Meta Move has no more option connect to apple health
Everything was working fine until 20 September. When I open Move application I found that Apple health slider is off and not active. I try to reinstall Meta Horizon and apple health option disappeared atoll after that. Apple health app can see Horizon and allowed data but these data doesn't come from the Move. See screenshots How can I restore the apple health connection?9KViews14likes44CommentsMeta Movement Package: Code error in RetargetingLayer.cs [fixed]
I installed Meta's Movement package and immediately hit an error: Library\PackageCache\com.meta.movement@3224be0f12\Runtime\Scripts\AnimationRigging\RetargetingLayer.cs(329,33): error CS0115: 'RetargetingLayer.InitializeBindPose()': no suitable method found to override FWIW, I'm running Unity 2022.3.33f1 on Android, package version is 6.0.0, and I imported the project via git in the package manager: `https://github.com/oculus-samples/Unity-Movement.git` UPDATE Resolved: I upgraded Meta XR Core SDK from 65.0.0 to 68.0.2 😅 Note to self: RTFM571Views0likes0CommentsAccessing Move Data?
We've got a heart rate monitor synced directly to the headset with our headset and are looking to display heart rate data in our application. As described here, the heartrate monitor is displaying the data in real time to an overlay. Is there any API call (Unity or native SDK), function, or native android method to directly access this data once paired?1.8KViews1like3CommentsOculus move
Hello there, I am a young student interested in oculus quest and also programing a fitness app for it in unity engine. I read about oculus quest MOVE in the forum that since sep 2020 will be uploaded to the glasses, but I cant find any information regarding developing side. as if we can read its data to our game or any libraries for that. Can anyone please help me? I am devasted and helpless and cant do more search on this. Please any one assisting me on this with a direct link to the developers site of it! it is really appreciated1.2KViews0likes1CommentMove, Scale, and Rotate player with grip buttons ONLY (Used in games like Demeo, Spacefolk City)
Can someone please help? I'm building a VR game with Unity and trying to implement the same type of player controller (Using ONLY the grip buttons to grab the "air" to move, rotate, and scale the player, while any other forms of locomotion are disabled (No joystick controlls or teleporting at all) that is used in: 1. Demeo 2. Spacefolk City 3. Gravity Sketch 4. Horizon Worlds (Build Mode) 5. Deisim I cannot find anything online that explains how to do this, or even hints at it. Every tutorial and any documentation I've read all say the same thing. They all only reference player movement and controls by use of the joysticks or teleportation. Arm Swing and Gorilla Tag movement are the only other alternatives out there, or at least that I've been able to find. Please Help! I'm getting desperate at this point, and becoming very discouraged. 😞 Thank you in advance.1.6KViews1like1CommentOVRGrabber,OVRAvatar and movement.
I copied the OVRAvatarWithGrabber from the example, and applied the OVRPlayercontroller to move it Movement is OK, but I can't pick anything up. Any ideas? If I turn off the character controller I can pick stuff up but it won't move. Tearing my hair out.1.7KViews0likes3Comments