Digital Binocular using Quest 3 - Where to start?
Hello everyone I'd like to attach two usb cameras to my quest 3 and turn it into a binocular. Actually I want the passthrough feature, just with better cameras. My software project could be boiled down to a single line of code: quest_display.draw(camera.getframe()); The cameras come with an android usb driver. So I hope, I'll be able to eventually connect them. However, I'm totally lost in the quest development environment. As I don't need any kind of 3d calculation or VR user interaction, I left Unity and Unreal aside, and downloaded Android Studio and Mobile SDK. https://developer.oculus.com/documentation/native/android/book-intro/ However, after days of trying, I find the provided sample code is terribly outdated. Nothing compiles and I'm not even sure, if it is compatible with quest 3, as only quest 2 and pro are ever mentionned. So, please advise me, where to get a simple hello world sample code, that actually runs on the quest 3, and where I can finally place my 'one' line of code 🙂 Thank you so much Gabi823Views0likes0CommentsProgram and Manage headset from mobile device
Hi! I was reading on line about the oculus quest being controlled by an iPad for use in helping senior citizens use VR. I'm trying to develop a VR experience for hospice care and that would be really useful. However, I can't seem to figure out how. All I see is the cast to a phone. Is there anything like that? I would like to know if I can pair it to a phone so that the phone controls the experience, so we can use it with patients on hospice. Depending on their stage in the dying process, some won't be able to use the controllers of the Quest 2 we purchased. I read of Rendever, which develops VR programs for seniors and uses Oculus headsets that can be programmed and managed by activities directors via an iPad device. Is there a way we can just have that app? Without having to pay another company? Just from Meta?1.4KViews4likes1Comment