No scene mesh when building in .apk
Greetings. When using Meta XR all-in-one SDK v69.0.0.0 and “Scene mesh” block and working with the project within passthrough (i.e. it is MR project) using quest link, it works properly and generates space mesh, but when trying to build a project for android, i.e. .apk scene mesh stops working and generating mesh. How can this be fixed? I need it to work specifically with .apk. Unity version: 2022.3.44f1 I’m using oculus quest 3. Thanks416Views0likes0CommentsQuery by LocalGroup is Not Supported'-Warning with OVRSceneManager and ModelLoader
I am working with Unity version 2021.3.22f1, and my headset is a Quest 2 (v50). The Oculus Integration version I'm using is v50. I am trying to incorporate the OVRPlayerController with the included OVRPlayerController Script and OVRCameraRig attached. I have correctly set up my environment and already tried troubleshooting and checking for common mistaks like not enabling anchor support elements (https://communityforums.oculus.com/t5/Unity-VR-Development/OVRPlayerController-is-not-controlling-properly/td-p/1234567) However, whenever I hit play in Unity, I'm getting an warning that says: [OVRPlugin] [QuerySpaces] Query by LocalGroup is not supported in this version. (arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.cpp:11319) UnityEngine.Debug:LogWarning (object) OVRManager:OVRPluginLogCallback (OVRPlugin/LogLevel,intptr,int) (at Assets/Oculus/VR/Scripts/OVRManager.cs:1944) OVRPlugin:QuerySpaces (OVRPlugin/SpaceQueryInfo,ulong&) (at Assets/Oculus/VR/Scripts/OVRPlugin.cs:8677) OVRAnchor:FetchAnchors (System.Collections.Generic.IList`1<OVRAnchor>,OVRPlugin/SpaceQueryInfo) (at Assets/Oculus/VR/Scripts/OVRAnchor/OVRAnchor.cs:131) OVRAnchor:FetchAnchorsAsync (OVRPlugin/SpaceComponentType,System.Collections.Generic.IList`1<OVRAnchor>,OVRSpace/StorageLocation,int,double) (at Assets/Oculus/VR/Scripts/OVRAnchor/OVRAnchor.cs:66) OVRAnchor:FetchAnchorsAsync<OVRRoomLayout> (System.Collections.Generic.IList`1<OVRAnchor>,OVRSpace/StorageLocation,int,double) (at Assets/Oculus/VR/Scripts/OVRAnchor/OVRAnchor.cs:90) OVRSceneManager:LoadSceneModel () (at Assets/Oculus/VR/Scripts/OVRSceneManager.cs:381) OVRSceneModelLoader/<AttemptToLoadSceneModel>d__6:MoveNext () (at Assets/Oculus/VR/Scripts/OVRSceneModelLoader.cs:61) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Immediately after, I get another warning stating: [OVRSceneModelLoader] LoadSceneModel failed. Will try again next frame. UnityEngine.Debug:LogWarning (object) OVRSceneManager/Development:LogWarning (string,string) (at Assets/Oculus/VR/Scripts/OVRSceneManager.cs:303) OVRSceneModelLoader/<AttemptToLoadSceneModel>d__6:MoveNext () (at Assets/Oculus/VR/Scripts/OVRSceneModelLoader.cs:58) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) I am unsure why this is happening. I followed this guide: https://developer.oculus.com/documentation/unity/unity-scene-overview/ Is there something I am missing or doing incorrectly? Could anyone help me troubleshoot this issue? Thanks in advance!982Views0likes0Commentscameratool.exe issue when calibrating virtual camera - Mixed Reality
Hello guys! I'm using cameratool.exe to calibrate a virtual camera using a third touch controller as a vr object. It's all good when calibrating using the chess like pattern in the Assets folder. But when it comes to calibrate the hdm itself, I just place it in the square, press the touch controller button and nothing happens. It's simply not detecting my input and I can't advance from that step. Can anyone help me please? What am I missing here? Best regards guys!1.2KViews0likes3Comments