Accessibility Feature Request: Conversation Focus Mode for Ray-Ban Meta Display Glasses
Hi everyone! I’m a Ray-Ban Meta display glasses user who is hard of hearing and wears hearing aids daily. I’d love to see a conversation focus mode added that prioritizes voices directly in front of the wearer and reduces background noise. In busy environments, this would make a big difference for hearing-aid users and others who rely on clearer speech in real time. If this type of accessibility feature is ever developed, I would absolutely love the ability to have it added to my glasses and would be happy to provide feedback or participate in any beta or user-testing opportunities. I’ve also submitted this through support channels, but wanted to share here in case the team is gathering feedback.134Views1like0CommentsMaster the Meta Developer Dashboard | Boost Engagement & Performance
You’ve launched your app—now what? Join Product Manager Dan Zhao and Partner Engineer Akash Phadtare for a comprehensive tour of the Meta Developer Dashboard, your command center for long-term success. This session provides a practical guide to the dashboard's most powerful tools, showing you how to deepen player engagement while also optimizing app performance. 💡 In this session, you’ll learn: How to use tools like Developer Posts, Notifications, and Destinations to increase player engagement and retention. How to diagnose performance issues and identify growth opportunities using Benchmarks, Funnel Analytics, and Crash Reporting. Best practices for implementing and managing add-on content (IAPs/DLCs) and a guide to reading crash logs to fix bugs faster. 🎙️ SPEAKERS Akash Phadtare, Partner Engineer Dan Zhao, Product Manager ▶️ VIDEO CHAPTERS 👋 Introduction 🕒 00:00 - Welcome & Speaker Introductions 🕒 00:47 - Agenda Overview 📈 Part 1: Deepening Player Engagement 🕒 02:39 - Why Engagement is the Most Important Metric 🕒 03:58 - Using Developer Posts for Updates & Communication 🕒 05:01 - A Guide to User Notifications & Targeting 🕒 07:23 - Using Destinations for Rich Presence & Discovery 🕒 09:07 - Managing User Reviews & Setting Alerts 🕒 11:15 - Technical Deep Dive: Implementing Destinations & Group Presence 🕒 14:25 - Technical Deep Dive: Implementing User Notifications 📊 Part 2: Analytics & Performance Optimization 🕒 17:11 - Using Analytics to Prioritize Your Work 🕒 17:41 - Benchmarks: Compare Your App's Performance 🕒 18:59 - Alerting: Set Custom Thresholds for Key Metrics 🕒 20:02 - Funnel Dashboard: Understanding User Conversion 🕒 21:06 - Crash Reporting: Understanding Real-World Performance 🕒 22:34 - Technical Deep Dive: How to Upload Debug Symbols & Read Stack Traces 💰 Part 3: Add-on Content & Monetization 🕒 27:13 - Overview: Consumables, Durables, and DLCs 🕒 29:19 - How to Test IAPs with Test Users & Credit Cards 🕒 29:55 - Technical Deep Dive: Server-to-Server APIs for Purchases 🕒 31:28 - Conclusion & Final Recommendations 📚 RESOURCES ➡️ Developers Blog: https://developers.meta.com/resources/blog/ ➡️ Meta Quest Developer Hub: https://developers.meta.com/horizon/documentation/unity/ts-mqdh/ 🔗 CONNECT WITH US ➡️ Sign up to get the latest news from Meta Horizon: https://developers.meta.com/horizon/newsletter 💡 LEARN ABOUT THE META HORIZON START PROGRAM The Meta Horizon Start program provides intermediate and advanced developers with the resources, hands-on support, and expert guidance needed to accelerate their app development. Join a thriving community to get the tools and go-to-market guidance you need to successfully deploy and grow your app on Meta Horizon OS. Apply to Start today: https://developers.meta.com/horizon/discover/programs/start129Views0likes0CommentsRetention in Social VR: Why Most Indie VR Games Struggle (And How to Fix It)
So, you built your game. It is FUN. You drive players daily. But most do not come back? When we, indie VR developers, talk about growth, we usually talk about: TikTok / YouTube Store visibility Influencers Launch day spikes But here’s the uncomfortable truth: | Growth without retention is just expensive churn. I had the same issue...And over time, I realized something important: Retention in Social VR is not a metric. It is a campfire. Retention is a Campfire 🔥 Think about a campfire. People gather around it because: It is warm It is safe It is alive It gives them a reason to stay If you stop feeding it, it dies. If there is no structure around it, it spreads and burns out. If it’s too small, nobody gathers. Retention works the same way. Social VR Is Not Just a Game — It’s a Place In traditional games, players chase wins. In social VR, players chase: Belonging Visibility Identity Status They are not looking for “levels.”-They are looking for warmth. Retention in VR is driven by social capital, not just progression. The Retention Triangle (How You Feed the Fire) Over time, I simplified retention into three pillars, which are the logs you place into the fire. 1️⃣ Direction (Quests & Challenges) When a player logs in, they should immediately know: “What do I do next?” If your spawn area says nothing…The fire weakens. Direction means: Clear daily goals Short-term progress Visible next steps Daily challenges are not “gamification.” They are fuel. Without small logs, the fire fades. 