Motion Controller occluded when in close proximity to player character...
I posted a link below of my issue. It's driving me nuts!!!! lol The motion controllers location and tracking are fine. But once I bring the controller close to me it disappears. Hand tracking works fine too. I can access the menus when doing the proper pinches... But since they are close to the player character they can't be seen. You can see in the video. I am moving the controller with my foot so I can actually see it in game. You'll see as I move the controller closer to me it begins to clip with something... There is nothing for it to clip with though..... https://youtu.be/QhHkWkNpO6A Someone please help!1.8KViews0likes3CommentsArc not working in UE4 with Occulus Go
The Arc on the motion controller is not working, it will only go to about how you see it in the image, and at the tip is this quickly rotating broken mesh that spins at the end, with bright cylinders slowly moving towards the end. This is using the VR Template in Unreal Engine, and nothing much is changed. I've tried looking this up, changing some things like SDK version, local to world in the arc function, checking collisions, checking nav mesh, and seeing if anyone has any videos of using the Go. Nothing! So I'm here, and I'm hoping someone has a fix.492Views0likes0Comments[Gear VR] Examples for controller / buttons mapping ?
Two questions in one :) #1. Are there any example projects from Oculus for Gear VR controller (BP-only) with controller/hand mesh and fully functionality included, for UE 4.15.2 ? (I assume 4.15.1 won't have support for Gear VR controller) #2. Would it be possible to map controller buttons however we please, while keeping HMD's touchpad and buttons function as intended by default ? (for example, I want to use volume buttons on the controller for something else other than volume; same goes for home/back buttons on the controller) Thanks4.5KViews0likes8Comments