Meta Movement Package: Code error in RetargetingLayer.cs [fixed]
I installed Meta's Movement package and immediately hit an error: Library\PackageCache\com.meta.movement@3224be0f12\Runtime\Scripts\AnimationRigging\RetargetingLayer.cs(329,33): error CS0115: 'RetargetingLayer.InitializeBindPose()': no suitable method found to override FWIW, I'm running Unity 2022.3.33f1 on Android, package version is 6.0.0, and I imported the project via git in the package manager: `https://github.com/oculus-samples/Unity-Movement.git` UPDATE Resolved: I upgraded Meta XR Core SDK from 65.0.0 to 68.0.2 😅 Note to self: RTFM573Views0likes0CommentsAdding Animation Rigging Retargetting(full body) of movement sdk at runtime on human body
Hello, I am trying to add Animation Rigging Retargetting(full body) of movement sdk at runtime on ready player avatar t-pose, but hand, leg deformed and stretched ... How to resolved issue.417Views0likes0CommentsMeta Quest Pro Eye tracking - reading eye openness value
Hello, I'm interested to know if there is a way to retrieve the value of the eyes openness or at least to detect if the eyes are opened or closed is there documentation of the SDK where I can look for such functionality thanks, nir798Views0likes1CommentHow to use Body Tracking in MovementSDK to operate bigger characters
I don't want the model to be squeezed or stretched, I want to maintain the body proportions of the original model and perform full body tracking. But I found that full body tracking can only achieve tracking that is about the same size as my height. A model that is too small or too large can cause tracking anomalies, even if I adjust settings such as Deformation or RetargetingConstraint.568Views0likes0CommentsIs it poissble to do mirror tracking Left or Right Hand with meta movement sdk
I have a 3d model and using meta movement sdk to do body tracking. I want to use Body Tracking to track only one hand side and mirror to the other side. For example I want to mirror the right hand side so I tracked only right hand side and copy transform rotation & position value of right hand side to the left hand side to make it mirror. Is this possible? or Anyone have any suggestion? Please help430Views0likes0CommentsQuest3 + ReadyPlayerMe Avatars PROBLEM!!!
Hello, I am using Meta Movement SDK on Unity FullBody tracking with ReadyPlayerMe Avatars. the avatars somehow comes with a hole in the back....I checked the Skeleton and the Avatar (Unity Humanoid) but both have same Problems. I have also tried editing the avatar and skeleton and still the same results. I am setting the Avatar for Full body tracking using, "OVRUnityHumanoidSkeletonRetargeter" and "OVRBody"(As the setup is available using the SDK from menu... Setup Character with Body tracking > Format: Unity Humanoid). Please help me find the solution to this. the attached screen shots can help you understand the problem.     Hopefully, Someone can help.Solved1.1KViews0likes1Comment