2️⃣ Identity (Badges & Visibility) Badges should not track progress. They should broadcast who the player is. In social VR: Cosmetic visibility > invisible XP Titles > hidden levels Social proof > private stats When players can show who they are, they protect their place in the circle. Identity makes the fire meaningful. Without identity, it’s just heat. 3️⃣ Rhythm (Live Ops & Weekly Anchors) Retention dies when time feels flat. A strong campfire needs regular fuel. Strong social VR games create rhythm: Daily resets Weekly rotations Limited-time cosmetics Community events Rhythm keeps the fire alive. A game without rhythm feels abandoned — even if it isn’t. The Stone Circle (Systems & Moderation) A campfire without stones spreads. A community without structure collapses. One of the biggest mistakes indie VR developers make: Moderators added too late Events built too late Systems implemented after chaos Unmoderated growth = chaos. Chaos = churn. Systems protect retention. The Social Layer Multiplier Here is where it gets powerful. When players see: Creator tags Event hosts Ranked titles Rare cosmetic holders They don’t just play. They aspire to sit closer to the fire. Aspiration strengthens the circle. And that is when retention becomes natural. What I Changed in My Own Game In my own social VR game, I realized: | Fun mechanics were not enough. So I focused on strengthening the fire: Visible daily challenge boards Public tech tree branches Social nameplate titles Weekly mode rotations Creator spotlight systems Not more content, but more fuel. Retention Is a Design Philosophy You don’t fix retention with a patch. You design your world like a place people want to gather around. You build: Direction Identity Rhythm When those three align, players don’t just visit your game. They sit down. They stay. They return. Final Thought When a player logs out today… Does your campfire still feel warm? Or does it go dark? If the answer is not obvious, your retention system isn’t strong enough yet. — Tevfik Ufuk Demirbaş VR Entrepreneur & Developer & Start Mentor124Views0likes2Comments[Unity] IAP.GetViewerPurchases() returns Platform error
Hello, I am facing a weird issue with my IAP in my testing account where every time, I try to fetch user purchases: IAP.GetViewerPurchases().OnComplete(msg => { if (msg.IsError) { Debug.Log($"Error: {msg.GetError().Message}"); //lands here every time return; } //other code } and this is error message: OVRPlatform [Purchase] Purchase::deserialize: response object field "grant_time" was not a uint64. Value is: -120 and my log message: Error: Server response is not valid JSON. This started happening after my test subscription expired and I deleted the subscription from my dashboard. -- UPDATE -- Same issue with `IAP.GetViewerPurchasesDurableCache()` -- UPDATE 2 -- Looks like this problem is occurring with `IAP.LaunchCheckoutFlow` as well. In my opinion, this is likely a test account only issue but there is no way to confirm.Solved109Views0likes1CommentJoin the Meta Credits Beta Program | Flash Promotion
Streamline app and in-app purchases with Meta Credits! We’re excited to announce that the Meta Credits Beta program is now available for app and in-app purchases, and to celebrate, we're running a special promotion for all apps that opt in! Meta Credits have already made a difference in Worlds and the Avatar Store, helping users complete purchases more easily and boosting purchase rates. Now, we’re expanding Meta Credits to cover even more apps and in-app purchases. Special Flash Promotion: November 13–16 As a part of this rollout, Meta is funding a flash promotion from November 13–16 for all apps that join the Meta Credits Beta Program by October 24. Here's what you need to know: 30% Discount for Consumers: During the promotion, users will enjoy a 30% discount on eligible app and in-app purchases made with Meta Credits. Easy Enrollment: If you haven’t signed up yet, just fill out the opt-in form in the Developer Dashboard by October 24. Payouts: Make sure to submit a new W-9 or W-8 form in the Dashboard to receive payouts for purchases made with Meta Credits. Note: Meta Credits currently do not apply to subscription purchases.106Views3likes0CommentsShorten Time-to-First-Dollar with Meta Horizon Launch Tools
