Single Pass Rendering not working with Quest 2 v56
Hi, After upgrading to v56, my app no longer worked. We found the issue was due to single pass rendering. We switched back to multi-pass and the app works again. However, we give up performance. Any suggestions on how I can get single pass working with v56? Thanks!2.7KViews0likes8CommentsMulti Pass Rendering + Oculus Unity Integration
I am currently trying to use interaction SDK + stereoscopic video to work together through the Unity game engine. Rendering a stereoscopic video requires using multi-pass rendering in Unity. In the OVR camera rig, I already enable "use per eye Cameras" and set up the render target display accordingly for each eye. But any virtual object displayed just looks like there is a projection error - Does anyone have an idea what other settings I need to do to get multipass + Oculus integration to work correctly? I am using a Meta Quest Pro, Unity 2021 LTS, and Oculus Integration 44 with OpenXR backend. Please anyone knows what I could1.2KViews0likes0Comments