P2P how to handle internet loss
Hi, I have my game setup (using UNITY) and running on PC ( and Quest ). My question is how do people usually handle when one player has their internet go out while in a match? My game specifically only ever has 2 players, so if one players internet goes out I would expect the other player to be aware of that somehow and respond accordingly. I don't see the player getting any kind of event or notification or anything like that. Do I need to add a heartbeat that constantly pings the opponent and use that to determine the other player's internet went out? That seems like it would be build into the SDK, but perhaps not. ThanksSolved2.9KViews0likes1CommentHow can I build a test bot for Oculus Multiplayer?
Hello peers, I'm trying to build a multiplayer experience and I always need my colleague to help me testing the RPCs ( Remote procedure calls) and this leads to a lot of wasted time. As I can see from "Developer Perspective: Test Automation For Multiplayer VR" ( article in the blog) is it possible to create user bot that do something in the rooms, but I wonder: How? Do I need an another Oculus Account and to run a virtual machine to do something like this? What I would like to achieve is to see if the other person is receiving the messages I send without the other person be actually there in order to fasten up the process.560Views0likes0CommentsOculus Dash Support for Multiplayer Experiences
The documentation states that applications supporting Dash should "pause, mute audio playback, and stop rendering any tracked controllers" when the Dash menu is active. Does the requirement to "pause" a multiplayer experience includes pausing all other users' movements? Or in pausing the Dash user's input, actions, and audio sufficient? If the user is on a "railroaded" experience with other players, can they continue through the experience or will we be forced to disconnect them? Similarly, are we required to mute all audio communication or if we can leave party voice chat active?685Views0likes1Comment