Launching an app on the Meta Horizon Store is multi-faceted; it doesn’t just start on the day of publish. In fact, what you do prior to shipping your app on the Meta Horizon Store is more important than ever, and it demands a strategic launch that’ll help you stand out. A strong pre-launch makes titles easily discoverable before Day 0 and helps sustain momentum afterward. When discoverability is treated as an afterthought, developers tend to face an uphill battle for visibility post-launch. That’s why we’re excited to highlight our new video-enabled educational playbook, designed to help you think about different pre-launch strategies while you're still building and show how to generate anticipation, gather feedback, and drive early adoption. Below, we highlight each launch feature you can leverage, along with a recommended “Golden Path” sequence for effective pre-launch strategies to help you cut your time-to-first dollar. You’ll also get to hear from some other developers who have had success launching with these tools. Let’s dive in. Launch Features: Your Toolkit for a Strong Debut Meta provides a suite of launch features to help you maximize your app’s visibility and success. Here’s how you can leverage each tool: Playtesting: Gather early feedback while you’re still building Playtesting gives you a private space to gather feedback from real users. It’s your chance to validate gameplay, comfort, and performance early so you can refine with confidence. You can think of it as a small, closed test (more like micro-beta) that gives you a read on user preferences, validates core mechanics, and surfaces issues that only show up in the wild. Pro Tip: Start playtesting as early as possible—even before your app is polished. Respond to written reviews to build trust and show you’re listening to your community. "By carefully limiting access during early playtesting for UG, we were able to validate game mechanics, iterate on in-app purchase pricing, and fine-tune the experience to hit our target session length and other critical metrics. That data directly informed our go-to-market strategy. Ultimately, it’s not about whether the studio loves the game; it’s about whether players do. Testing early and often made all the difference." - Spencer Cook, CEO, Continuum "Trusted testers are worth their weight in gold. I’ve seen time and time again the power of having five to ten highly-engaged players playing directly with the developers, and I’d take this over a disparate group of thousands of players any day. The earlier this happens, the better the chances of launch success because our development decisions are grounded in real behavior and not our own assumptions about what players want." - Kyle Joyce, CEO, Enver Studio (Scary Baboon) Coming Soon Pages: Generate anticipation within 180 days of launch Building out a coming soon page lets you showcase your app up to 180 days before launch to help build excitement and provide users with an opportunity to wishlist your title. Keep in mind that a coming soon page is best for capturing interest, not creating it. Most visibility and growth will come from your own marketing efforts off-platform, like social posts, trailers, and community engagement. Pro Tip: A/B test your store assets (key art, trailer, description) to see what resonates with your audience. "The single biggest determinant of a game’s success is pre-marketing. Whether that’s on socials, or Coming Soon pages, you need to be able to drive your community to take an action like signing up for email alerts or a Discord community." - Kyle Joyce, CEO, Enver Studio (Scary Baboon) "Across titles like Starship Troopers VR, Hitman 3 VR, and BEATABLE, the Coming Soon page helped us inform our community and influencers early while capturing wishlists. It’s become a key tool for building awareness and demand well before launch." - XR Games Pre-orders: Secure early sales within 90 days of launch Pre-orders enable users to purchase paid apps up to 90 days before launch, while providing developers with a convenient way to convert interest into committed downloads and generate revenue before release. You’ll need a price, description, and marketing assets to set up pre-orders. "Offering pre-orders for Hitman 3 VR: Reloaded significantly increased launch-day sales by concentrating demand and excitement ahead of release. It gave us a much stronger day-one performance than previous launches." - XR Games Early Access: An open beta for ongoing refinement Launching your app with an Early Access label tells users that it’s still in development, but it also enables you to reach a broader audience, gather real feedback, and allow space to continue refining your app pre and post-launch. Apps best suited for Early Access are stable and enjoyable, but not fully polished. Remember, this is still your only chance to make a first impression, so consider carefully whether your app is ready for an audience. This feature can be especially beneficial for free-to-play (F2P) apps, where lowering the barrier to entry helps you reach more players and build momentum. And since the app is free, users tend to be more forgiving in their reviews. If you utilize the Early Access label, it is your responsibility to communicate what it means to your users. Pro Tip: Once you remove the Early Access label, it’s permanent—plan your transition carefully. "Early access let us grow a passionate community while we were still shaping the game. Their feedback sharpened our priorities and their enthusiasm created a foundation for us to build around." - Johnny Wing, General Manager, Orion Drift "Early access is fundamental to community building and game success. Of course it helps surface critical bugs early on but more importantly it creates a core group of highly invested players. The Quest Store thrives on the network