Unity Multiplay End of Life
If you are using, or were planning to use Multiplay for your game server to connect players together, be aware that they announced this morning they were going to stop the service in 3 months. Their migration plan is nowhere to be seen. If you're looking for simple, quick and cheap options, I recommend looking there: https://edgegap.com/blog/easily-migrate-from-unity-s-multiplay-to-edgegap-s-game-server-hosting Full disclose, I work there and we're all ready to support you for free to migrate to make sure your game is not impacted. You will end up paying less per month anyway, so this should end up being a positive thing after all.16Views0likes0CommentsQuestions about Valem's 3 part tutorial
quentin.valembois​ Did a 3 part video series that produced this repo - https://github.com/Meta-Horizon-Start-Program/Tiny-Golf/tree/main I was hoping additional detail could be provided on how the Base Network Player prefab (and script) was derived? How does that reference or connect to the OVR Camera Rig?53Views0likes2CommentsMinimum version of Netcode for Game Objects Block
Setting a game up for the competition and trying to use the Auto Matchmaking block for example. These Network Blocks seem to want NGO 1.7.1 which older then the current version of 2.7.0. As a work around I uninstalled 2.7.0 and installed 1.14.1 (oldest one available to me in Unity6.2). This allowed me to install the Auto Matchmaking block. I then upgraded back to 2.7.0. After that I had the same issue again with trying to drop in the Networked Avatar block. Is there a way to override these pre-requiste versions?Solved90Views0likes5CommentsColocation with Networked Avatars
I'm using building blocks to test colocation and network avatars, The colocation part of the app works. But there is an issue with network avatars, Issue: When the second device joins via colocation the player spawns at (0,0,0) with avatar, But after the camera rig adjust itself to the spatial anchor the player(camera rig) goes to the location but the avatar still remains at the initial position. I have tried finding the "LocalPlayer" gameobject and repositioning it after some delay but it still remains at the same place.Solved79Views0likes2Comments