Are interactive, non-blocking overlays CUIs now appearing in VR?
Today, I saw a case where interactive non-blocking overlay CUI appeared in VR. Previously, I think that did not work in VR at all, correct? Only interactive blocking and non-interactive overlays worked. Now, it appears, but it is NOT interactive. So if you have a button on it to, say, dismiss the UI, VR users cannot click on it because it does not raycast? This was not my world, so it may have been something else, but they did say that they had not touched that world in quite a while and it just started happening. Anyway, some confirmation from others would be good. I have not had time to make a 'simple test case' but if anyone has one handy, can verify this is happening, and file a bug, that would be great. Not sure exactly where to file bugs now, tho. I think ABXY in headset or desktop editor? Unclear.196Views1like1CommentBlack screen when entering any world
Hello, I am experiencing a serious issue with Horizon Worlds that started today. This morning, when I opened the Horizon Worlds mobile app, I received a message saying that my session had expired and I needed to log in again. After re-logging in successfully, I started encountering the following problem. When I try to enter any world, the loading process starts normally, but right when the world should appear, the screen turns completely black. This issue happens on all platforms I have tested including the mobile app, the web version, and the desktop editor preview. The problem occurs with every world I try to enter, including public worlds. The UI appears to load, but the actual scene never renders. Because this issue happens across multiple devices and platforms, it does not appear to be a local device, browser, or network issue. The problem started immediately after the forced session expiration and re-login, so I suspect it may be related to account or session state on the server side. I have already submitted a report through the Report a Problem feature and wanted to ask if anyone else has experienced this issue or if there are any known workarounds. Thank you. This image is loading screen This image is when finish loading and enter the worlds114Views0likes6CommentsHow to Start Developing on Meta Platforms (Horizon)?
Hi everyone, I’m new to development on Meta platforms and I’d like to know the best way to get started with Horizon world. What’s the right entry point for start development on Meta? Which docs or resources should I follow first? Are there any recommended learning paths or steps to avoid wasting time on unnecessary trial and error? I’d love to hear from experienced developers who have already gone through this stage, so I can start off on the right track and build a strong foundation from the beginning. Thanks in advance to anyone who shares their experience or points me in the right direction98Views1like2CommentsDesktop Editor raycast issues?
Hi everyone, I’m running into an issue that I thought would be fairly straightforward. I’m trying to use a laser-pointer–style object to grab and interact with objects for a simple puzzle game. The problem is that my raycast isn’t logging any hits on the tagged objects. To troubleshoot, I set up a minimal test: Created a cube as my grabble object Attached a raycast to it When grabbed, the raycast should change the color of a simple sphere But I’m still not seeing any hits registered. Here’s the simplified script I’m testing with: import { Raycast, Entity, Color, Component } from 'horizon'; export class LaserColorChanger extends Component<typeof LaserColorChanger> { static override typeName = "LaserColorChanger"; private raycast: Raycast | null = null; start() { this.raycast = this.entity.getComponent(Raycast); } update() { if (!this.raycast) return; const hit = this.raycast.getHit(); if (hit && hit.entity && hit.entity.name === "TargetSphere") { hit.entity.getComponent("MeshRenderer").setColor(Color.red()); console.log("Hit TargetSphere!"); } } } Has anyone else run into this or see what I might be missing? Thanks in advance!89Views0likes3Comments