effect. Players want to be the first to discover a game and be the one to recommend it to their friends and take a massive pride in discovering something early." - Kyle Joyce, CEO, Enver Studio (Scary Baboon) "Early access for BEATABLE was critical in building a passionate community before launch. It created early advocates who helped amplify the game organically the moment we went live." - XR Games The Golden Path: Putting it all together for a recommended launch sequence The Golden Path launch sequence can set you up for maximum exposure, interest, and conversions. Using each of these features we’ve covered today sequentially can put you on the path to build an audience early, sustain momentum, and set your app up for a strong debut. In the graphic above, you can see a recommended cadence on when to start leveraging each feature. Remember, this is just a recommendation; you can define your own strategy and determine what makes the most sense for your title. "Meta has created flexible launch paths that let developers choose what best fits their game. For UG, Early Access was the perfect way to set expectations around polish, bugs, and our roadmap toward a full future launch. It invited players to join us early, get excited about the vision, and actively influence what UG is becoming. This approach let us build hand-in-hand with our community and even helped spark a wave of user-generated content as players documented the game’s growth from its earliest days." - Spencer Cook, CEO, Continuum Incentivization and Best Practices Know your audience: We’ve broken down key audience behaviors and motivations that can help you plan effective content and marketing strategies for your VR apps. Reward early adopters: Offer exclusive content, discounts, or early access perks to wishlisters and pre-order customers. Leverage off-platform marketing: Most momentum comes from your own efforts—use social media, communities, and events to drive awareness. Communicate clearly: Use Developer Posts and direct messaging on platforms such as Discord to keep your audience engaged and informed. Measure and optimize: Use integrated analytics to track what’s working and adjust your strategy in real time. Ready to launch? Start building momentum today Don’t let your launch be just another date on the calendar. Utilize launch features and our new resource guide to build momentum, engage your community, and set your app up for lasting success.97Views0likes1CommentPost. Refine. Repeat | Social Media Strategies & Tactics for Meta Horizon Developers
Join the Meta Horizon Go-to-Market Academy for our latest learning collaboration with Scout House, the VR/MR production studio bringing high-impact immersive content and developer education to the Meta Horizon community. In this session, we’re focusing on the practical social media habits and frameworks you can use to start boosting discovery for your apps and games. You’ll also hear from an expert panel from this year’s Meta Horizon Social Media Bootcamp, and how they applied these strategies to scale their communities. 🎙️ Featuring our hosts: Samantha Yu, Creative Strategist, Scout House Kara Kittel, Senior Program Strategist, Scout House ✨ With Special Guests @Takatado, VR creator & designer JDunrrp, XR evangelist * Chief Metaverse Officer of Onyx Leaf Media Chixie, Creative Director & Co-Founder of Stick Drift Interactive 📋 Agenda: Webinar presentation 11-11:45am PT Office Hours Q + A with JDM 11:45am-12:15pm PT This session is ideal for Start developers ready to launch and/or promote their games. 📅 Monday, December 15th @ 11 AM PT 🔗 https://meta-horizon-creators.com/GTMA-post-refine-repeat Join on Zoom91Views0likes0CommentsPayout Blocked: W-8 Tax Form stuck "Pending" since April 2024
Hello everyone, I am writing because I am experiencing a persistent issue with my Facebook Page monetization. My W-8 tax form has been stuck in the Pending status since April 4th, 2024. Despite having completed all the required steps and submitted the documentation correctly, the status has never updated. This is causing a significant financial loss as my payouts have been frozen for several months. I have contacted standard Support multiple times, but I only receive automated responses that do not resolve the technical deadlock. Details of the issue: Issue: W-8 Form stuck in Pending. Date of last update: April 4, 2024. Impact: All monetization payouts are currently suspended. Could a moderator or someone from the Meta team please look into this or escalate my case to the internal financial department? I need a manual review of my tax documentation to unlock my account. Thank you for your help.88Views0likes2Comments📈 Build Your Social Media Foundation | Growth Series, Part 1
Strong social foundations dramatically increase a project’s long-term visibility and player adoption. Join Start Mentor Tevfik in this session to learn effective strategies VR developers can use to establish scalable social channels early: platform selection, brand consistency, content positioning, and structural decisions that enable organic growth over time Join on Zoom84Views0likes0Comments