Unable to build the mobile SDK examples. With Android Studio Dolphin | 2021.3.1 Patch
Hi. Following these instructions. https://developer.oculus.com/documentation/native/android/mobile-studio-basics/ First I hit. Task 'prepareKotlinBuildScriptModel' not found in project ':VrSamples:VrCubeWorld_Framework:Projects:Android'. So adding task prepareKotlinBuildScriptModel { } I then hit. Exception during working with external system: java.lang.AssertionError Any help would be appreciated. I can successfully build and emulate standard android apps and NDK apps using Vulkan.3.1KViews0likes3CommentsHow to change Package Name for Native Mobile OpenXR Samples?
I tried changing my package name according to these instructions. Specifically, I tried to change the name on the XrCompositor_NativeActivity project. I followed several online instructions for package name renaming, but I still get this error when trying to upload my APK for App Lab: "The APK package name, com.oculus.sdk.xrcompositor is only allowed for first-party application." Can someone please tell me how to fix this error? I get this error on Meta Quest Developer Hub when uploading my release APK.1.1KViews0likes1CommentHas Meta abandoned MRC Native support?
https://developer.oculus.com/documentation/native/android/android-native-mrc/ The instructions in the link above are very vague and outdated. For example, the instructions say to use ovrm_Initialize(), but that function does not exist in the header file we are asked to use: OVR_Mrc_Shim.h. Can someone please help me with MRC for Native Development? How do I implement this in hello_xr or XrCompositor_NativeActivity.c?656Views1like0CommentsHow to include OVR_Mrc_Shim.h in hello_xr for Native Android Mixed Reality Capture?
Native Android Mixed Reality Capture In the instructions above, it states: To add OVRMrcLib to your native Android project: 1. Include Shim/OVR_Mrc_Shim.h and Shim/OVR_Mrc_Shim.cpp in your project Which file in the hello_xr example do I #include Shim/OVR_Mrc_Shim.h? I'm guessing maybe openxr_program.h, but I want to get things right in the first step, since I'm having great difficulties in the next steps.675Views0likes0CommentsTesting without wearing headset? NATIVE
Hi, I have a quest 2 headset and I'm working with NATIVE samples, for example VrCubeWorld_SurfaceView I dont want to use Unity or Unreal, just plain native platform, So, every time I make a change and want to test it I have to put on the headset and see the screen, etc Is it possible to run the app in some android stuvio AVD device simulator, at least for test the graphical stuff (opengl) Thanks!Solved7KViews0likes2Comments