com/distribute/vrc-mobile-input-3/) This is the last requirement I need to solve to get my app accepted. the only forum search result is here: https://forums.oculusvr.com/developer/discussion/comment/613684#Comment_613684 which is from 2 years ago and I don't think it is relevant any longer with the latest oculus integration using unity 2019.3+ and the target is Oculus Go. Can I just see a working example of how this is accomplished in 2020? I would prefer to not make a custom exit prompt menu myself. isn't there a premade one I can drop in? thanks488Views0likes0CommentsOculus Integration for iOS Unity 3D
Hi, I have a project running in android for oculus go in development phase using oculus integration SDK for unity. When i switch platform for ios to build an application to be played on oculus go for iphone, i cannot add VR supported device in project settings. There are only two options in XR setting Vr supported devices which are cardboard and none. Please let me know if i can build an IPA(ios build) for an iphone and can run oculus go applicaiton on it. Thanks in advance1KViews0likes1CommentFPS low using Lightweight Renderpipeline on Oculus Quest?
I've been testing the LWRP for a quest app and even rendering a null scene my FPS is 36. Vsync is set to "Don't Sync" and like I said I'm not rendering anything. The same scene with the Default Render Pipeline works fine. Is this a known bug? Is there a setting I'm missing? Thanks! Unity Version: 2019.1.0b9 Lightweight RP: 5.7.21.5KViews1like2CommentsOculus Go Installation Failed
I'm hoping someone can help me out here... I have prepared an Oculus Go app (built in Unity) for submission to the Oculus store. I managed to get an Alpha release working fine, and installed on my Go. However, I have now uploaded an updated version to my Alpha release channel but I cannot get the update to install on my device. When I try to update the app, I get an error notification (in the Go headset) saying that installation has failed. The binary has been tested and is working via ADB. When I try to update the app from the Oculus Android app on my smartphone. It hangs during the installation process (App is only 60MB... and I gave it about 20 mins before giving up) Furthermore, I am unable to uninstall the app from the device. I click uninstall (again from within the Oculus Go Headset) and nothing happens. Can someone please help me figure out what is wrong?1.7KViews0likes2Comments