Help Needed: LiveLink and Movement SDK Issues With Custom Avatar
Hi all - I'm attempting to follow Meta's implementation of the Movement SDK on a custom avatar, but am having difficulty getting the retargeting to function as intended. As you'll see in this OBS Recording, many of the bones have broken rotations. Any advice would be appreciated!517Views0likes0CommentsError on Live Link | Body, Face, Eye Tracking not working
Hello there, I am trying to get live link to work. I am working currently on unreal engine 5.2.1. I keep getting these errors when trying to connect my quest pro with link link: Trying to add frame data that is not formatted properly to role 'LiveLinkAnimationRole' with subject 'Body'. Can't evaluate frame for 'Body'. No data was available. I know the first one is expected and you're supposed to run VR Preview, but I can't explain me the second error. Also there are supposed to be three subjects: Body, Face and Eye. But as of now there is only appearing Body. As source machine is states: 'Oculus Qeust2'. Shouldn't it be something like 'Oculus Quest Pro'? In the Output log it is recognized as the correct device: LogOVRPlugin: Display: OpenXR system properties: venderId [*], systemName Meta Quest Pro, maxSwapchainImage(4096, 4096), maxLayerCount 16, orientationTracking 1, positionTracking 1 LogOVRPlugin: Display: OpenXR hand tracking system properties: hand tracking supported 1 LogOVRPlugin: Display: OpenXR simultaneous hands+controllers system properties: hand tracking supported 1 LogOVRPlugin: Display: OpenXR face tracking system properties: face tracking supported 0 LogOVRPlugin: Display: OpenXR eye tracking system properties: eye tracking supported 0 LogOVRPlugin: Display: OpenXR body tracking system properties: body tracking supported 1 [...] LogOculusXRMovement: LiveLink subject Eye is not supported. LogOculusXRMovement: LiveLink subject Face is not supported. LogOculusXRMovement: LiveLink subject Body became valid. Live Link: Error: (01) Trying to add frame data that is not formatted properly to role 'LiveLinkAnimationRole' with subject 'Body'. Live Link: (01) Can't evaluate frame for 'Body'. No data was available MetaXR Plugin is obviously installed and Body, Face and Eye Tracking is enabled. Permissions in the Oculus App are also set. Why is this occouring and how can I fix it? Help is much appreciated!1.7KViews0likes1Comment