In-World Purchase (IWPSeller) Gizmo question
I have been experimenting with the in world shop gizmo with the commerce mechanics. While the World shop itself works fine, I'm confused about the IWPSeller gizmo. When putting the IWPSeller gizmo into my world and configuring it to a single item and setting it as a trigger/button. I get this menu pop-up when triggering the interaction with the IWPSeller: I don't see any options to purchase the single item in-world and it just tells me to load it on a VR headset. Is this intentions? Are we only supposed to use this Gizmo for VR worlds? Note: I am testing this within the Horizon World Desktop editor.Solved176Views1like3CommentsQuestions on Vertex Limits, Streaming, and World Size in Horizon Worlds
Hi, I’ve been reviewing the World Streaming documentation and had a few questions as we plan a larger-scale experience: Do level/subworld streaming systems raise the overall ceiling for vertices or triangles? Or are we still limited by the same global budget, even if the content is split into multiple sublevels? Can sublevels be dynamically loaded/unloaded based on each player's location or visibility? For example, if we track what each user can see or access, can we load only the levels relevant to them, instead of loading all sublevels globally for every player? Is there a maximum physical size for the world or any spatial boundaries we should be aware of? We're planning to divide our experience into distinct sections (e.g. themed areas) and teleport users between them. Each section would be its own sublevel. Would that approach work within Horizon’s spatial or performance constraints? Any guidance or best practices would be really helpful. Thanks!145Views0likes1CommentAdvice request regarding Source SDK (used in 'Left for Dead' mapmaking) vs SDK (as used n Meta).
I need advice regarding SDK. Or if I'm going about this the wrong way, redirection & recommendations. I am decent at SourceSDK. Source SDK is used in making maps for videogames such as 'Left for Dead' ('L4D') and 'Left for Dead 2' ('L4D2'). Should I think of SDK used in/with Meta as similar to SDK as used in Source (and L4D2)? Or alternatively, am I barking up the wrong tree completely? Also, can I make 'Navigation Meshes' to be used in Augmented Reality with Meta? Also, do Meta glasses allow see thru vision with additional AR or must the player/consumer used the headset/goggles and thus the real world is not seen? Thx everyone. 'Appreciate it.208Views0likes4CommentsMultiplayer Testing and Invites in Desktop Editor
Hi, I would like to look into testing multiplayer on my experience, however the collaboration invite doesn't seem to work. I have invited a secondary account, and a friends account. I have the latest stand alone desktop editor installed. Any tips or best practices for when I get over this hurdle also appreciated ❤️ Thanks SeanSolvedFavorite nonviolent games?
For personal reasons I don't like shooters or indeed any game where the goal is to attack or kill anything, however cartoony. I realize that eliminates a large number of Horizon Worlds games, but of the remaining, what do you think are the most successful games? Looking for game inspiration.308Views0likes3CommentsHow to disable locomotion and turning around of the player?
Is it possible to force the user to run continuously and block their controls so they can’t control locomotion and turning around on mobile? I'm trying to figure out how to create an infinite runner in Horizon Worlds, but from what I can see, the biggest challenge is managing player controls. Has anyone figured this out? I'd love to hear your thoughts and ideas.