Confused about namespace issue.
I have a grabbable object, and I want it to triger a function of another class ScreenShotManager when it is grabbed, so I announce a variable like this public ScreenShotManager shotManager; But it throws an error when compiling: Assets\Oculus\Interaction\Runtime\Scripts\Interaction\Grabbable\Grabbable.cs(47,16): error CS0246: The type or namespace name 'ScreenShotManager' could not be found (are you missing a using directive or an assembly reference?) The ScreenShotManager.cs is under Assets\Tests\Scripts and it doesn't belong to any namespace. How could I solve this?699Views0likes0CommentsImporting Oculus integration into unity gives "does not exist in the namespace 'Net'
Hi Guys, I'm just trying to get started using the Oculus SDK but upon importing Oculus integration into my unity project 2019.4.8f1 I get 8 Assets\Oculus\Avatar\Samples\SocialStarter\Assets\Scripts\P2PManager.cs "does not exist in the namespace 'Net' errors for things like Connect, Close etc. It doesn't do this in a fresh project so obviously something specific to do with mine. I have tried installing my main packages into a fresh build and then installing Oculus Integration and it doesn't give these errors. But I'm not really sure what might be causing this, any ideas? Help is appreciated, searching around yields zero results of someone having this same error that I can find.Solved5.3KViews1like3Comments