AREnvironment Capture from Oculus (2, Pro or 3) for MR lighting and reflections.
Hey Devs, Does Oculus offer anything similar to the ARKit's AR Environmental Probes? Either now, via 2 and Pro, or even in a future roadmap for 3? We're trying to extract environmental information to adjust lighting probes and potentially even reflection mapping. We know the information is available (as Passthrough could provide that) but from checking documentation I'm assuming the privacy limitations put in place with Passthrough mean we can't hack together this info into some kind of HDRI, and I don't see any other documentation about Oculus creating and storing it's own at any point. If this is a dead end, I'm also interested in other devs solutions to compositing MR elements into the many potential lighting setups across player's environments. Thanks.557Views0likes0CommentsMixed Reality capturing with iPhone / iPad - How to enable in UE4 ?
Hi, I´m very excited to get the MR capturing with iOS devices working with our ´to be soon released´ game Astroroxx. We have enabled the OVR plugin in UE4.27.1 but while Beat Saber and Space Pirate Trainer work well, I´m just getting a black background with our game. I´m currently using the Reality Mixer app from the Apple appstore: https://apps.apple.com/us/app/reality-mixer/id1539307552 Does anyone know what we need to adjust / change in order to enable Mixed Reality capturing in our game in UE4 ? Is there a setting that needs to be enabled ? Do we need to enable the Epic Mixed Reality plugin as well ? Any help would be appreciated!1.7KViews1like1Comment